Under rating threshold (hideshow)
This game is way easy....just put all your points into armor and nothing does too much damage. lvl 128, day 18 and nothing stops me lol.
Under rating threshold (hideshow)
Excellent idea, but there's a few major flaws that I see. 1) Scaling. Dominating the first three levels, then walking into the fourth and being torn apart is a problem. 2) A minimap would do wonders. 3)Stats need tooltips. Does adding points into health increase max HP and HP regen? does crit increase critical chance or crit damage, or both? etc. 4) Many times have I leveled up and allocated my point wrong because the screen pops up so quickly. Add a second of lag time or so and you should be set. Smooth those things over and you have a solid game, my friend. 4/5
Under rating threshold (hideshow)
I think I would have preferred this be set up as a multi-generational game with some sort of persistent upgrade system. Others have pointed out it's easy...easy...easy...then BAM hard. Rather than just adding or saving potions, I'd rather you be able to accumulate upgrades of some sort that persist, so each game you play you start out stronger, allowing you to advance further each time.
Under rating threshold (hideshow)
level 310 interaction 3840. and I will stop playing because there's nothing left to do... i'm pretty much unbeatable. The game needed to have an ending and a map. Also it's too much unbalanced at first, the bigger enemies kill you very fast.
Under rating threshold (hideshow)
It was really fun but I detest having to start all over again after dying, I wish you had the option to revive at the start of the floor you died on. I don't think I'll play it again unless a save gets implemented, which is a shame as I was really enjoying myself. Nice enemies. I wish that potions were only acquired when you click on them, not walk through them. It would also be nice to see how much you've spent on each attribute, so you have a record of how to apportion points better. A mini-map which shows where you've walked would be amazing, which would also mean you could fade the monsters after they die as we wouldn't need them as 'landmarks' anymore (sometimes goodies are hiding behind carcasses)
Easily a 3/5 for the fun I had, could be an easy 5/5 with in the very least a save option. Keep it up, you obviously have a talent for making this type of game! :)
Under rating threshold (hideshow)
I got tired on level 17, only bosses do Some damage to me and I regen more than they deal. Maxing out armor seemed to be the way to go.
Under rating threshold (hideshow)
pro tip your do you magic attack by holding down left click this will do an aoe blast and gives a attack speed boost also made it to day 22 with some grate luck getting hp seems to make potions give you more not much but more also items with regen are very useful
Under rating threshold (hideshow)
The only thing I dislike about this game is how long you have to wait to regen your health, which is basically required if you don't want to die. Would be nice if you got health back faster when you were in a room with no monsters in it.
Under rating threshold (hideshow)
After hours of game, I reach the 40th day ... And I am level 385. My stats : 2990 HP, 2065 MP, 35838 damage, 75106 critical, 16916 armor, 4013 luck and 265 regeneration. All the objects have +4k stat or more, few ennemies can resist me more than one shot and because of my regen', they can't kill me. I feel like a God but after 20 days like this, it's not funny anymore. Moreover, I level up each time i kill an ennemy, and we have to give ONLY 5 points to a stat ... After 384 levels ... Anyway, it's a good game, but not suposed to be played more than half an hour I think. 4/5 because there's no goal in the game and I expected more after the intro ^^ (for those who don't believe : http://img195.imageshack.us/img195/2973/screenshotwew.jpg ^^)
Under rating threshold (hideshow)
Day 1, iteration 12, I defeated all of the monsters on the beginning level, and have thoroughly explored all of the rooms, and there is no way out, nor any remaining monsters... what now? Seems like it needs some more work...
Under rating threshold (hideshow)
Pro-tip: only put points into armor, never health. I think armor reduces damage taken so it is way easier to kill small enemies. And you regenerate health anyway. If you upgrade health then you have to wait longer for it to refill.............For harder enemies hit once then run away. This way you won't take damage.
Under rating threshold (hideshow)
A suggestion- it gets pretty annoying having to put points in two seconds into attributes when you're in higher levels (you level a lot faster), maybe require more exp and have more attributes to disturbate? e.g; 5x the exp, 25 attributes to insert.
