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Comments for Creature Card Idle

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jlewis1309

Nov. 19, 2019

Under rating threshold (show) @Grandork how are you getting 2k? not sure what you meant by what you said and the best i could do was 1.86k

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(0)

superkillerunit

Nov. 19, 2019

Under rating threshold (show) It be nice if the cards had lore or something we can read about them when we unlock them

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(0)

Xervicx

Nov. 19, 2019

Under rating threshold (show) By the time I was able to afford even a single Tier 2 pack, my Tier 1 cards were level 3, making every Tier 2 Wood cards that I've received seem worthless. They don't boost Iron enough to make them worth getting, and don't produce enough Wood to make them worth replacing the four cards I have devoted to maintaining Wood generated. Unless there's something I'm missing, that is.

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(0)

dubesor

Nov. 19, 2019

Under rating threshold (show) With optimized wood and iron builds at world 2 (takes a few hours to get going - didn't time) I end up around 5.3k iron/s and 4.66k wood within 2 builds. So after a few hrs of setting up and minmaxing I now have to wait 5h15mins for enough iron and then 1h29mins for wood to get expansion. If that's intended then fine, it just felt like all of the sudden hitting a brick wall and the most important factor was that by the time you have enough iron for tier 2 cards your wood cards from tier 1 will have some levels meaning you save iron like crazy only to find out that the vast majority of t2 is either completely garbage or outperformed by tier1. It takes quite a while for tier 2 even to be able to match tier 1, the hole thing feels grindy/off. Tier 2 should outperform tier 1, or at least have different mechanics to play around with, not just be strictly worse for a long time.

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(13)

daemonblackheart

Nov. 19, 2019

Under rating threshold (show)

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(-12)

timbuchmann

Nov. 19, 2019

Under rating threshold (show) Some "side quests" would be nice. Like achievements or the like. So like right now I'm 400ish gold/second on the first realm but if there was an achievement to get 500 gold/second that would increase all production by 10% that would totally be a reason to keep on grinding the first realm.

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(9)

isbellska3

Nov. 19, 2019

Under rating threshold (show) does this not save automatically? Needing to export to save is pretty bad.

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(-2)

Developer response from Fordesoft

It does auto-save every 5 seconds. The export is there for if you want to transfer saves across browsers/computers, or if you want to transfer from the old "preview" version of the game to this official release, or for if you want to have a backup.

albertros753

Nov. 19, 2019

Under rating threshold (show) nice concept but we have to see the real stats.

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(-1)

Grandork

Nov. 19, 2019

Under rating threshold (show) @jlewis1309 Funny enough, that is not the best you can get, you should only use Pipe for x4 and meat for everyone else. Mine is 2k/s

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(-1)

soul4hdwn

Nov. 19, 2019

Under rating threshold (show) huh, lost my save... oh well

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(0)

Developer response from Fordesoft

Hey soul4hdwn, sorry to hear that. You should be able to recover it if you go to the WIP version of the game (just add "-wip" to the end of the URL here, or click on my profile and navigate over to the version of the game that says "WIP"). From there, you'll be able to export your save, and then import it into this one. If your save data doesn't exist on the WIP version, it's most likely a result of deleting cookies. :(

dubesor

Nov. 19, 2019

Under rating threshold (show) Iron Mine level 2 is exactly the same as lv1..

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(0)

LoganZ10

Nov. 19, 2019

Under rating threshold (show) Shouldn't Hood disable the negative production from Hades and other Iron producers?

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(1)

shadowhunter2002

Nov. 19, 2019

Under rating threshold (show) Ignore me I'm blind! (For people that haven't seen, when you go to save layout, at the top you can select a slot you want to replace, which also lets you delete layouts)

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(2)

shadowhunter2002

Nov. 19, 2019

Under rating threshold (show) A way to delete layouts would be greatly appreciated, otherwise pretty neat game!

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(-1)

jlewis1309

Nov. 19, 2019

Under rating threshold (show) Haunted Woods tier 2 cards either need to be much cheaper or much stronger. My Current best wood T1 Setup is checkerboard lvl 3 Invest Imp and lvl 3 Pipe and it gives 1.76k/s. Best T1 Iron is lvl 3 Hades and lvl 3 Gauntlet Checkerboard for 560/s. At this Stage all T2 Wood cards seem unless except Invest Dog and T2 Adjacent boost and even then it will take awhile before those are better then my lvl 3 T1 Setup. Seems almost more worth it to just get all the T1 cards i can to continue leveling them then to worry with T2 Cards.

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(1)

qrps

Nov. 19, 2019

Under rating threshold (show) 1.77k iron but I have only one death knight ;P and every T2 is level 1

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(-1)

SonOfSofaman

Nov. 19, 2019

Under rating threshold (show) Dear boss. Sorry for the productivity hit today.

