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Player 03, vrcy27 asked me to suggest these two things in the chat. Firstly, he's suggesting a cutscene at the end of Plan C called Home Again. He is also the guy who suggested the Fashionista, and he told me to tell you about it. Hopefully both things get added. They sound impressive!
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What I find about Runaway, what P3 is investing so much time into, is that it's great, and planning ahead. Because when all other Flash games crash, Kong goes down, I think. Yet Run 3 becomes HTML5, so we can still play it.
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Player 03, I have a suggestion for a new character(well technically, my sister has). The kitten.
It is as small as the child, as slow as the child, jumps far as the child and high as the lizard. But it runs on all 4 paws. The color of the fur is ginger with brown stripes. Additional features include cat ears and a curly cat's tail.
Please reply to tell me what you think. Thank you.
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I have another question to ask player 03. I noticed that on the run wiki fandom website, it said hypothetically that the runway which branches of c-tunnel, and that the p, j and k-tunnels which branch off from h-tunnel all lead towards the wormhole. I may be wrong, but if the tunnels are spread out, how is it possible they all lead to the same place, unless the wormhole is much bigger than i thought. Or, the ends of these tunnels end up being close to each other and facing the wormhole which isn't that big. I hope you have an answer to that, too.
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I have an interesting question on my mind regarding the tunnels in this game. (The student may approve!) And I'm asking player 03 himself. If the tunnels formed themselves, how could they create gravity to pull the aliens in different directions? Maybe the tiles are kind of magnetic and have the same mass of gravity as the planet does but some tunnels where there are very few tiles, that's when I'm starting to wonder that no matter what shape or size the tunnel is, or how many tiles there are in there, I feel like that there is a really long invisible line in the center of the tunnel which contains gravity all around it whenever tiles are being added. I'm pretty sure the tunnels formed themselves slightly differently than how we players do in the level editor. Please excuse my concern about this comparison between fiction and so-called reality, but I hope you have answer for this question.
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I know I said this before, but here's more info: I've been playing this game on coolmath for a while, and I have the runner, skater, bunny, and lizard. I have a buncha achievements and tunnels unlocked, and my max infinite mode score is 1000. I want to transfer all of my data to this. Is there a way?
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In Infinite Mode, it still says that applying too much pressure to the Flying Spaghetti Monster's bridge offends him, but now, the case is that the bridge gets stronger when you apply pressure to it, and when you run on it. That Infinite Mode quote needs to be updated.
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I sure do like this game I gotta say, although I wish there was more. But I won't deny that developing a game takes time and is hard, I hope the next update is in the near future but no stress tho