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the ending, mean the final wave is little bit booring...thought there would be a speacial boss monster..not the undead king, he was too weak :( ...little bit disappointing... , but still nice game, with interesting music haha, 4/5
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maybe excess gold in stages can be used to buy equipment. if you are forced to have a fixed number of units in a stage, perhaps having an "item shop" in between waves to have provisions may be interesting to have. i still say being able to buy units or if not, upgrade units beyond the one of two class paths
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Phew. Final mission zero deaths. Priest in 2nd mission saved. All that is left is to freeze, curse, mind control, resurrect 8 more, and get 29 more soldiers killed... Nah. I'm awesome enough as is.
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nice novilla. i had to do that one three times cause the civvies are so slow. my basic sword guys are faster in full platemail. what are they carrying enough food to wait out the zombie apocalypse?
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It's kinda fun, but all of the tactics and stuff it recommends are way to hard to actually use. Like, sorting your units is a pain in the butt and everyone gets clumped up really easily. @.@ It's honestly kinda frustrating.
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Er... nvm QWERT and pause as I've discovered in the comments. However, I think the UI could be improved: for example, I didn't even know there were hotkeys for unit types because it wasn't seen. I also dislike how I switch between windows when I am allowed to buy units. The switch between the fighting and buying needs to be a bit more apparent; perhaps just a sound effect when buying begins and end?
Also, a key configuration option would be nice for manually learning and adjusting the controls.
Nobody reads the ingame tutorial :(
Yep, I constantly receive different complains about the UI, and there's really lots of things to improve. I already added lots of things based on the players demands, but looks like this improvement process will never end :) However, I'll continue UI tweaking in my next games.
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For some reason its character and artstyle makes me remember Kingdom Rush a little.The star downgrading system is unique and the game is legend....wait for it!...dary
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Ah, controlling an army is nice. Unfortunately, this game does not have a feature that allows you to automatically sort your units. So, formation is often for naught as you don't have much time to rearrange your units.
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I am genuinely impressed how strategic this game is and how you implemented so many suggestions to make the game more accessible and balanced. We need more thoughtful developers like you. 5/5
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Unless I'm missing it and don't see where it is, there should probably be a place that tells you how you can get more stars on the levels that you didn't get 3 stars on
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Part 2: Just in case it wasn't clear in my previous comment, by "#" I mean select a number, 0 through 9, on your keyboard, not click the pound sign. I've only played to I think level 6, but I've been using the groups ability to keep small groups of melee, ranged and healers together so that I have a group containing all necessary units covering multiple entrance points, and can move them all at once without moving all units of that type (that way if for example you need to get more warriors somewhere fast, their healer will stay with them). If you're going to set up groups during a pause, I recommend quickly getting individual units spread apart first, that way it's easier to select them to create the groups, since they don't move until you unpause, and it's hard when they're so cluttered together.
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@Luhkky Unless I misunderstood your comment, you are describing precisely an available feature of the game. Choose a group of units (any combo of classes) that you want by clicking and dragging, then press control-# (0 thru 9) to set that group. It says you can also use use shift-# but that didn't work for me. You can add new units to the group later on by selecting the group (click the # key) then select the new soldier by using control-click, then press control-# again. You can also reassign numbers by simply selecting the new group that you want, and using control-# again. It will override your old setting.
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I think I speak for everyone when I say that being able to downgrade the upgrades one star at a time is one of the most awesome features I've finally seen in this type of game. The full reset is good too, but it's nice to be able to shave off a bit from one or more to equalize others or max one.
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5 stars for the introductory backstory. Long ago... people forgot the undead were bad news, so when they rose from their graves everyone thought free labor was a great idea. Bravo.
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you know what would be good? being able to buy units on every stage. at some point, all i`m doing is raking in gold that has no use after my fixed units are fully upgraded. the handling sometimes sucks as units don`t seem to pay attention to where i want them to go.
Well, I'm still thinking on how to improve all that gold related stuff. And still have no clear decision. I can't let players buy units at any moment due to the balance measures, and don't like that in some moments players have lots of gold and have no opportunity to spend it. However, I got some cool ideas. Playtests will show whether it's good or not.
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Sweet game. Really hope you make a second one :) Having the hotkeys to select groups is great - just wish we could set our own groups up like in some other rts games, like select the units you want and then hold ctrl and hit 1 through 0 to set the group to that key. Anyway 5/5 for this game. Definitely awesome!
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Seems to be a bug where the Witches will sometimes perma-Curse you; I had a Swordsman get "debuffed" to 110 hp, and then when the curse "wore off" he had 90 hp for the rest of the battle. Same thing happened to several other units (including Cleric T_T ). Pretty good game otherwise.
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Geez man, this is pretty awkward for an RTS game. It's hard to make formations and keep them straight, like ok: Select all archers, vertical formation, hold formation and move to front line, select all swordsmen, vertical formation, hold formation, move right behind archers. I honestly think holding formation should be toggleable because it's a pain to have to hit it every time you want to move a group of units and sometimes you forget and thus screw up your lines. Not to mention the lack of rally point where new units can be told to go somewhere immediately instead of hanging back until ordered, then you have to also redo the formations so that the new units fit in their lines, and when you have all five types on the field at once? Swordsmen running this way due to enemy prompt, archers fire, thieves who aren't holding rush with the swordsmen, and so you really lose track of which units were where and where they will return to once the enemy is dead.
I changed control scheme several times during the development process to find the only one that would cause less pain to my testers ). It is still awkward in some moments. E.g. I'd like to separate attack\move actions, but flash doesn't support right mouse button. Also I had lots of thoughts about improving the formations. But making such things would take huge amount of time, and I already had to publish the game. However, I'll improve controls in the next game, hopefully you'll like it.
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@kingoo1, it's possible to get 3 stars on level 2, make sure to stop enemies from passing one side to the other. You can get 3 stars even with 19 life left.
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@AgentKeen: Why does newkids complain about it? I remember playing street fighter 2 turbo in my SNES and setting hard dificulty BECAUSE I WANTED A CHALLENGE not because it would give me more points.
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@Kingoo1 - It isn't impossible to get 3 stars on level 2. Achievements give you stars, I'm not sure if it is possible to get 3 without them, but I'm sure they wouldn't have made a level that is impossible to complete with all the stars.
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So you don't get more stars for beating harder difficulties? I redid the first level on hard, received 2 stars from achievements and none from the level. Why do the harder versions if you don't get more upgrades?
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Starting a wave early shouldn't put you in an impossible position, i.e. on the third level where you're protecting villagers; the villagers and undead waves get out of sync so that they come from the same direction.
Also, don't give units their specials in levels before you unlock the units and then make the player unlock them.