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DougieVan

Jun. 29, 2017

Under rating threshold (show) Cool game. Very worthwhile and reasonably priced premium content. As someone else mentioned, this game reminds me of old days of Kong. I'm looking forward to finishing this game and checking out the other games by this developer.

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(2)

Developer response from platon_skedow

Thanks!

GiGaSojgan

Jun. 29, 2017

Under rating threshold (show) I should have said this as well, medics have higher dps than basically every other unit? Wut? That's pretty strange. :p Each should have its own benefits. Forcers and Medics have the stage.

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(0)

Developer response from platon_skedow

Yeah, but also Medics don't have any splash damage abilities, so they can only hit 1 target at a time. Plus their accuracy is not the best, and some shots at a distance will surely miss the target.

GiGaSojgan

Jun. 29, 2017

Under rating threshold (show) I don't understand the heavy's, they seem worse than marines in every way, including the ability. Naturally you want at least 1 anyway so that you have an extra ability, but shouldn't they be a tad better? Also, premium was a good way of asking for money, better than what most devs do. Well done.

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(1)

Developer response from platon_skedow

Splash damage is the key to understanding Heavy :) Plus they have some other useful talents.

GiGaSojgan

Jun. 29, 2017

Under rating threshold (show) I've been looking for another game like this, thanks Skedow. ;)

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(0)

flamewolf33

Jun. 29, 2017

Under rating threshold (show) As far as I can tell, level 6 cant be done. The hammer-bots are WAY too tough. If I let them through, they kill me, but if I focus fire on them, tons of other bots get through and kill the ship -.-

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(-2)

Developer response from platon_skedow

There are lots of ways dealign with them. Marines and forcers can push them backwards, Medics slow them down, Engineers are capable of stunning them as well as mines and some other units skills. And also Medic's shield protects from hammers. And also watch this video: https://youtu.be/gOB_IU9t_vo

surrge

Jun. 29, 2017

Under rating threshold (show) badges when?

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(1)

Developer response from platon_skedow

Soon :) At least I hope.

MagicFung

Jun. 29, 2017

Under rating threshold (show) How about an achievement when you kill the AI before it flees (in Act 2) :P

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(1)

Developer response from platon_skedow

I think If I'll make AI totally immortal, there will be guys who will find a way to kill him XD

Smoshi

Jun. 28, 2017

Under rating threshold (show) Thank you for working on this for the past year. It has brought hours of entertainment.

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(1)

Developer response from platon_skedow

You're welcome! :)

Kastellan

Jun. 28, 2017

Under rating threshold (show) Also, how about double tap a number to instantly use that ability at the cursor?

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(1)

Developer response from platon_skedow

Perhaps it will speed up casting for some players, but there's no rush in using skills as it is always possible to pause the game and select what you want to use. So a second tap is used to deselect an ability which is more fluent for most users.

Kastellan

Jun. 28, 2017

Under rating threshold (show) A quit button from pause would be nice. Kind of sucks to watch a lost battle all of the way through.

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(0)

Developer response from platon_skedow

Er... Can't understand exactly what are you talking about :) You haven't notice a Pause Menu I guess? It is always possible to click it (a button with a gear) and select where to go next :)

lyoro

Jun. 28, 2017

Under rating threshold (show) Really nice game, but some skills seem to be broken , "optimization" , "resurection" , maybe some other, they are the most obv is it juste me ?

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(0)

TickRaw

Jun. 28, 2017

Under rating threshold (show) Thx for that Douglas Adams reference there. Suddenly I do not feel so old anymore.

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(4)

Developer response from platon_skedow

Haha, glad you've noticed it :) Cheers!

DeShunOmeka

Jun. 28, 2017

Under rating threshold (show) 5/5. Games like this just don't get developed anymore on Kongregate as a platform. The artwork is hand-crafted (Look at the detail the artist put into those overhead Act maps!). The music is used properly. The gameplay has a core loop including the discovery of fundamental shifts in how the game's strategy works (unlocking classes/abilities) while still maintaining the game's difficulty balance. This game's future iterations could compete with the likes of Learn To Fly, SAS: Zombie Assault and Gemcraft. Platon Skedow brings back the best of Kongregate in an age where most studios that used to release here are trying to express-lane Steam Greenlight so they can put up a half-baked Unity games for $2-5. tl;dr ... There's nothing half-baked about Stellar Squad.

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(6)

Developer response from platon_skedow

Thank you!

