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Hirannon

May. 21, 2010

Under rating threshold (show) Drakedurbin - looks like you're wrong. 5/5 means 'I loved this game', not really matters if there are lots of bugs or not, if you consider grafics 'cappy' or not (not to mention it's not graphics that make game good anyway. If there is at least one bug, no game would deserve this ranking, not to mention : hey, nobody's perfect. After all - 'how you like this game' [what rating is actually] is 100% subjective view of subjective wiev anyway. Additionally : if you play ANY game all the time, better go see psychologist or psychiatrist. You may simply be addicted to gaming. As of game : I believe it's one of not may games that does deserve full 5 stars. It's one of my favorites games here, on Kongregate.

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(0)

crosancollosus

May. 21, 2010

Under rating threshold (show) It's a fairly good game but it gets repetitious pretty fast.

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(-1)

rebsmd

May. 21, 2010

Under rating threshold (show) @Token: hears a nice and simple solution for lv17 Android. It's possibly unstable though. ?lvl=17&code=c10:3f2;b10:4f1;c11:3f2;p11:4f3;p12:4f3;c13:3f0;p13:4f3;c14:3f0;r14:4f1;g12:2f3;c12:3f3;q12:5f0;p12:6f3;b11:6f0;r13:6f2;c14:6f2;c10:6f0;c9:6f1;c15:6f1;c12:7f3;c12:8f3;c12:9f3;c12:10f3;c12:11f3;c12:12f3;c9:5f1;c9:4f1;c9:3f1;c15:3f1;c15:4f1;c15:5f1;c15:2f0;c14:2f0;c13:2f0;c9:2f2;c10:2f2;c11:2f2;

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(1)

Kyyshrrk

May. 21, 2010

Under rating threshold (show) 4 ^ 0 = 1

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(-1)

nfizz

May. 21, 2010

Under rating threshold (show) Am I missing smth? Since when is 1 a natural power of 4 in lvl Robospies? I'm getting one blue which means 1 and when I reject it, the game tells me to accept it.

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(0)

dan_t

May. 21, 2010

Under rating threshold (show) Level 3. Click Save/Load button and paste this: ?lvl=3&code=p12:5f1;p13:5f2;p13:6f3;c12:6f3;c12:7f3;c12:8f3;c12:9f3;c14:6f0;c13:4f3;c11:5f2;

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(1)

sgt_b0bc4t

May. 21, 2010

Under rating threshold (show) no clue how to get past level three... anyone??

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(0)

ernestjwiyanto

May. 21, 2010

Under rating threshold (show)

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(-8)

Foffersan

May. 21, 2010

Under rating threshold (show) det giver jo ikke en skid mennig

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(-1)

Shushoto

May. 21, 2010

Under rating threshold (show) Spoiler Alert! http://pastebin.com/aVRyKAUi

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(1)

Dariush

May. 21, 2010

Under rating threshold (show) Could you please add some pattern with three consecutive dots of any color in Robobears? This - ?lvl=7&code=p12:5f3;c11:5f0;c12:4f3;p10:5f3;p9:5f3;c9:6f3;c13:5f2;p14:5f3;p15:5f3;c15:6f3;c10:6f0;c10:7f2;c11:7f2;c14:7f0;c13:7f0;c12:7f3;c12:8f3;c12:9f3;c12:10f3;c9:7f2;c15:7f0; - pattern would fail any pattern with aforementioned element, regardless of it's vailidity, but gives off real results because of wrong tests.

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(0)

Token

May. 21, 2010

Under rating threshold (show) I think this one for Androids is fairly elegant... ?lvl=17&code=p12:3f7;c12:2f3;c12:4f3;c12:5f3;q12:6f3;c9:2f2;q9:3f4;r9:4f1;c9:5f2;p9:6f0;c10:2f2;p10:3f0;y10:4f1;c10:5f2;q10:6f4;c14:2f0;p14:3f2;g14:4f1;c14:5f0;q14:6f6;c15:2f0;q15:3f6;b15:4f1;c15:5f0;p15:6f2;c13:3f2;c13:2f0;c11:2f2;i13:5f2;i11:5f3;i13:6f3;i11:6f2;r10:7f1;y9:7f1;b14:7f1;g15:7f1;c11:7f1;c11:4f1;c11:3f0;c13:7f1;c13:4f1;c12:8f3;c12:9f3;c12:10f3;c12:11f3;c12:12f3;p12:7f7;

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(0)

madmaxk

May. 21, 2010

Under rating threshold (show) Nvm, I get it. Its all patternlike.

