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Thanks Taolas. I was writing my second post before you posted that, I think. Anyway I hope that helps other people too.
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@wearypenguin: are you a kind of person who can only write comments but not read? several solutions for level 3 were posted here.
Yes, you should use loops to handle any possible input.
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Sorry, but again I must ask: is this a game of solving by trial and error? It doesn't seem possible to account for every possibility with such a small space. I'm normally adept at games in which one "programs" a machine to build or sort something, but this seems totally absurd. Can anyone give a helpful tip? Or perhaps post some easy-to-follow solutions for the early levels that would actually work on any robot that could come out of the door?
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Weary, you can look at this solution and logically see why it will work for all cases, without testing anything. It will remove the reds and send the test on if it has a blue three times. After the third it meets the requirements to finish.
?lvl=3&code=c13:5f0;c12:6f0;p12:5f5;c11:5f3;p11:6f4;p11:8f7;c12:8f3;c12:9f3;c10:8f2;c11:7f3;
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Finally got a good solution to Ophanim. 97 parts, 35:23. Same basic technique as I used for Metatron - subtracted the strings bitwise, using yellow for borrow bits. Then it worked through the difference string in a separate routine to remove the yellows and determine if A>B or not.
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Brilliant, brilliant, brilliant. Reminds me of Zach Barth's games (who I see you have acknowledged in the credits), but with much better implementation.
Please, oh please make more. My brain needs the exercise.
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Shortest Androids i'm able to do:
?lvl=17&code=c12:2f3;c12:3f3;c12:5f3;c12:6f3;p12:4f3;p10:4f0;p14:4f2;b10:3f2;i11:4f2;i13:4f3;c10:5f2;c11:5f1;c11:3f2;r14:3f0;c14:5f0;c13:5f1;c13:3f0;c12:9f3;c12:10f3;c12:11f3;c12:12f3;c12:7f3;c12:8f3;
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My Unfinished solution to rocket planes, im so close but keep getting caught in infinite loops
?lvl=27&code=c12:5f3;c13:4f3;c13:5f0;i13:6f3;g12:4f3;q10:11f3;c11:11f2;p10:10f3;r11:10f0;c10:9f3;r11:9f0;p12:9f7;b13:9f0;q12:7f6;g12:8f3;q12:10f6;r11:7f1;c11:5f2;i10:5f4;c11:3f3;c11:4f3;b9:10f0;c8:10f1;b10:4f1;i15:5f0;p15:6f2;c14:5f0;c14:6f2;p15:4f1;r13:3f3;c15:3f0;b16:4f1;c16:3f0;r16:5f0;c8:9f1;c16:6f1;p15:10f3;b16:10f1;r16:9f1;b13:10f3;b14:11f1;i14:10f2;c13:11f2;c15:11f0;c15:7f3;c15:8f3;c15:9f3;c16:8f1;c16:7f1;c14:8f0;c13:8f1;c13:7f1;p10:6f0;c9:5f2;c8:6f1;c8:5f2;p12:6f3;b9:6f1;b10:7f2;b10:3f2;r14:4f1;r14:3f0;r14:9f1;b11:6f2;q8:8f2;p9:8f0;b9:7f3;r9:9f1;g8:7f1;
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I'm really sorry, I feel like an idiot, but I just don't see (yet) how this game is even possible without using trial and error. Is ther a limit to how many reds and blues each robot can have? If not, how am I supposed to account for them all? Some sort of loop system? I can't even pass the third level in which any robot with 3 or more blue dots is to be ushered into the hole. What am I missing here? I know if I just got the basic idea I'd be able to get on with it...
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LOL, lovely game. It was hard at the start when I didn't know I could make bridges. And now I just found out you can FLIP branches by using space. I thought it was too hard. And some of the descriptions is hard, like what is a perfect symmetrical string?
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What i have read in the tutorial is that you have to have no marks on the "tape", i let a robot with no marks on through and i lose.. your tutorials need to be re-done.
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Minimalistic Androids (for any input, not just tests):
?lvl=17&code=c12:8f3;c12:9f3;c12:10f3;c12:11f3;c12:12f3;c11:4f2;p11:5f4;b11:6f1;g12:2f3;c12:3f3;i12:4f5;p12:5f3;c12:6f3;c13:2f0;b13:3f2;c13:4f2;p13:5f6;r13:6f1;q14:2f1;p14:3f5;c14:4f1;r15:3f0;c12:7f3;
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To PleasingFungus :
About random bots, well the game run pretty fast. I'm sure you can simulate many more robots then the one that you actualy show to the player. What you can do is to test the first thousand robots possible in any configuration and if you happen to see a fail into them just send that robot out along with random robots and some that you clerverly choosed knowing it'll cause bugs (like the extremly long string you send in the level androids!). Let's call it applicated murphy law. Of course, random robots will scrumble the "best time" statistique so I would put two optional button. One labelled "random bots" that would cancel the "best time" count and one labeled "murphy law" that would make the game harder.
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My earlier solution for 'Android' works for the inputs from the game, but not for all general ones, but it can be corrected very easily.
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Damn! I am quite good on binary calculation levels, but i simply can't manage the ones where you have to split or re-order a sequence! 5/5 for the 1st game i found here which actually activate your brain!