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(1)

Dkpure

Nov. 19, 2019

Under rating threshold (show)

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(-10)

paljar

Nov. 19, 2019

Under rating threshold (show) 2420 with the setup i described below

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paljar

Nov. 19, 2019

Under rating threshold (show) with my 5th death knight im at 2390 iron/sec now

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(-1)

paljar

Nov. 19, 2019

Under rating threshold (show) my wood setup gives 809 wood, but i really miss a lot of crucial wood cards. My iron setup has +0 wood/s and +2310 iron and could be improved a little with 2 more death knights. If your iron is only 1.1k, maybe you missed the fact that adjecent also works dioganally. I think ideal setup is: 4 hoods row 1, 4 death knights row 2, 1 iron mine, 2 hoods, 1 iron mine row 3, 1 spider king, 2 death knights, 1 spider king row 4

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(10)

trucha13657

Nov. 19, 2019

Under rating threshold (show) On Hauntet Woods I can reach max. 1,19K wood and 1,18K iron. Do you guys got any better?

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(-1)

Zygatheone

Nov. 19, 2019

Under rating threshold (show) Buy a lot of cards and don't forget to buy upgrades for cards!!! As you level them up they will help you a lot!!!

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(11)

littlelisa

Nov. 19, 2019

Under rating threshold (show) There should remain some motivation to improve the output of the first area when you are already in the second area (or even later). Maybe an option to buy some cards for a lot of gold.

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(5)

Thurisaz82

Nov. 19, 2019

Under rating threshold (show) If you are lucky you get the mining beast, which delivers 2 times more iron but consumes 4 times of wood. That's the point where i am atm. I start to replace the hades through Noclops and mining beasts.

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(1)

Thurisaz82

Nov. 19, 2019

Under rating threshold (show) Here is my tactic for breaking the soft wall between Tier 1 and 2: step 1) concentrate on getting wood as hell. At first build a chess board pattern with hatchets and Lil'Lumberjack. step2) build 8x meat above 8x imps. They do the trick aslong you stay above 60k wood. Use the wood to level all Tier 1 things especially the non productive items to level 2 or 3. Step 2) switch to iron only production. 1 imp with 1 meat should upkeep 4 or 5 Hades. surround them with gauntlets in a chess pattern and you will end up with about 540 iron per sec. Step 3) buy only the Metal XL packs until you find the iron mine and some hoods, which will replace the gauntlets. build 6 Hades with 1 hood around the iron mine. Now you need no upkeep anymore. 2 pancakes above and 2 potions left so that they buff 3 Hades each.Fill the rest with gauntlets or hoods.

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(12)

mobsie666

Nov. 19, 2019

Under rating threshold (show) Iron is ridiculous. Bad enough you have to save for ages just for one card. But it's as likely to be a wood card as anything else. Too steep a curve.

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(0)

ThomasSmallTorso

Nov. 19, 2019

Under rating threshold (show) Make it so that you can trade cards places on the board without removing them first. It's easy to forget which cards you had on the board once they leave and sometimes I just want to rotate two cards.

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(2)

Thurisaz82

Nov. 19, 2019

Under rating threshold (show) @Jatebe: arithmetic Fail. Try again and calculate the price per card in the different packs. 10/3 vs. 15/5. 3,33333 vs 3, 00 ?!

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(-2)

trashyhoe

Nov. 19, 2019

Under rating threshold (show) @JaTeBe with 30k money super pack -> gives you 9 cards super pack + -> gives you 10 cards i don't see how it's ''significantly better''

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(2)

JaTeBe

Nov. 19, 2019

Under rating threshold (show)

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(-17)

jibii

Nov. 19, 2019

Under rating threshold (show) I really like this game. I can't wait for more content. Is there a place I can donate a few dollars for the effort you put into it?

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(1)

Kuba_555

Nov. 19, 2019

Under rating threshold (show) As I already written in thw WIP version (I'm talking about haunted forrest): nerfing upgrades didn't help the tier 2 that much, as it effectively also nerfs tier 2, i think that making different cards upgrade in different ways would make things better, and maybe more interesting as well. The other option is drastically decreasing the tier 2 packs cost, as it can be hard to gain enough of them to do much upgrading. From the other things I woul really love to see some better way of upgrading (filter for upgradeable cards for example). Beyond that the game is very interesting and has a lot of potential, so I hope to see it succeed

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(0)

INoodle

Nov. 19, 2019

Under rating threshold (show) It says there are 14 cards in tier 1, but after 100 cards can only count 13 (unless I've been very unlucky).