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(-1)

SliMM322

May. 21, 2010

Under rating threshold (show) Maybe it's not perfect, but it's Turing complete, so it has my 5/5! Brilliant. :)

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(-1)

madmaxk

May. 21, 2010

Under rating threshold (show) multiply by 8 in binary? fml

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(-1)

peepers_dabest

May. 21, 2010

Under rating threshold (show) i fudgeing love it >:)

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(0)

Drakedurbin

May. 21, 2010

Under rating threshold (show)

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(-10)

Noiseqraft

May. 21, 2010

Under rating threshold (show) no walkthroug? i stuck in level 3, kinda frustrating ...

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(2)

terro

May. 21, 2010

Under rating threshold (show) i love this kind of game :) creative and brain-using , i feel like coding :)

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(1)

Hamersmid

May. 21, 2010

Under rating threshold (show) i dont think this is random, and this is a great game 5/5

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(0)

Foffersan

May. 21, 2010

Under rating threshold (show) guess I'm dumb because I can't figure it out at all...hehe

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(0)

dan_t

May. 21, 2010

Under rating threshold (show) @blood_snake: don't you see a button in right bottom corner?

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(1)

blood_snake

May. 21, 2010

Under rating threshold (show)

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(-7)

dan_t

May. 21, 2010

Under rating threshold (show) Small and simple summator (Officers) ?lvl=13&code=c10:4f2;c11:4f2;c12:4f3;c13:4f0;c14:4f0;g12:2f3;y12:3f3;c9:4f2;c15:4f0;c12:9f3;c12:10f3;c12:11f3;c12:12f3;c9:6f1;c9:7f1;p12:6f3;q13:6f6;b13:7f2;c15:6f1;q11:6f4;g11:5f0;r10:5f1;b10:6f0;c9:5f1;b11:7f0;y10:7f0;c12:5f3;r13:5f2;y14:5f1;r14:6f2;c15:5f1;c14:7f3;p14:8f3;b13:8f2;r15:8f0;q14:9f3;c13:9f0;q12:8f3;c12:7f3;c11:8f0;c10:8f1;

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(0)

norathem

May. 21, 2010

Under rating threshold (show) Very very good game. For me as a student of Computer Science it wassnt that hard, cause im just to Turing Machines :D But I guess most ppl wont enjoy it the same like I do xD

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(0)

cakes23

May. 21, 2010

Under rating threshold (show) really great game! i did manage to get away with some solutions i *knew* wouldnt work for all cases, though. there's a lot of case strings that i think are missing, and having all possible combos in would take too long, so maybe have the final test randomy select from those? i dont know if that makes a lot of sense, but for example, on roboflies if you had a BRBRR i would have been screwed. anyway, awesome game. looking forward to sequels! 5/5

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(1)

Token

May. 21, 2010

Under rating threshold (show) @fR0z3nS0u1 - define "simple". ?lvl=10&code=g12:4f3;c12:8f3;c12:9f3;c12:10f3;p12:5f3;y12:6f3;c12:7f3;b11:5f2;r13:5f0;

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(1)

sinured

May. 21, 2010

Under rating threshold (show)

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(-10)

olympusnl

May. 21, 2010

Under rating threshold (show)

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(-4)

redgloss

May. 21, 2010

Under rating threshold (show) fR0z3nS0u1, Isn't ?lvl=10&code=g12:4f3;y12:10f3;p12:5f3;b11:5f2;r13:5f0;c12:6f3;c12:7f3;c12:8f3;c12:9f3; simpler?

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(2)

Dodderz

May. 21, 2010

Under rating threshold (show) Fantastic game: couldn't get to grips with the first few levels at all - could do with a MUCH better tutorial rather than adding to the, er, plot (?) - but once I understood what components did, and what was actually required every level, this game finally emerged as one of the most complex and brilliant flash games I've played to date 5/5 [and deserved]

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(2)

Finale

May. 21, 2010

Under rating threshold (show) its very hard to work without variables

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(1)

andrewasmith

May. 21, 2010

Under rating threshold (show) @Kaos pulse - it means you have to accept strings if the binary interpretation gives an odd number. Google will turn up numerous articles on how to read binary if the hints in game aren't enough, but in this case it simply means you need to check if the last symbol is 1, which is represented by blue.

