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Nice game, I don't understand why you didn't hide the hardware cursor (typically a white arrow) when you've made your own, 4/5
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solid shooter! has me glued to the screen! the first 17 levels were very easy, and the boss wasnt too challenging. i would love to see a survival mode, and perhaps a better way to pickup coins. really liked it though! 4/5
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Solid 4. It was relatively easy for the most part, but annoying difficult when trying to tell the difference between a mine and dropped money (they shouldn't look that similar). Still, lots of fun.
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Hard/impossible badge for all Perfect Victories would be nice. It's really hard to get perfect in the last 2 levels. Nice little game, lasted longer due to trying to get all perfect.
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I'm trying to get My Precious. It's entirely possible for me to lose at the beginning of the level and have no way of finding out until it's over. I've tried for it twice and I could have sworn I got everything, but apparently I missed. That is not fun.
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okay that boss was soo easy.......why does every one who has a bigger size and stranger shape consider himself a boss
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Very good game the only thing that annoys me is when a new enemy appears right behind my back, where I cant see it. But otherwise excellent 5/5!
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The boss was suprisingly easy. I beat him on my first try and thought he is just going into another phase. Didn't even have maxed upgrades. The game is decent, too easy tho and the disappearing of the money is annoying, at least make a bigger magnet upgrade so we dont miss out on coins on the borders/off screen.
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Fun game, it's a great time killer. It has a good difficulty ramp, but the lack of weapons and stages make it seem repetitive. Overall, I liked it :)
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magnet is bad and cash disappears, making it hard to start up. Then not even halfway through you don't even need cash anymore; and the magnet just hurts you because you can't tell between cash and bugs. Screen isn't as wide as the battlefield, so tanks are getting first shot at you right when they just start to become visible.
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It would be nice to have a more distinctive cursor, as it is like "disappear" in the middle of the battle. Also, it would be nice to reflect the level of damage upgrade (ie. different bullet color for each upgrade). Otherwise, good game!
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The "hit box" for your character needs to be smaller. I played through up to level thirteen and then went back to get a perfect on five and realized that when the giant cloud of purple bullets comes, I cannot dodge through it. Bullets that would easily miss in Bullet Heaven hit me even if they would OBVIOUSLY pass by.
Just a suggestion. I mean it does sort of become a bullet hell type of game after a while.
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The 1.5x cash bonus for not getting hit is pointless since you'd have to leave more money than that on the ground in order to get it!
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I loved this game but I would have also loved to see some more upgrades that are more effective, more bosses, and money that doesn't vanish. If you are able to, you should totally make a sequel or something.
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nice game, but too easy and too short. I never died from wave 1-18 and you can easily buy every upgrade. no challenge :/
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@ uknownada: I checked the wikia page for Robotron, http://en.wikipedia.org/wiki/Robotron:_2084, and it does seem similar to this game. Anyway, this game seems pretty good, but just doesn't have the extra bit needed for 5/5 Stars, so I'm giving it 4/5 Stars.
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Also, please add an aditional fire-button for those who use a trackpad. Currently my best option is to press Tab in rapid succesion.
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Come on man.. Do you really think mass producing all those robots was fair? Look at how much metal you've wasted building them, and don't forget how much metal you used to make credits, which you put in every robot so they would spill everywhere once I shot them apart. Step up your game plan, robots.
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AWESOME i love robots and upgrades and explosions and noises and coolness and- maybe i should just say "its a good game"
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Bah, i hate when games use their own mouse pointer, it adds cursor delay for very little aesthetic improvement, not worth it at all imo. Regardless, this is a good game. It's nothing new, but I enjoyed playing through it.
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a couple of suggestions: 1) put an arrow or some kind of indication for money outside of the screen. it's extremely easy to kill an enemy far enough and for the "my precious" achievement it's a pain. 2) make the hp have a different color until the first damage taken, i often don't notice a damage because of regeneration and a lot enemies to kill
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If there wasn't money collecting than this game would be even more boring. Creating conflicting reasons to go to move in different directions is part of what makes this type of game at all interesting. Still, it's a tired old mechanic, something more interesting to encourage movement would be nice.