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@ Brilliand: it's better that it doesn't, as you can spend Ascension Points for leveling cards ... just to have that lost next ascension?
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You really should do multiplicative bonuses, not additive.
I have 630 metal per second. When I put "Cataclysm" for +100% metal income, but disable any wood, I expect to receive 630+630=1260 metal per second. But NO I receive only 630 + 10 + 10 + 10 + 10 + 10 = 680.
This is not right. Most of % cards are trash while it is all additive.
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the new max buy button is nice, but it desprives my Investor Imps of their foundation of generating funds. Suggestion: if a Investor card is in the deck, the max buy button doesnt spend the last 60k
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I optimized level 2 to 2.4k ore/s and it'll still take over 11 hours to save up enough. This is a pretty steep wall this early in the game...
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@Nightmare: Actually, I like the Underworld balance. Try not having a dedicated flame and dedicated feather build; go with Oasis, Gwen, Hideaway, and a couple missionaries. It'll farm feathers *slightly* slower than a feather-only build, but in exchange you get flame just as fast so it completely saves any time you might spend on that. Then you just need a skull-farming build (I think after Jar of Death it's the simple, brain-dead 1x Dead Fish, 12x fishery, 12x Iron Cat approach) and you're golden.
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Contrary to Ascension info text, card upgrades did NOT reset to level 1 for me. Started out with some level 4 and 5 cards, which made rebuilding pretty quick.
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just a quick suggestion, right now the money sign next to items in the game flicker about every second. Is there any way you can remove this flicker? It would make the game seem less glitchy. Not that it is, but may be seen that way. Just trying to help :)
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Some games have a setting to make the game full screen. Should be able to let people with various screen types/sizes PCs/Laptops be able to see the game as large as possible for them. Not talking about F12 or whatever.
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Underworld need some balance to get more feathers. Jar of Death and Obelisc gives both almost 1K% bonus for Skull/blood respectively on lv 4, and they are both Tier 1 cards. Icy outpost on same lv gives only 375% bonus to feathers on lv 4, and even Oasis on Tier 3 gives only 450% bonus on lv 2 (which is already hard to get). Atm I'm generating 6k blood, 6k skull and only 4k feathers.
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youve gotta do something about the optimization of card packs. upgrade system is logarithmic, but soon as card packs pass 100ks, basically freezes the game; millions is even worse
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Purchasing 200k cards consistently crashes the browser (Chrome). Since your game asks for really high quantities, perhaps a method that calculates large purchases differently. Like, if the odds for the card are .1%, when purchasing 10k you get 9-11. Afterall, at really high quantities random numbers become much more constant.
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The "type a number in" option is nice but a "buy all" option when buying packs would be optimal. Also, this game is awesome.
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it would be nice to be able to buy individual cards once you get it once, even for an obscene amount. i would much rather spend say 50k wood and 10k stone for my last hades than 30k in wood and all the time wasted in opening packs.
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progression is far too slow. Especially when everything is "maxed" and it is just a waiting game for the next expansion. At underworld the waiting time is exhausting
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For me the game is 4 stars in this moment (i like it a lot :D ) but i rate it 5* thanks to the developer that still improving this game and working with the feedback
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you might want to look into optimizing code for when a lot of packs are bought all at once.with the large numbers you need to upgrade your boosters in the underworld so you can upgrade them again (they come from the basic packs) buying 25K packs should work better (maybe start using averages when people buy over 10K packs and only use random code for the remainder)
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@FORDESOFT "Can you give me more details on what was going on when that happened?" - I was on stage 3 and left stage 2 with lot of DKs. They eat out all wood, and when I switched back to stage 2 I saw -53.19 wood. Sorry, can't tell anything else.
@Saladin666 Yes, you're absolutely right. Investor imps, of course. Now I see how to fix it, thanks.
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@hdfan3 Are you by any chance using Investor Imps/Dogs on your wood layout? That would explain why you don´t see any production.
Can you give me more details on what was going on when that happened? Wood-consuming cards should pop out of their slots within a second of things going negative, so your wood should never go below "0 - consumption rate".
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for those struggling, suggest concentrating on one resource at a time. Save layout to make easy switching between resources
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it would be nice to add sort/filter by only cards you have on the board (to make upgrade grinding a little more convenient)
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15 T2 card purchased in 2nd map. All of them for wood, and all of them provide less than a T1 investor imp. 17 minutes between tries. It's just not very engaging with this kind of balance and inconsistent reward system
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Game as potential, but most of the card are bad. Most tier are near the same card and not really helping. World 3 tier 2 every card exept dead fish are worthless... cuz per sec are too low and bonus are weak and 1 card only. Still fun, but the deaper i went, the more i was disapointed. I anticiped way better card and better way to mix card than what the game had to offer. 4/5
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@daR0NN Look through the comments, the best ones have been written down already. Always focus on 1 resource at once, getting mediocre linear rewards from 2 at a time is just inefficient.
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Just saying, it is FAR too easy to miss click load layout and hit clear board instead. Maybe move the clear layout to the side or something.
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What I've found to work pretty well is first, have a different layout for each type of resource. Much better having +2k on one than +200 on all. Second, it may not be the best but a pretty good and easy layout is one entire column of your best +resource getter card, followed by one column of +%adjacent resources, then back to + resource, etc... alternating between the two.
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By my best estimate, once you've hit the optimal layout and upgraded cards until it's no longer cost effective you'd need around 3 weeks of 24/7 afk-farming to reach the 10B of each required for the "coming soon" expansion. I hope that high price is just a placeholder to keep people from unlocking it too early.