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What is the ETA of the patch for the new reset calculation? So I know if it is worth the wait or if I should reset once before the patch deploys
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The 9 skills and where found: Clickstorm [Cid 25]; Powersurge [Ivan 75]; Lucky Strikes [Alexa 100]; Metal Detector [Broyle 100]; Energize [Aphrodite 100]; Golden Clicks [Midas 100]; Super Clicks [Beastlord 100]; The Dark Ritual [Abbadon 75]; Reload [Shinatobe 100]
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I really appreciate that you written decriptions near values in base64, it makes it easier to manually change them that way :]
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Bobby the bounty hunter's description is complete before you buy him (I just bought him so I read it.) But once he's unlocked, the Next Level upgrade info bumps the words so the last line is cut off.
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I think it would easier and smarter is if the money counter raising to an M you switch over to an M counter and so on and so forth
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being a furry, I was temted to quit after I found out I had to kill catra... but fortunately she just turns back to normal....
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great game please add a 10x and a 50x or 100x level button and please add some upgrades so the lower chars arent quite so useless in higher stages
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could you please take back the rumble on critical hits? it makes the game unplayable when you stack some certain skills.
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if u cant defeat a boss, do the lvl behind the boss, afk if you like and bam, once you come, u will be suprised by your own gold, im lvl 19 so my highest was 500k hehe!
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Interesting that I've had at least three bug comments and only one is listed. Hope that the devs got them and checked them out, I don't remember them any more.
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It's funny how this idle game, even if you actively play it instead of idling.. is LESS grindy than the mmo version of this game..
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Would like to see a cash per second stat somewhere that maybe would update every minute or so. Would be nice to know which stage i am generating the most cash on. Great Idle game
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I keep noticing that after about 8-12 hours on high quality, unity crashes after slowing to a crawl. Restarting just the plugin yields a slightly unresponsive game with the OnHover events tend to stick on the screen. This leads me to believe some instantiations and procedures aren't properly and actively removed from memory leading to a slow idle after the players leave the game running for a long period of time. (Chrome)
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Can we plz get a small award for easy achivements for eg:10000 Gold and for big rewards for Hard achievments foe eg:1000000 gold or somthin like that plz
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I spoke too soon about one of the devs being a math genious. The game isn't all that balanced. Around level 48, things begin too slow to a crawl. I left the computer running all night at level 62, and I got enough gold for a measly 3 level ups... All night, and not even enough gold for a single upgrade. Typical Idle Game, where the end game is tedious, and there is no promise of a conclusion.
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An option to turn off the screen shake on critical clicks would be nice, as it can get very annoying (not to mention laggy), especially when you activate the crit ability.
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While an awesomely fun game when you start, after a few days or less it fizzles out to almost nothingness. I'm at a place where I can do nothing without cooldowns and all they do is either provide nominal dps boosts or the only substantive gold source in the game. For S&G's I decided to level up my lower heroes (all but Shinatoba were already at 150). Adding 50 levels to the first TWENTY heroes (so a THOUSAND hero levels) didn't even boost me 0.1%. The 21st hero, Beastlord, boosted me that magical 0.1%. I'm not sure how Dark Ritual factors in, but Shinatoba is accounting for a minimum of 90.6% of my damage and he's so prohibitively expensive to level, all I can do is wait an hour to level him a handful more times and then.. what? Idle games by their very nature don't have endings but they are supposed to have playability even near the 'end' of the game. Please make the prestige system better and/or provide content once you've gotten shin or there's no reason to continue on.
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King Midas' gold upgrades should work the same way as the other heroes' DPS upgrade in that they should be cumulative. For instance, with the DPS, if my hero has several DPS upgrades and is attacking at 30,000B DPS and I immediately purchase a 100% DPS increase, he/she starts hitting at 60,000B DPS. With King Midas, I was retrieving 32B gold per coin, I had 4 of the 25% gold increases and I purchased a 50% increase. With the increase, I only saw the gold go to a little over 37B instead of the 48B gold I expected.