Tigerdragons

Jun. 27, 2017

Under rating threshold (show) Alrighty, I have everything 100 percent done, including the premium content cuz ive been saving those free kreds for a good game. BRING IT ON ACHIEVEMENT BADGES IM READY

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(4)

Developer response from platon_skedow

You are awesome! =) There will be more content in the upcoming updates, so feel free to come back later to check some new stuff.

DraaKeWouD

Jun. 27, 2017

Under rating threshold (show) could you make the cinematic view wider ? 5/5 game ! superstarz :D

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(0)

Developer response from platon_skedow

Well, it is a quite complicated =) Too much things to change.

KubaM18

Jun. 27, 2017

Under rating threshold (show) nevermind!

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(0)

Developer response from platon_skedow

Feel free to send me a message if you'll need an assistance! Cheers =)

DSarge

Jun. 26, 2017

Under rating threshold (show) Not without its flaws, but not idle, not pay-for-multiplayer, not incremental. Great game compared to most others that appear here recently. 5/5.

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(10)

bleurgh

Jun. 26, 2017

Under rating threshold (show) Very well done game indeed: much fun is to be had here :-)

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(2)

Jigabachi88

Jun. 26, 2017

Under rating threshold (show) Suggestions: 1. The overall balance is good, but it feels like the economy is too hard considering all the stuff you can upgrade. Replaying old missions should yield a bit more money. 2. There should be a possibility to keep a unit from using their skills (or the whole squad together), so that you have a bit more firepower ready against tougher enemies. 3. Sometimes the screen is really cluttered with effects. There should be a key in the tactical-pause-screen that removes all of them. Besides that, I didn't find any bugs or balancing issues. Good job. :)

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(4)

Developer response from platon_skedow

1. Yeah, economy is something I'd like to work on. Currently I'm designing an endless mode which will be possibly a solution for those who spend time replaying the same story missions. When I just started to designing this game, I didn't think it will be a problem :) 2. Well, thought about that, because it is really a good idea, but decided to leave as it is - there's almost no space to make more UI elements which should be comfortable to use... 3. Well, I added some sort of that feature in Royal Warfare 2 - there it was an option to make all dead and regular units partly transparent to focus on what's important. According to my statistics, only 1.5% of users used this feature :)

Jigabachi88

Jun. 26, 2017

Under rating threshold (show) These days I only check kong every few weeks, because there simply aren't any games worth playing coming out anymore (kong is not to blame ofc), but finding a game like this every now and then is still a joy. It has everything: An elaborate concept that makes good use of the typical gamemechanics you would expect from a game like this, while also adding many new and good ideas and details, an overall good and immersive execution concerning graphics, sound, interface design and all that, a somewhat immersive story with a good amount of humor and last but not least, a completely fair payment model. You can see and feel that the dev put a lot effort into it. That said: Thanks for letting us play this gem, keep up the good work! :)

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(9)

Developer response from platon_skedow

Hey, thanks! =)

Tigerdragons

Jun. 26, 2017

Under rating threshold (show) platon skedow i admire your games and how interactive i have to be in these tactical games. Its f**king amazing. I haven't sat at a Kongregate game this long in awhile. A lot of people on Kong miss the games like this one, that keep you there, progressing, and isn't completely mindless.

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(0)

Developer response from platon_skedow

Thanks! =)

Bananamama

Jun. 26, 2017

Under rating threshold (show) pity i lost my save after beta ended

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(1)

Developer response from platon_skedow

Please check your PM. Thanks.

Kystrider

Jun. 26, 2017

Under rating threshold (show) EXCELLENT game, not an MMO, not P2P, and not an idle game. but the grinding to get cash for upgrades gets a LIL monotonous, otherwise, GREAT game! 4/5

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(2)

Karyuudan

Jun. 25, 2017

Under rating threshold (show)

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(-7)

KubaM18

Jun. 25, 2017

Under rating threshold (show) just like in Royal Squad, gameplay 10/10, balanced classes and no boredom at all

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(2)

gargantuan9

Jun. 25, 2017

Under rating threshold (show) The Best Offense is the Best Defense (Especially if you have a Medic)

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(1)

inyourface45

Jun. 25, 2017

Under rating threshold (show) Badges pl0x

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(0)

xboxkk

Jun. 25, 2017

Under rating threshold (show) a new game that isnt clicker/idle? i love this game 5/5

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(4)

master550

Jun. 24, 2017

Under rating threshold (show) Sniper class please!

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(1)

master550

Jun. 24, 2017

Under rating threshold (show) Great ideia!

