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The only bad thing is when we are told on the first level to buy 3 swords men or a swords master. You only have enough money to buy 2 swords men or a swords master so this confused me. I see at the end of the level you end with 802 gold (This never changes :P) but to buy the third swordsman you need an extra 48 gold.
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Can the platon skedow add the penium content?I am happy if they make part 2 and improving this game.I love the graphics,the characters,the boss the undead king and etc.A little more improvement to this game and i will consider this THE BEST GAME and THE MOST AWARDING GAME.
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level 24 starting units: 1 spy. 1 assassin, 1 king (knight) 2 swordmasters, 1 cleric, 1 monk, 1 sniper, 1 crossbowman, 1 wizard, i had 5 stars left over from the first 23 missions to fully grade these, and was able to complete the final mission with 3 stars and no losses. make good use of your 2 rogues, invis / evasion, and use the hotkeys to keep summoners/witches off your clerics and mages :D
GL!
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Hi Dev, can you make a toggle for the speedup / slow down button please?
great game, I really enjoyed it! Personally I feel that crossbowmen, swordmasters and crossbowmen lacking, for the niche of their position and cost of the upgrades.
Fantastic game though 5/5 :)
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5/5 + Favorited, one of the best flash games i ever played,
on normal the game is quiet easy but it still keeps you on the edge of your seat. I need Royal Warfare 2. :D
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Tip for the last mission: Keep the spy invisible most of the time and walk him over to groups of witches/shamans/summoners to stop them from shooting the rest of your group
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My strategy on most levels is 4 warriors -> knights, cleric, priest->cleric or monk, and as much archers-> snipers and mage->red mages as I can affors. Put them in one spot and afk :) Interfere only when I need to intercept moving away enemies, to promote and to shoot bombers.
Game is great! :)
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Crossbowmen - short range, not that high damage. Sniper shoots 4 arrows on incoming tagret, and after that xbow shoots. And also you cant snipe enemy long shooters, sometimes its a pain.
Blademasters - papertank. Lolwut? I have nice damage with archers and mages, i dont need another damager, I need someone who can hold enemies away and not dying in the process.
Rogues - why would I spend money on them? its a waste most of the time. Another archer would compensate everything. And it is boring to run the rogue around with a train on his ass.
Oh and did you intend to use arrow strike the way it is now?
by the way, hold ground = Bull$hit! Put a knight close to archers and casters, make him hold ground and see how most of the enemy units pass over him and beat my ranged attackers. Maybe you should just reduce the aggro range to some small radius when on hold ground. At least on warriors.
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Great game!
some units need a rework imo. Monks seem useless, buffing up when tanks are too far or when there is no threat and the healpower is much less than cleric. 2 clerics will outheal almost any fight, the only tough fight is lvl 23, ogre wave. Others are just a walk in the park even on impossible.
I've tried few setups and came to some conclusions:
Black mages seriously lack damage. They cost alot, but are much weaker compared to even blue mages. Low range, long reload. And of course they mind control the weakest units and not in the right time ;)
Didn't see a big difference between blue and red mages. And the freeze spell sometimes can turn the tide if landed on tough unit.
~~~
too many characters
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Is it just me or is the screen really tiny for a game like this? I haven't found a "fullscreen" button of sorts and zooming in doesn't do the trick. It's a pity though, games like this really need a fullscreen option imho
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Don't you just LOVE when u hit the Bomberman once with your arrow and then he blows up all the Enemies close to him <3
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This has fantastic unit management that feels based on StarCraft (clearly out of response, which is another plus). Add the great variation in the feel of all the levels with reinforcements or not and a good difficulty curve and this is easily one of the best games that I've played all year. A breath of fresh air after recent laggy messes by other developers.
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Easy game> Put infantry right behind the archer line, mage in middle of archer line, healer in middle of infatry line. 2 Assasin, 2 spy, assasin stand with infantry for the deadly backstab, spy run around aggro enemy and lead them around the map while your archer and mage shoot. why 2 spy? because the first spy will alway cast disable a little too early. If thing get tough, get 2 spy and 1 assasin to deal with enemy mage.
The most annoying thing with this game is sometime you have lots of money with nothing to spent on... esp in wave with no reinforcement.
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If you want to zoom in, right click and select "view all," the actual game screen should zoom just fine then, but it will be pixelated.
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Suggestion: When replay on hard, when finish each Act, adds 2 stars to Class Attack/Defense (each) for ONE Class (perhaps player can choose which). Perhaps then on Impossible, can earn one star per level passed. Might not be enough incentive to play on hard, though. And you might need to rebalance (especially if player replayed Act 1 on Hard and then again on Impossible). But trying to think of some way of giving reward for successful replays -- maybe on Hard or Impossible, you are only rewarded for No Allied Deaths? These ideas aren't quite right, but you get the gist.
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Suggestion -- when you have lost enough hearts to change how many stars you can earn, change the color of the heart in upper left. If I am going for 3 starts, I'd want to restart.
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It's really easy until about level 15. Then you get the problem with flank attacks. Melee units will always run at the enemy even if that is not such a good idea. Sometimes leaving your weak units for slaughter. If I put them on hold position they don't run at all and still have a hard time defending my units.
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Re last level -- as soon as starts, I assign group status (1-5) to the two thieves, the two warriors, and the king -- one per group (Command+1, etc.) This gives fine level of control, which I found VERY useful -- level became much easier (still hard) to beat. A good trick for lots of levels where you have a need to micro-manage key units.
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Why does the game keep locking my ability hire units and then claiming defeat?can only upgrade to elite but capabilities are locked