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wearypenguin

May. 21, 2010

Under rating threshold (show) Thanks Taolas. I was writing my second post before you posted that, I think. Anyway I hope that helps other people too.

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(0)

Zorach

May. 21, 2010

Under rating threshold (show) Yeah <3 level 12

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(1)

le0nett0

May. 21, 2010

Under rating threshold (show) @ Dan T: d'ho!

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(0)

dan_t

May. 21, 2010

Under rating threshold (show) @wearypenguin: are you a kind of person who can only write comments but not read? several solutions for level 3 were posted here. Yes, you should use loops to handle any possible input.

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(0)

Kaarchin

May. 21, 2010

Under rating threshold (show) If you hover ont the icon of an element a pop-up with the name appear. If you stay longer an explanation appear.

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(1)

wearypenguin

May. 21, 2010

Under rating threshold (show) Sorry, but again I must ask: is this a game of solving by trial and error? It doesn't seem possible to account for every possibility with such a small space. I'm normally adept at games in which one "programs" a machine to build or sort something, but this seems totally absurd. Can anyone give a helpful tip? Or perhaps post some easy-to-follow solutions for the early levels that would actually work on any robot that could come out of the door?

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Taolas

May. 21, 2010

Under rating threshold (show) Weary, you can look at this solution and logically see why it will work for all cases, without testing anything. It will remove the reds and send the test on if it has a blue three times. After the third it meets the requirements to finish. ?lvl=3&code=c13:5f0;c12:6f0;p12:5f5;c11:5f3;p11:6f4;p11:8f7;c12:8f3;c12:9f3;c10:8f2;c11:7f3;

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(2)

DubiousMerit

May. 21, 2010

Under rating threshold (show) Finally got a good solution to Ophanim. 97 parts, 35:23. Same basic technique as I used for Metatron - subtracted the strings bitwise, using yellow for borrow bits. Then it worked through the difference string in a separate routine to remove the yellows and determine if A>B or not.

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(1)

le0nett0

May. 21, 2010

Under rating threshold (show) LOL level 12!!!!

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(1)

marbledog

May. 21, 2010

Under rating threshold (show) Brilliant, brilliant, brilliant. Reminds me of Zach Barth's games (who I see you have acknowledged in the credits), but with much better implementation. Please, oh please make more. My brain needs the exercise.

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(3)

dan_t

May. 21, 2010

Under rating threshold (show) @le0nett0: your android machine accepts red-red-blue

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(2)

le0nett0

May. 21, 2010

Under rating threshold (show) Shortest Androids i'm able to do: ?lvl=17&code=c12:2f3;c12:3f3;c12:5f3;c12:6f3;p12:4f3;p10:4f0;p14:4f2;b10:3f2;i11:4f2;i13:4f3;c10:5f2;c11:5f1;c11:3f2;r14:3f0;c14:5f0;c13:5f1;c13:3f0;c12:9f3;c12:10f3;c12:11f3;c12:12f3;c12:7f3;c12:8f3;

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Zorach

May. 21, 2010

Under rating threshold (show) Nfizz 4^0 =1

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(0)

Zorach

May. 21, 2010

Under rating threshold (show) My Unfinished solution to rocket planes, im so close but keep getting caught in infinite loops ?lvl=27&code=c12:5f3;c13:4f3;c13:5f0;i13:6f3;g12:4f3;q10:11f3;c11:11f2;p10:10f3;r11:10f0;c10:9f3;r11:9f0;p12:9f7;b13:9f0;q12:7f6;g12:8f3;q12:10f6;r11:7f1;c11:5f2;i10:5f4;c11:3f3;c11:4f3;b9:10f0;c8:10f1;b10:4f1;i15:5f0;p15:6f2;c14:5f0;c14:6f2;p15:4f1;r13:3f3;c15:3f0;b16:4f1;c16:3f0;r16:5f0;c8:9f1;c16:6f1;p15:10f3;b16:10f1;r16:9f1;b13:10f3;b14:11f1;i14:10f2;c13:11f2;c15:11f0;c15:7f3;c15:8f3;c15:9f3;c16:8f1;c16:7f1;c14:8f0;c13:8f1;c13:7f1;p10:6f0;c9:5f2;c8:6f1;c8:5f2;p12:6f3;b9:6f1;b10:7f2;b10:3f2;r14:4f1;r14:3f0;r14:9f1;b11:6f2;q8:8f2;p9:8f0;b9:7f3;r9:9f1;g8:7f1;

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(1)

mrcob2

May. 21, 2010

Under rating threshold (show)

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(-17)

wearypenguin

May. 21, 2010

Under rating threshold (show) I'm really sorry, I feel like an idiot, but I just don't see (yet) how this game is even possible without using trial and error. Is ther a limit to how many reds and blues each robot can have? If not, how am I supposed to account for them all? Some sort of loop system? I can't even pass the third level in which any robot with 3 or more blue dots is to be ushered into the hole. What am I missing here? I know if I just got the basic idea I'd be able to get on with it...

