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at a certain point (about 1/2 way through for me) gold is useless. leveling up multiple types (such as all 8 barbarians) takes forever. maybe allow to pay to level up each an individual unit. or castle upgrade to allow leveling up for gold and +1 of each type. ps, after 12+hrs still cant seem to beat lvl 6 or 14 hard wave any hints?
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Oh my gosh! A first person mode would be so amazing! It's a concept unheard of {to my knowledge} in this genre. Also maybe a Slow-Motion feature next to the x2. Also, if you reply to this Mr./Miss Developer, what is your ideal 11 soldier army? I usually go 4 Rangers, 1 of each wizard, 1 Healer, and 4 Vikings in the front. Critiques? Amazing game by the way!
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Toward the last levels there were massive hoards of enemies. I would've liked to have the option to kill them with some sort of splash effect (spamming E or T). Maybe an option to teleport to the castle when you're ready would be nice.
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I liked it right up to the point it didn't save my game... i unfortunately selected online save and i was towards the end of act 4, max upgrades for many troops, almost max castle upgrades, and then i selected autopause off, for some reason i went to the menu and the online save reloaded to act one... really great game though, deserves its 5 stars...
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"The Dark Knights are immured within their armor." (Looks it up) "enclose or confine (someone) against their will." Well that sucks.
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BUG: Im in act 4 and it happen to me twice that units names become the same and i can only field one of the units: it happened with my two priest and later with my two witchers, if i try to sell they have difernt prices (it remember levels?), creating a new one makes another unit named the same as the duplicated(non fieldable), only after reloading the game new unique units are created
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Love the variety. You could think about making the interface less crude (like they did in the kingdom rush series) but otherwise flawless. Congrats!
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i couldn't get te right click to work because i had linkclump extension enabled. Disabled it, restarted my google chrome and now - voila!
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Also, a bug I found. Sometimes 'space' won't pause the game. I'm not sure if it's a browser problem or what (I'm on the latest Chrome, on OSX 10.11.3). It acts as if the game forgets that my keyboard is locked to it, because once I click on the game, it begins to work again.
Still a great game :)
Could you notice after which events spacebar denies to work? Looks like I forgot to add focus changing after closing some ingame windows... Anyway, a single click anywhere will fix the problem. And I'll try to fix it in the next update. Thanks.
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ad id.net (damn, why can't I reply to a reply) - thought it was due to a sponsor. Can't blame you, but that sponsor ... made at least two people sad, shame at them!
ID.net is Y8's network platform, and using ID.net api is one of the licensing terms. You'll find it in almost all games sponsored by Y8. By the way, web games portals currently have lots of troubles because of the adblock, and things are geting worse. And it's quite difficult to find a proper sponsorship in our days - making huge games like RW2 takes lots of time (I spent more than 6 months making it), and only a few sponsors can fund the development.
1-9 hotkeys are used for selection of groups of soldiers... So using it in the deployment mode could confuse some players. But perhaps I could use a combination, something like shift+1..0. I think I'll add it in the next update, thanks!
Well, it's quite hard to make a good strategy game for phones - mostly because of the scale, ui and controls. So if one day you'll see mobile RW, it will be totally different game. My next game fits all those limits, and perhaps it will go mobile, but RW... Don't know.
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Are you locking content behind a 3rd party login system? I kinda thought this was against Kong's terms? I really like both this game and the 1st one, but ... id.net, really? :/
Yep, I found it out this morning. I thought that only mtx and ads are against Kong's policy, but looks like 3d party login system also violates the rules. I can't remove it from the game due to my licensing agreement, so looks like the game will be removed from kong soon ;-( That's very-very sad, I really love Kong's community.
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Generally not a huge fan of these games, but this one is incredible. Good interface, good tactical variety and plenty of RPG customization. Very well done!
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just ordinary day! came to kongre, to check if any new game releashed! and when i saw the title of this game! i clicked without hezitation! excellent game! good job! :)
I've just ran a few tests, and it worked fine. I haven't met any complains about it before... If the problem still exists, please let me know. Btw are you trying to revive units that are about to fall to the ground, or that are already laying still? Thanks.
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Doesn't disappoint. I like how you can realocate all your points and sell upgrades at any point of the game and with no cost. It estimulates the trying of new strategies.
Unfortunately, this may occur in some cases :( I can't beat this bug since the first Royal Warfare. Sometimes Flash strikes "Buffer overflow" error which is quite random. Try to reload the entire web page, in most cases this glitch will dissappear.
Thanks.
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Lots of bugs, meh; if i click assault, nothing happens, hold ground, nothing happens, formation, nothing happens... -.-
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Does the game ever start? I expected to see Xzibit pop up and say "Yo dawg, I hear you like tutorials. We just put a tutorial in your tutorial!"
I found no other way how to tell players what is needed from them from the beginning :( The good thing is that I've seen no complains like "Aw, stupid game, where should I click to start playing? And what do you expect from me?" :) Anyway, it's possible to disable all hints and tutorials in the menu. And I hope my next games will be more user friendly.
Thanks.