Under rating threshold (hideshow)
day 16 / iteration 492 / level 116 doing just over 2k dmg and 3k crit.... run into a room "AHHHHHHHH!!!!" kill everything in said room except for the smallest thing.......I think to myself, this thing must be sh**ing itself. when suddenly, it runs at me screaming"AHHHHH!" and procedes to kill me in two hits(almost full health to zero)
AHH!! 1hour of my life well spent.. :)
atleast i didnt trip over a corpse and kill myself, that would be enbarising .......wait?!
Under rating threshold (hideshow)
i prefer bit Dungeon, this seems too buggy, the fact i can die while the next screen is loading is the annoying factor for me.
Under rating threshold (hideshow)
Reached day 29, level 250 or so, got kind of bored.
If anyone is having hard time, here is what you should do: start out with putting all lvl up points in defence. After you see that you can handle the foes next few lvls, start pumping all stats into LUCK, 1k luck = mostly red and green drops only, 2k luck = only green items drop, and near 100% critical chance(always keep luck on 2k, it will be providing you with top gear every level)
When you got to 2k luck, you basically won the game, in day 29 I kill boss in 5-8 criticals, which is less than a second and mostly not even enough for him to attack, and even if he does, it's only a 1/5th of HP or so, which regenerates or restores almost instantly with next potion.
Under rating threshold (hideshow)
I'm fine with the permanent death aspect of the game but it would be nice is there was some carry over between the previous play through and the current one. For example, on the next play through the player begins with one of the items they were using before when they died.
Under rating threshold (hideshow)
I'm at day 31 now and I'm starting to get incredibly bored. It's a fun game for a few minutes but it loses its charm way too fast.
Levelling has turned into a nuisance when you level maybe two times in one minute if not more. Also it really needs a proper ending for it to really stand out.
Under rating threshold (hideshow)
the game is pretty fun. My first 5 games died within the first 3 days, finding that gear makes all the difference. And since gear is a bit random, i found myself wishing i had
1) Inventory storage so that i may change gear to fit the situation
2) Vendors to sell the items i have found and don't want, and use that currency to purchase new gear.
3) Others have suggested, and while not needed, a map would be nice
4) A bit more explanation as to what the stats do. While i get the idea that bigger number is better, i have no idea if def blocks dmg at a 1:1 ratio, or how often im going to proc a crit, or what exactly luck does.
These things aside, i am enjoying the game at day 10. Keep up the good work.
Under rating threshold (hideshow)
It seems strange to use swords and shields in space, no wonder the aliens took our space croissant, what'd we fight them with? Cans of Spam?
Under rating threshold (hideshow)
i think the main objective of this is to get lucky with the loot the enemies drop. I didn't have a problem until the 14th or 15th room on floor/day four.
Under rating threshold (hideshow)
day 29 inter 3141 level 254 - The exp curve is insane, i level up after every monster practally, im sure i leveled over 5 times in 1 room several times, which is awesome but very annoing as i have to pause to set my stat every second.. apart from that its a fun game its tough if you dont get very lucky at the begining but once you pass that it seems endlessly easy for the longest time. i started 1 hiting mobs, regening 500 and only taking 1 damage as well so i started getting bored alittle at that point but the drops were what kept me going, haveing to decide what is better on high grade gear is soooo tough... um sorry i rambled ^_^ its a fun game
Under rating threshold (hideshow)
Really wish there was an end, I am on day 31 and no monster can touch me and I level up pretty much after each monster (I am currently level 295). I crit monsters for almost 20k before using the special power and I regen over 100 so even if i take a hit it is negligible. Why not end at day 30? maybe some super powerful boss.
Under rating threshold (hideshow)
*******Day 24 - I'm level 218 and still counting. seems like every 3 monsters I level up and there is no end to this game. my armor is almost 4K, luck is 2.2K, damage 4K, critical 6.5K. It seems as though I am REALLY overpowered and can kick any monsters ass, but whats the points? Its just an endless maze of monsters and treasure. ******* Great game, but really easy and unbalanced and doesn't seem to end. 4\5, and that's because its has cute graphics and gameplay. could have been much more than that.
Under rating threshold (hideshow)
just to let people know, incase, like me. couldnt find it for awhile, its those icons between your health and mana. just drag the bag to the appropriate slot.. thats all.
Under rating threshold (hideshow)
it's fun when you have the damage skill nearly 20000 points and big bosses die after 5 blows ... y u no made a proper ending?!