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(-2)

AndrewD229

Nov. 19, 2019

Under rating threshold (show) production way too low on 3rd area. Unless tier 3 gives a major boost but at this rate will take like 30 years to get to tier 3 and a few millenium to get 10b of each resource to unlock next area

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(2)

paljar

Nov. 19, 2019

Under rating threshold (show) at t1 houtned forest i used 3x hades next to eachother and 1x investor imp in the bottom right corner. i think it gave 10 wood and 100 iron/second if i remember correctly

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(-1)

qrps

Nov. 19, 2019

Under rating threshold (show) it would be nice if hovering over a card on a field would show the actual amount with all bonuses/penalties that the card gives

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(315)

Developer response from Fordesoft

This is a great idea and is next in my roadmap of features to implement. EDIT: this is sort of in place now; it will color-code affected cards to let you know which ones are being affected by the hovered-over card. I'll think about ways to add specific bonus text to the cards in addition to that, if it would be useful.

Ravensvoice

Nov. 19, 2019

Under rating threshold (show) since by the time you have even 1 T2 forest card you already have plenty of inverstor imps, a card that produces 8 wood and 7 more if a shroom is in play is rather useless

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(0)

vints

Nov. 19, 2019

Under rating threshold (show) Really nice art style, and nice concept of designing the board. The start is smooth, but the haunted woods is quite slow to progress. One suggestion: One additional sorting to show upgradeable cards at top and a filter to only show cards that are on the board could be nice. Still, a nice concept. Keep up the good work!

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(4)

Haun7ed

Nov. 19, 2019

Under rating threshold (show) The jump from Tier 1 to Tier 2 in Haunted Woods is brutally balanced. Try it out, dev and let me know how long it takes or if there's more even more than one strategy.

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(30)

Developer response from Fordesoft

Right now, it should take about 30 minutes at most with a good deck. I'm hearing that from a lot of people, though, so I'm strongly considering lowering it... the risk with lowering it too far, though, is that there comes a point where the better strategy becomes "use a mediocre deck and wait" instead of "buy T1 packs to get an optimal deck." What I mean is that if I reduce the cost by 1/3, there becomes a point where you say to yourself "a good deck would have a 10 minute wait, and a bad deck would have a 15 minute wait, so it's better to buy 5 packs to assemble a bad deck and wait, instead of 30 packs to get a good deck." My goal is to reward the player for having optimized decks, and atm it seems like having at least a little bit of idling time is the only way to ensure that. But I'm 100% open to suggestions for other solutions too if anyone has ideas for other options to achieve the same goal.

Ravensvoice

Nov. 19, 2019

Under rating threshold (show) can you make it possible to delete saved card setups? old ones clog up the list pretty fast

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(0)

dubesor

Nov. 19, 2019

Under rating threshold (show) game falls apart at Haunted Woods tier 2 where balance went completely wrong.

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(77)

vints

Nov. 19, 2019

Under rating threshold (show) Nice pace at the start. One suggestion, the animation for card purchases should be skippable.

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(8)

Terrik240

Nov. 19, 2019

Under rating threshold (show) For very early play, 6 crabs 2 windmills and a shroom seems to be the highest production for tier 1 cards.

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(0)

Antigaprime

Nov. 18, 2019

Under rating threshold (show) Get the expansion ASAP, once you have it, there is no reason to continue in the first stage of the game.

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(83)

Developer response from Fordesoft

You were right. Per your feedback, I've added the new Ascension feature to help make the early stages useful again.

TeckXKnight

Nov. 18, 2019

Under rating threshold (show) The text and image size reduction for the forest feels really bad. Please keep them at a normal scale like they were in the first area.

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(1)

xlSoul

Nov. 18, 2019

Under rating threshold (show) @Tola better setup is golems to the side and meteor at center then have Ice sword, mace, honey and sheep to up meteor. currently at 200.5/sec

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(5)

kingsyze

Nov. 18, 2019

Under rating threshold (show) Cool game

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(-1)

Tola

Nov. 18, 2019

Under rating threshold (show) Hey, I recognize these from Quest Cards-though I suspect he was using an open resource pack. I'm not sure what I'm testing, but I got to 134 gold per second with a meteor surrounded by production enhancers plus three windmills and a golem in the corners, all level one.

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(0)

Fordesoft

Nov. 18, 2019

Under rating threshold (show) Please note: if you've been playing the WIP/preview version of the game, your saves *do* carry over. Just hit the Gear in the top-right corner of the game to open the export/import menu. Be aware that you'll need to be logged into Kongregate for it to work. If the import fails, ensure you're logged into the same account that you used for exporting. This 1.0 release has three realms now. As with the WIP version, I'm going to continue actively developing this one, so please give all the balancing feedback you can. And the next expansion is planned for a couple of weeks from now.

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(29)

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