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(0)

gargantuan9

Jun. 24, 2017

Under rating threshold (show) Reminds me of the music from Mental Omega 3.0 (The intro reminds me of the Foehn Revolt)

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(0)

dennieblaauw

Jun. 24, 2017

Under rating threshold (show) Nice game . i wish i could tip you my last 8 kreds .. but i cant find that button anymore after years

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(0)

alybest

Jun. 24, 2017

Under rating threshold (show) Great game! Gameplay, music, sounds, designs and overall feel were really good. Kudos guys!

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(4)

Developer response from platon_skedow

Thanks!

El_Nazgir

Jun. 24, 2017

Under rating threshold (show) Really good game, but every time I close the window I lose my savegame...

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(1)

Developer response from platon_skedow

Hi! Please read this thread, it may help you: http://www.kongregate.com/forums/929761-stellar-squad/topics/825241-lost-save

Tofik__PL

Jun. 24, 2017

Under rating threshold (show) Great game, but I think the skills should get greyed out immediately after the soldier enabling it dies. It's very frustrating to try to use a skill which looks like it's available only to read 'skill not ready' popup, which is hard to read anyhow in the heat of battle. Beside that, I'm really enjoying it and, as others have said already, it's a breath of fresh air to see a game here that's not an idle clicker of sorts.

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(1)

Developer response from platon_skedow

Thanks for your feedback. It was done in a purpose, but right now I can't remember why :) I think I'll fix it.

jackyrc

Jun. 24, 2017

Under rating threshold (show) nice half life reference

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(1)

r51Snaiper

Jun. 24, 2017

Under rating threshold (show) Well, mb it's a bit easy (went inadequate and beaten last level with 6 meds). Anyway 5/5 will support by getting premium in near time. Make continuation ASAP idle games conquered kongregate we must reconquer by making great games!

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(2)

Developer response from platon_skedow

Thanks :)

OysterKia

Jun. 24, 2017

Under rating threshold (show) Yay finally a break from the cancer of idle/mmo games

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(1)

xcerm804

Jun. 24, 2017

Under rating threshold (show) This game is really great. Hope you will add more content and levels.

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(1)

Loveless86

Jun. 23, 2017

Under rating threshold (show) Oficinaman: Couldn't have said it better myself. It's spectacular to see a real game on here again. Especially one with this level of quality.

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(4)

superd456

Jun. 23, 2017

Under rating threshold (show) "lieutenant obvious" I'm laughing so hard

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(13)

Alx2016

Jun. 23, 2017

Under rating threshold (show) Whoever you commenters are -good for you, if you like this game so much then keep it, it's all yours. I played this for a couple 'victories' and still, not much really made a whole lot of sense. So, it will only take one "defeat" to convince me to move on. Thanx anyway.

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(-1)

jackyrc

Jun. 23, 2017

Under rating threshold (show)

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(-3)

Steakday

Jun. 23, 2017

Under rating threshold (show) Awesome game! Loved the line from Snatch ;) Mind adding some replayability like keeping all relics after starting a new campaign or a harder/survival mode?

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(4)

Developer response from platon_skedow

Thanks =) Yeah, right now working on a survival mode, and then, perhaps, will do NG+

RamonB31

Jun. 23, 2017

Under rating threshold (show) I think you've got a hit here!

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(1)

ExAlpha123456

Jun. 23, 2017

Under rating threshold (show) Defenders Quest Easter egg? Does this mean that you will be cracking a new game with the other devs?! If so BEST WISHES PLATON SKEDOW

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(-2)

Developer response from platon_skedow

This is some kind of a salutation to a great game. Hope we'll see DQ2 soon enough.

pimpermint

Jun. 23, 2017

Under rating threshold (show) Here's a good strategy to breeze through the levels: Bring one commander(if you have premium), one medic, and the rest heavies, if you dont have premium just use a heavy instead.

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(2)

Developer response from platon_skedow

Updated the game, Heavy class was rebalanced XD

BinhInTheBin

Jun. 23, 2017

Under rating threshold (show) the a.i bot is thicc

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(1)

almightylaw

Jun. 23, 2017

Under rating threshold (show) This is immersive, not p2p, great music, well balanced and the premium content is implemented as it should be, to expand and enhance the standard game. Kudos Platon Skedow, faith in browser games restored. 5/5

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(775)

Developer response from platon_skedow

Thanks! =)

torost

Jun. 23, 2017

Under rating threshold (show) If you decide to make this a full title with plenty of maps and scenarios, I would buy it. Just make sure it plays in the browser like this one.

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(2)

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