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@rebsmd - No, that's stable. Very nice! I'd originally discarded the line-of-switches as inelegant, as I couldn't see it working for arbitrarily long inputs. Never even thought of the recursive condensing thing you've got going there...
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Awesome game, very very difficult though. More medium difficulty levels would be great, especially if they taught combinations that come in handy during the later levels.
@Token: Here's what I did for Android: ?lvl=17&code=p11:3f3;p12:3f3;c12:4f3;p13:3f3;c12:2f3;q9:4f1;q15:4f1;b8:4f2;r10:4f0;r16:4f0;b14:4f2;c9:3f1;c9:2f2;c10:2f2;c11:2f2;c15:3f1;c15:2f0;c14:2f0;c13:2f0;c12:7f3;c12:8f3;c12:9f3;c12:10f3;c12:11f3;c12:12f3;c9:5f1;c10:5f0;b11:5f0;q12:5f7;r13:5f2;c14:5f2;c15:5f1;c12:6f3;g10:3f1;y14:3f1;
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I think the shortest (in parts, not time) for 'Android':?lvl=17&code=p12:3f3;c12:2f3;c11:2f2;c10:2f2;c12:4f3;c12:5f3;c12:6f3;c12:7f3;c12:8f3;c12:9f3;c12:10f3;c12:11f3;c12:12f3;c13:2f0;c14:2f0;p13:3f3;r14:3f1;p11:3f3;b10:3f1;
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Shortest possible (for any input) Teachers:
?lvl=21&code=c12:9f3;c12:10f3;c12:11f3;r10:4f2;q11:3f5;p11:4f1;p11:5f4;b11:6f1;g12:3f3;i12:4f5;p12:5f3;c12:6f3;c12:7f3;c12:8f3;
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For the teachers, it says you are supposed to accept "some number of blue, then the same number of red". My machine rejected a blank robot, but this was counted as incorrect! Since when does nothing=something?
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Drakedurbin - looks like you're wrong. 5/5 means 'I loved this game', not really matters if there are lots of bugs or not, if you consider grafics 'cappy' or not (not to mention it's not graphics that make game good anyway. If there is at least one bug, no game would deserve this ranking, not to mention : hey, nobody's perfect. After all - 'how you like this game' [what rating is actually] is 100% subjective view of subjective wiev anyway. Additionally : if you play ANY game all the time, better go see psychologist or psychiatrist. You may simply be addicted to gaming.
As of game : I believe it's one of not may games that does deserve full 5 stars. It's one of my favorites games here, on Kongregate.
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@Token: hears a nice and simple solution for lv17 Android. It's possibly unstable though.
?lvl=17&code=c10:3f2;b10:4f1;c11:3f2;p11:4f3;p12:4f3;c13:3f0;p13:4f3;c14:3f0;r14:4f1;g12:2f3;c12:3f3;q12:5f0;p12:6f3;b11:6f0;r13:6f2;c14:6f2;c10:6f0;c9:6f1;c15:6f1;c12:7f3;c12:8f3;c12:9f3;c12:10f3;c12:11f3;c12:12f3;c9:5f1;c9:4f1;c9:3f1;c15:3f1;c15:4f1;c15:5f1;c15:2f0;c14:2f0;c13:2f0;c9:2f2;c10:2f2;c11:2f2;
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Am I missing smth? Since when is 1 a natural power of 4 in lvl Robospies? I'm getting one blue which means 1 and when I reject it, the game tells me to accept it.
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Could you please add some pattern with three consecutive dots of any color in Robobears? This - ?lvl=7&code=p12:5f3;c11:5f0;c12:4f3;p10:5f3;p9:5f3;c9:6f3;c13:5f2;p14:5f3;p15:5f3;c15:6f3;c10:6f0;c10:7f2;c11:7f2;c14:7f0;c13:7f0;c12:7f3;c12:8f3;c12:9f3;c12:10f3;c9:7f2;c15:7f0; - pattern would fail any pattern with aforementioned element, regardless of it's vailidity, but gives off real results because of wrong tests.
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I think this one for Androids is fairly elegant... ?lvl=17&code=p12:3f7;c12:2f3;c12:4f3;c12:5f3;q12:6f3;c9:2f2;q9:3f4;r9:4f1;c9:5f2;p9:6f0;c10:2f2;p10:3f0;y10:4f1;c10:5f2;q10:6f4;c14:2f0;p14:3f2;g14:4f1;c14:5f0;q14:6f6;c15:2f0;q15:3f6;b15:4f1;c15:5f0;p15:6f2;c13:3f2;c13:2f0;c11:2f2;i13:5f2;i11:5f3;i13:6f3;i11:6f2;r10:7f1;y9:7f1;b14:7f1;g15:7f1;c11:7f1;c11:4f1;c11:3f0;c13:7f1;c13:4f1;c12:8f3;c12:9f3;c12:10f3;c12:11f3;c12:12f3;p12:7f7;
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I wonder if people realize what 5/5 even means. 5/5 means it's a perfect game and you can play the game forever and there is ABSOLUTELY nothing wrong with it. Lots of people are saying "oh this is bad, 5/5" or "for other than the dozen reasons I don't like this game, 5/5". People are way to giving with the stars. I give it a 3/5. It's not very visually appealing and there's the lack of any sort of tutorial. And other than that, I often get lag even though I'm on the same computer I play Call of duty and World of Warcraft (pretty much lag-free).