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Handsome

May. 21, 2010

Under rating threshold (show) LOL, lovely game. It was hard at the start when I didn't know I could make bridges. And now I just found out you can FLIP branches by using space. I thought it was too hard. And some of the descriptions is hard, like what is a perfect symmetrical string?

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NameNO

May. 21, 2010

Under rating threshold (show) What i have read in the tutorial is that you have to have no marks on the "tape", i let a robot with no marks on through and i lose.. your tutorials need to be re-done.

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(1)

dan_t

May. 21, 2010

Under rating threshold (show) Minimalistic Androids (for any input, not just tests): ?lvl=17&code=c12:8f3;c12:9f3;c12:10f3;c12:11f3;c12:12f3;c11:4f2;p11:5f4;b11:6f1;g12:2f3;c12:3f3;i12:4f5;p12:5f3;c12:6f3;c13:2f0;b13:3f2;c13:4f2;p13:5f6;r13:6f1;q14:2f1;p14:3f5;c14:4f1;r15:3f0;c12:7f3;

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roboboy

May. 21, 2010

Under rating threshold (show)

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(-10)

Iluvalar

May. 21, 2010

Under rating threshold (show) To PleasingFungus : About random bots, well the game run pretty fast. I'm sure you can simulate many more robots then the one that you actualy show to the player. What you can do is to test the first thousand robots possible in any configuration and if you happen to see a fail into them just send that robot out along with random robots and some that you clerverly choosed knowing it'll cause bugs (like the extremly long string you send in the level androids!). Let's call it applicated murphy law. Of course, random robots will scrumble the "best time" statistique so I would put two optional button. One labelled "random bots" that would cancel the "best time" count and one labeled "murphy law" that would make the game harder.

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ZVdP

May. 21, 2010

Under rating threshold (show) My earlier solution for 'Android' works for the inputs from the game, but not for all general ones, but it can be corrected very easily.

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electrasnc

May. 21, 2010

Under rating threshold (show) Damn! I am quite good on binary calculation levels, but i simply can't manage the ones where you have to split or re-order a sequence! 5/5 for the 1st game i found here which actually activate your brain!

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Token

May. 21, 2010

Under rating threshold (show) @rebsmd - No, that's stable. Very nice! I'd originally discarded the line-of-switches as inelegant, as I couldn't see it working for arbitrarily long inputs. Never even thought of the recursive condensing thing you've got going there...

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Shushoto

May. 21, 2010

Under rating threshold (show) Open Source Walk-through: http://pastebin.com/zWtU4HLn

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neodeltai

May. 21, 2010

Under rating threshold (show) Awesome game, very very difficult though. More medium difficulty levels would be great, especially if they taught combinations that come in handy during the later levels. @Token: Here's what I did for Android: ?lvl=17&code=p11:3f3;p12:3f3;c12:4f3;p13:3f3;c12:2f3;q9:4f1;q15:4f1;b8:4f2;r10:4f0;r16:4f0;b14:4f2;c9:3f1;c9:2f2;c10:2f2;c11:2f2;c15:3f1;c15:2f0;c14:2f0;c13:2f0;c12:7f3;c12:8f3;c12:9f3;c12:10f3;c12:11f3;c12:12f3;c9:5f1;c10:5f0;b11:5f0;q12:5f7;r13:5f2;c14:5f2;c15:5f1;c12:6f3;g10:3f1;y14:3f1;

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ZVdP

May. 21, 2010

Under rating threshold (show) I think the shortest (in parts, not time) for 'Android':?lvl=17&code=p12:3f3;c12:2f3;c11:2f2;c10:2f2;c12:4f3;c12:5f3;c12:6f3;c12:7f3;c12:8f3;c12:9f3;c12:10f3;c12:11f3;c12:12f3;c13:2f0;c14:2f0;p13:3f3;r14:3f1;p11:3f3;b10:3f1;

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sexyresults

May. 21, 2010

Under rating threshold (show) Does this game assume you have done robotics 101 or something? Because I have nfi what to do lvl3+

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(0)

dan_t

May. 21, 2010

Under rating threshold (show) Shortest possible (for any input) Teachers: ?lvl=21&code=c12:9f3;c12:10f3;c12:11f3;r10:4f2;q11:3f5;p11:4f1;p11:5f4;b11:6f1;g12:3f3;i12:4f5;p12:5f3;c12:6f3;c12:7f3;c12:8f3;

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(0)

digitrev

May. 21, 2010

Under rating threshold (show) Wow. This is just like my theory of automata course, but fun!

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(0)

TreeSlayer7

May. 21, 2010

Under rating threshold (show) For the teachers, it says you are supposed to accept "some number of blue, then the same number of red". My machine rejected a blank robot, but this was counted as incorrect! Since when does nothing=something?

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(0)

BonesX

May. 21, 2010

Under rating threshold (show) spacebar flips the b/r selector. cant find the documentation of this anywhere though!

