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You will never reach lvl 14549 without hacking it. It's probably not even programmed that way, it is just the point where the exponential curve which calculates the money-award hits infinity.
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there are a lot of heroes without the 5th skill. Not to mention that it's possible to stock up to 7 skills in the hero bar.
Maybe you should add some skills to strengthen the low tire heroes? Like skills that would make them useful for the end game phase, but only would open when you hire high tier heroes\gods
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I have a question: I've seen on the game's website that, in version 0.05, achievements give a bonus % to DpS. After the update, will this bonus apply to already obtained achievements as well or will they go to waste?
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It took me a while to figure out what the sound of clicking creatures reminded me of: an old-fashioned typewriter.
I haven't heard that in some twenty years :-)
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I hope the better reset bonuses will count towards people that have played and reset already. The 11% gold bonus is just not making me feel like it's worth playing more, too similar to the previous game. 110% bonus might have made me slightly more motivated to play more. And please optimise the code to reduce how much my computer heats up playing this game.
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I'd like to see a simple two or three-choice ability selection (choosing only one per hero) for reaching (ex. level 200) on a hero.
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I wish there was some sort- any sort- of customization involved. As avalon1189 suggested, everyone has their own style of playing. The added depth to the game aside, being able to say, choose from [faster cooldowns, better click damage, or a gold booster that increases over time spent on a level (and resets moving forward) for the idlers, among a list of choices, would all help add a lot to the game.]
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The larger denominations of gold are expressed in a weird and unintuitive manner. Instead of saying "15,000K", for example, just say 15 mil.
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For the next patch, could you add a sell button. For the people with OCD that accidentaly buy an extra upgrade. I know it does not sound like a big deal but. It's annoying.
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Great game IF you want to work in the meat-extortion buisiness or a vietnameese street kitchen. You will learn to kill ANYTHING, no matter how sweet or unique. DONT Loose your soul playing this garbage!
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In most idle games it's best to just keep saving up to buy the next unit to produce, Making the others before it pale in comparison and become completely pointless. I hasn't played very much, But already the money to buy the seventh hero would be better spent upgrading and buying abilities for hero's before it. All of them still actually causing significant increase to your stats. I don't know if this still stay true further down the road but it certainly seems so and for this amazing thing I've wanted to see implemented in an Idle game for a long time, I give you a 5/5. Besides that small mechanical function the graphics and over all game play are just top notch!
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Just crunched some numbers because hey, math, why not. Assuming you have all hero upgrades through Beastmaster's (barring The Last Upgrade), your clicks do 2.5% of your total DPS + whatever Cid adds. If you activate Clickstorm, Lucky Strikes, and Super Clicks, and you can maintain an average of 10 clicks/second yourself (totaling 20 clicks/second), then during those 30 seconds you will add +1,654.5% DPS from your clicks alone. This DPS hike is multiplicative with Powersurge (read: you will get your double DPS, then also get +1,654% of that doubled DPS) for a total of 35.08 times your base DPS for 30 seconds, or roughly 17.5 minutes' worth of damage in 30 seconds.
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Does Energise work on itself? Can you repeatedly do combos of 8 energises then dark ritual for a massive effect each time?
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Shouldn't that be "Mercedes, Duchess of Blades"? (Without the "t" in what is currently read as "Dutchess" in game, which is actually an archaic (i.e. antiquated) form of the noun, "duchess."
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Tip: If you click twenty times in one second you will get the achievement, "Convulsions" Which is pretty accurate. To tell the truth, I place my thumb beneath my index finger, and then flex my muscles and you will click the button at high speeds since the shaking of your hand will quickly, in "convulsions", press the button. If you don't believe me try it or search it up.
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after beating the putrefaction ooze, I have come to discover there is no end to the game, for what I first thought was a game has become an endless mindgame full of crushed hopes and dreams for just when I think the game may end, there is more to come. There is always more to come.
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I really do like this game and the only problem that I have with it would be that if you need to clear out your browsers cache/cookies then your progress is completly gone and you have to start over again. So for anybody just starting up I would suggest playing this game on a browser that you dont use for anything else so that you wont have to clear it out ever.
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So I was buying upgrades as soon as I was able to the first time, then on world reset I waited until they were at least lvl 50 and it made a huge difference.
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I wonder, what is your reasoning for using different metrics for the player's total $ display and the hero upgrade cost? I have $x,xxx,xxxM, and the hero costs $x,xxx,xxx,xxxK, therefore I can afford it? Are you purposely trying to tax my brain? Inquiring minds want to know!