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It goes too slow on my computer. Also gets lagy when a large amount of tile begin to fall. Personally, I'm not a fan of the falling tiles. They don't add much. However, the circular maps, flying out and coming back in, and music are all amazing. Like, that's genius brah. If I could get it to run (heh heh) on my computer as fast as the first Run, I'd probably already be addicted.
I'd feel sorry for her, but the thing is, that planet at the far left is their home. She's running in exactly the wrong direction. (Also, she's the one drawing the map, so she probably realizes this.)
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Really fun and well made. The ice and crumbling floors were a great addition, as were the changing tunnel sizes. Though I noticed a odd problem with the super small tunnels where the lizard could jump right out of the tunnel and die. Other then that I didn't find anything wrong ^^
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I just want to say that the Run franchise is awesome, it becomes so addicting and i just really love it. Run really test my reaction time and i recommend it to everyone. Thank you for making this wonderful game, and i hope that you create more. :)
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I'm loving this game:
1) Each level blends in to the previous one and the next one.
2) The music really fits the fast paced gameplay.
3) Deaths don't interrupt the music or gameplay.
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I'm happy that I got answers for my previous questions, and I have another one (or two). I unlocked winter costumes yesterday, and I could use them today. Was it bug (fixed with new version), or game just don't show costumes until you restart the game?
And about that free respawn. Shouldn't it reset costs, so first one is free, second is 10 cells, 30 on third one etc.? (It might be too cost effective though.)
I didn't make any updates since yesterday, but it was still a bug. The bug was that you had to refresh the page. I'll be uploading a fixed version soon.
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As for the free respawn, no it shouldn't reset the respawn costs. It would be too cost-effective, as you said.
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Great work with the game! I think this one tops the other games in the Run franchise. I bet people are buying KongPlus just to play this early. How does it feel to make these great games? I'm going to be a dev someday and I'm really interested in these things.
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There's problem with infinite mode and skater. I just love using skater thanks to that speed, but if you have wide level and it changes to narrow one, you end up not seeing what's in front of you and jumping upwards (cause tunnel get's narrow = makes a ramp). And you end up falling with no chance to save yourself.
Also, is getting xx meters ahead after respawning intended? At my "luckiest" respawn I gained like 50-80 meters.
The skater is so good at Explore mode, he needs some sort of drawback in Infinite mode. Besides, you can still survive those ramps. You just have to look ahead so that you know where to land. (Also jump just before reaching the top.)
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Skipping ahead is intended. You only get to skip one level, and that way you don't respawn on top of crumbling tiles that already fell away.
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This game is awesome. I thought at first it was too easy because your jump is ludicrously long, Minor quirks, like the ability to leave your tube and go back in, walk along the edge of the wals without the screen flipping, and slowing down progression by hitting an edge just right, make this game a lot easier. That said, not easy but very fun.
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My only problem (and this just might be my computer), whenever I die then respond, it has very bad lagging issues, or maybe its just cause I am on a mac, I don't know. Other than the lag its a wonderful game, the music is invigorating which makes me wanting to keep playing it over and over again and the level designs are well thought out and clever, especially with the falling platforms.
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I an see wanting to finish this game without a quality setting, he floor starts breaks away, you jump but instead pause then fall
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My question is, that if these are "space tunnels" that are being built. Who in their right mind builds random patchwork sections at a time use materials that fall apart at a touch.
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One fix is that if you die after jumping on a tile, sometimes it won't appear when you respawn. I don't have the exact conditions, but yeah.
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As a follow up to my earlier post, if I click the "i" button in the top right, then click the Home button, I get a different menu. From there if I click "Explore mode" nothing happens, but "Infinite mode" will take me to actual gameplay. I hope this helps.
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When the game first loads, I get the screen that says "Run 3" "Logged in as TeleKawaru" but when I click the "Play" button some stars appear in the background but nothing else changes. I've tried this on Firefox, Chromium, and IE with the same result. Flash 13.0.0.214 Windows 8.1 64bit.
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I think you may want to consider putting the character select into the pause menu; some characters (like the lizard) seem really situational, and being able to swap to (and from) them on the fly seems like it'd be a good idea.
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Truly nice game. Not much to complain about it.
1 question... is there any path leading 'home'? I think I completed each level available, but I want to be sure I didn't miss anything
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Seems pretty nice, lovely music on the opening levels.
also good to see a decent 3d stle game being made that doesn't require unity!
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Is the dinosaur supposed to be able to jump out through the top of some pentagon levels, because if it's intentional you are pure evil.
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I've got to say run 3 will be great for the public. And, I loved level 10. Awsome! (:^_^:) 5/5 and the music almost reminds me of Frozen. O.O
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One of the best things i like about this new addition to the Run series is how the level changes (as in spawn point) if you die a bit on the same level so you don't die to the same thing every time
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For some reason I skipped round 3-6.
But still, very smooth animations, I don't see any real upgrades in the game, but the incredibly smooth animations
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I love it. The music is great which was one of the things I loved about the game. The map is a good thing to know how you are doing as well. It is fluid and the idea of a circular room is great. Since it's in beta mode, I hope we get some more "goodies" from it later. Also the song is stuck in my head and can't get it out.
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Absolutely the best installment in this series. the music is good, the level shape changing and morphing as you go is a great addition, and the side paths work well to change the dynamic of the game. 1 question- when is it released officially?
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Great game so far, but there are some levels (e.g. 64) in which your starting point keeps changing, is it intentional? If yes it's quite evil...