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(1)

Hirannon

May. 21, 2010

Under rating threshold (show) Drakedurbin - looks like you're wrong. 5/5 means 'I loved this game', not really matters if there are lots of bugs or not, if you consider grafics 'cappy' or not (not to mention it's not graphics that make game good anyway. If there is at least one bug, no game would deserve this ranking, not to mention : hey, nobody's perfect. After all - 'how you like this game' [what rating is actually] is 100% subjective view of subjective wiev anyway. Additionally : if you play ANY game all the time, better go see psychologist or psychiatrist. You may simply be addicted to gaming. As of game : I believe it's one of not may games that does deserve full 5 stars. It's one of my favorites games here, on Kongregate.

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(0)

crosancollosus

May. 21, 2010

Under rating threshold (show) It's a fairly good game but it gets repetitious pretty fast.

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rebsmd

May. 21, 2010

Under rating threshold (show) @Token: hears a nice and simple solution for lv17 Android. It's possibly unstable though. ?lvl=17&code=c10:3f2;b10:4f1;c11:3f2;p11:4f3;p12:4f3;c13:3f0;p13:4f3;c14:3f0;r14:4f1;g12:2f3;c12:3f3;q12:5f0;p12:6f3;b11:6f0;r13:6f2;c14:6f2;c10:6f0;c9:6f1;c15:6f1;c12:7f3;c12:8f3;c12:9f3;c12:10f3;c12:11f3;c12:12f3;c9:5f1;c9:4f1;c9:3f1;c15:3f1;c15:4f1;c15:5f1;c15:2f0;c14:2f0;c13:2f0;c9:2f2;c10:2f2;c11:2f2;

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(1)

Kyyshrrk

May. 21, 2010

Under rating threshold (show) 4 ^ 0 = 1

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nfizz

May. 21, 2010

Under rating threshold (show) Am I missing smth? Since when is 1 a natural power of 4 in lvl Robospies? I'm getting one blue which means 1 and when I reject it, the game tells me to accept it.

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(0)

dan_t

May. 21, 2010

Under rating threshold (show) Level 3. Click Save/Load button and paste this: ?lvl=3&code=p12:5f1;p13:5f2;p13:6f3;c12:6f3;c12:7f3;c12:8f3;c12:9f3;c14:6f0;c13:4f3;c11:5f2;

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(1)

sgt_b0bc4t

May. 21, 2010

Under rating threshold (show) no clue how to get past level three... anyone??

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(0)

ernestjwiyanto

May. 21, 2010

Under rating threshold (show)

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(-8)

Foffersan

May. 21, 2010

Under rating threshold (show) det giver jo ikke en skid mennig

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(-1)

Shushoto

May. 21, 2010

Under rating threshold (show) Spoiler Alert! http://pastebin.com/aVRyKAUi

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(1)

Dariush

May. 21, 2010

Under rating threshold (show) Could you please add some pattern with three consecutive dots of any color in Robobears? This - ?lvl=7&code=p12:5f3;c11:5f0;c12:4f3;p10:5f3;p9:5f3;c9:6f3;c13:5f2;p14:5f3;p15:5f3;c15:6f3;c10:6f0;c10:7f2;c11:7f2;c14:7f0;c13:7f0;c12:7f3;c12:8f3;c12:9f3;c12:10f3;c9:7f2;c15:7f0; - pattern would fail any pattern with aforementioned element, regardless of it's vailidity, but gives off real results because of wrong tests.

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(0)

Token

May. 21, 2010

Under rating threshold (show) I think this one for Androids is fairly elegant... ?lvl=17&code=p12:3f7;c12:2f3;c12:4f3;c12:5f3;q12:6f3;c9:2f2;q9:3f4;r9:4f1;c9:5f2;p9:6f0;c10:2f2;p10:3f0;y10:4f1;c10:5f2;q10:6f4;c14:2f0;p14:3f2;g14:4f1;c14:5f0;q14:6f6;c15:2f0;q15:3f6;b15:4f1;c15:5f0;p15:6f2;c13:3f2;c13:2f0;c11:2f2;i13:5f2;i11:5f3;i13:6f3;i11:6f2;r10:7f1;y9:7f1;b14:7f1;g15:7f1;c11:7f1;c11:4f1;c11:3f0;c13:7f1;c13:4f1;c12:8f3;c12:9f3;c12:10f3;c12:11f3;c12:12f3;p12:7f7;

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(0)

madmaxk

May. 21, 2010

Under rating threshold (show) Nvm, I get it. Its all patternlike.

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(-1)

SliMM322

May. 21, 2010

Under rating threshold (show) Maybe it's not perfect, but it's Turing complete, so it has my 5/5! Brilliant. :)

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(-1)

madmaxk

May. 21, 2010

Under rating threshold (show) multiply by 8 in binary? fml

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(-1)

peepers_dabest

May. 21, 2010

Under rating threshold (show) i fudgeing love it >:)

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(0)

Drakedurbin

May. 21, 2010

Under rating threshold (show)

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(-10)

Noiseqraft

May. 21, 2010

Under rating threshold (show) no walkthroug? i stuck in level 3, kinda frustrating ...

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(2)

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