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Not even on the 3rd realm yet, so please correct me if I'm wrong. I think the biggest problem with this game is keeping interest. There is not a lot of motivation to keep changing formations once you've got a realm setup figured out. One way I suggest changing it is to remove cards in the layout used when you ascend and then also to maybe pick packs by stars instead of just 2 tiers, which will create a more sloped progression each ascension. Obviously there needs to be more to ascending in general as well. Another way to create more formation experimentation is to have more specific accomplishments and these would also then have some sort of useful reward. Maybe even add a cross realm element to some cards where a certain number of one card in a realm boost the performance of another in a 2nd realm
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had a nice few hours playing. enjoyed the cards, the mechanism. But, several things bug me: once u unlock expansion, no real need to stay in the first set. second: animations are making my computer lag, would be nice if i could disable it.... other things are minor compaired to those.
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Should take the "starter" card for each realm out of the packs. slowly building up to buy your first packs to get the starter card is insanely annoying when you could have got it for almost nothing.
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Would like to see achievements give something like a 1% total production bonus each that way even once we have 100 achievements its only 100%
As far as the hiding card thing goes put the button next to upgrade for "hide/show card" and put the "hidden cards" button to see whats hidden in a small check box next to the sorting drop down
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how about buy max shows how many you will buy? if you put a random number it only becomes red, instead i would like have max value poping up.
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Good idle game, tough a little barren of feature at the moment, but since it is new it's to be expected. A thank you to the developer and godspeed on future updates. Long term goal should be the inclusion of an "adventure" feature where you battle with the same cards you use to produce resources in CCG game fashion, at least PVE.
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I unlocked the Haunted Woods expansion then clicked back to the Intro Realm to see if it was still producing... and now I can't click back. UPDATE: I did finally manage to get back, but now the menu is dropping upward out of the game screen. Either way, clicking an option does not work the majority of the time. The menu will also close itself whenever a tick occurs.
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i can't click the preivous realm. its better for a DROPdown not upwards.. or have it be buttons not dropdown menu
thx
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rated 4* at first, yesterday I changed it for 5* because developer just keeps on adding content and working on various problems pointed by the players :)
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Cards with negative production (such as Hades) should have that production set to zero when effected by other cards that disable that type of production (such as Gargoyles) This would grant a strategic value to cards with drawbacks.
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Dunno if they have but I think the achievements should give bonuses when you complete them. Also after you complete them, you should be able to hover over the achievement and see what you did to get it
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Okay this is very far from optimized, but here I go,
row 1: Iron cat - Trampler - Iron cat - Igloo - Lucy /
row 2: Iron cat - Ruins - Nightwatch - Ruins - Turtle /
row 3: Iron cat - Gwen - Oasis - Missionary - Missionary /
row 4: Iron cat - Gwen - Oasis - Oasis - Dead fish /
row 5: Shellhouse - Iron cat - Gwen - Fishery - Fishery /
If anyone knows better (which there are probably nearly infinite) I'm curious.
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The ascension system is also currently self-defeating. Unless you're investing your gems into an area, it quickly becomes completely incapable or nearly incapable of producing additional gems, ensuring that areas other than the newest one will always rapidly become as useless they were pre-ascension patch.
Newer areas also have a much easier time farming gems at first as their cards naturally scale into further tiers, while older ones become obsolete very fast.
Hopefully the next area, which has been stated to be really different, will improve upon these issues.
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The ascension resource ratio for Haunted Woods makes little sense, it's a 1:2 wood to iron ratio, but the packs are roughly 1:20; similarly.
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I would really like to be able to hide some cards. Often one card is strictly worse than another, and in those cases, I don't really need to see the cards to know that I don't want to use them.
That's a great idea. On a technical level, that will be easy to implement, but I'm trying to figure out where to put it in the UI.. running out of space... hmm...
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Currently the "hover over a tile and highlight cards that are boosted" feature is bugged. Units like Iron Cat don't get highlighted..................If I am on the grid and I click and hold it would be nice to DRAG the clicked on card to a new slot and have it swap with the card that I drop it on..........The biggest feature that is needed is that the card function needs to be in the card. Hovering over each individual card is slow. I should be able to look at all of my cards at a glance.........It would be nice if I could "retire" a card. I have no use for a +1 card if I have a ton of +2 cards and it cluttering up my card space is pointless. And I could un-retire it if desired.
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maybe add an button or auto upgrade option for all cards that have enough for next upgrade with enough left over to fill the grid?
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Far too slow to be fun. The method to move to the next area should be different to the currency to buy cards, otherwise it gets to a point it's more effective to do nothing and save money, which isn't fun. We shouldn't be logging in just to restart the offline progress.
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Something really bugged in haunted woods after ascension. Either cards such as Hades disappear from set-up and can't be replaced and/or library can fill up as it were before ascension. I have a same name save file in haunted woods and underworld if that could be a factor.
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Nevermind it worked if I went really fast, but it seems like something is closing the drop down quickly after opening it.
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I went back to the Intro Realm to check out the new gems, but I seem to no longer be able to return to the Haunted Woods. Selecting it from the dropdown in the upper right flashes but does not actually change anything.
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I think there might be a mistake on the first expansions 5-star Candle card at level 2. It has '+15%' to adjacent cards... That sounds a biiit to low.
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It would be more convenient for me if there was a filter by resource. For example, at level 3, you could view only those cards that somehow affect the selected resource.
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There's a bug with the builds that consume resources.
I went idle after switching to a balanced build but the game didn't register it and went 4 hours with a build that consumed wood to produce metal (in haunted woods)
I now sit at -333,80 wood and can't even set a wood build to get back up because it still shows +0/sec
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Not sure if this only happens to me but when I hover over a cards that buffs the shamam, the shaman's card colour is unchanged.
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could we get an option to change the way highlighting works? sometimes it would be easier if I could hover over a card and have everything boosting it show a different color? (instead of having to dance over each card to see if it hits the cell/card I want)
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itsacpl, don't poo-poo upgrading yet. When you get the expansion, you don't lose the previous location. Drop down in the top right corner allows you to go back and forth between the places you have unlocked. You can upgrade cards and Ascend for gems in each realm separately.
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I honestly really like this idle. I'm huge into idle and rarely find ones that keep my attention for longer than a hour or two. This has a looot of potential and I'm excited to see the upgrades you make to it! Keep it up!
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I hope that the upgrade from Underground to new area will go from 10b to 1b, else we'll be sitting on our butts for about 15 days doing nothing. 1b will be about 1.5 days once you've created a nice setup and upgraded the cards decently
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The buying code needs to be improved. When buying 655000 Pristesses it slowed down my browser. There isn't even any random part to buying Pristesses.
That's fair. I'm going to see what I can do about the random ones. The Priestess/Lil Lumberjack/Ghouls should be easy to fix in any case, for the reason you pointed out.
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this is the most useless isolated game ever. Can anyone afford to sit on Realm 2 Haunted forest and BABYSIT for DAYS to reach 100 Million iron? What the FAIL you buttplugs
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I can think about a BUNCH more card effects with you if you wanted to expand your card reportoire. I'm not really good at art, but I love the ins and outs of balancing and testing games if you want any help!
That would be great if you could send those to me. I can't guarantee I'll be able to use them though, because the next expansion is going to be extremely different from the first three in terms of gameplay mechanics and card design.