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(1)

fR0z3nS0u1

May. 21, 2010

Under rating threshold (show) Gnusluap, holy ****, how do you make THAT work? O_o It's as simple as ?lvl=10&code=g12:4f3;c15:9f3;c15:10f3;c15:11f0;c14:11f0;c13:11f0;c10:6f2;c10:7f1;c10:8f1;c11:6f2;b11:8f0;c12:6f3;q12:7f3;p12:8f3;c13:6f0;c13:7f2;r13:8f2;c14:6f0;i14:7f4;c14:8f1;c15:7f3;g12:5f3;y15:8f3;

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(0)

Gnusluap

May. 21, 2010

Under rating threshold (show) My solution for stilts: ?lvl=10&code=p12:4f3;g11:4f3;g13:4f3;r13:5f2;b11:5f0;p10:5f0;p14:5f2;c9:7f3;c9:8f3;c9:9f3;c9:10f3;c9:11f2;c10:11f2;c11:11f2;c13:11f0;c14:11f0;c15:11f0;c15:10f3;c15:9f3;c15:8f3;b14:6f0;r10:6f2;y9:5f3;y15:5f3;p11:6f0;r11:7f0;y10:7f0;y14:7f2;b13:7f2;p13:6f2;c12:5f3;c12:6f3;c12:7f3;g12:8f3;y12:10f3;p12:9f3;r14:4f3;b10:4f3;c9:6f3;c15:6f3;c15:7f3;

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(-1)

kaos_pulse

May. 21, 2010

Under rating threshold (show) I like the game, but i'm confused in Milidogs, what does "Accept odd binary strings" means ?

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(1)

morbious37

May. 21, 2010

Under rating threshold (show) Great game! 5/5. I was so proud of myself when I beat the "copy a string but with green at start and yellow at end" level.

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(0)

Zebediah49

May. 21, 2010

Under rating threshold (show) Not sure how I pulled this off, but an implement of bubble-sort for level 27 (rocket planes): ?lvl=27&code=p9:5f3;g12:4f0;c11:4f0;c10:4f0;c9:4f3;p14:6f7;c13:5f2;c14:5f3;b15:6f0;c13:7f3;q13:4f7;c15:7f2;c16:6f1;c16:5f1;c16:4f0;c15:4f0;c14:4f0;c16:7f1;c11:8f1;b8:5f2;r10:5f3;c9:6f3;c10:6f0;c9:8f3;c10:11f2;c11:11f2;c13:6f3;c11:7f1;q11:6f5;g12:6f1;c11:5f2;c12:5f2;c9:7f3;q9:11f3;r8:10f2;p9:10f7;b10:10f2;p11:10f5;r12:10f0;c11:9f1;p13:9f7;r13:10f2;c15:10f2;c16:9f1;c16:10f1;i13:8f1;c14:10f2;b14:9f1;c9:9f3;c14:7f2;r12:9f2;r14:8f0;c12:8f0;c16:8f1;

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(0)

crazyguy_co

May. 21, 2010

Under rating threshold (show) Mute button doesn't work? Seriously, why make one then?

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(0)

pel6413

May. 21, 2010

Under rating threshold (show) @y2clay14 this is a bit simpler: ?lvl=5&code=p12:10f7;p11:10f7;c12:7f3;c12:6f3;c12:5f3;c12:4f3;c12:8f3;p12:9f2;c11:11f2;

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(-1)

y2clay14

May. 21, 2010

Under rating threshold (show) My Solution for "Robobugs" ?lvl=5&code=p12:4f3;c11:4f0;c13:4f2;p10:4f0;c8:5f2;c9:5f2;c10:5f3;p14:4f2;c16:7f1;c16:6f1;c16:5f0;c15:5f0;c14:5f3;c12:8f3;c12:5f3;c12:6f3;c12:7f3;c12:9f3;c12:10f3;c10:9f2;c11:9f2;c14:9f0;c13:9f0;c14:6f3;p14:7f3;p15:7f2;c14:8f3;c15:8f2;c16:8f1;c8:7f1;c8:8f1;p9:7f0;c9:8f0;p10:7f3;c10:8f3;c10:6f3;c8:6f1;

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(1)

z4srh

May. 21, 2010

Under rating threshold (show) Fun! One suggestion - give a sample input/output for each. You can get it by running the blank machine, but still.

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(1)

alan_keemdale

May. 21, 2010

Under rating threshold (show) Just found that when you make a cross by using two conveyors, robot will follow same the direction he entered this crossroad. Helps a lot when you're stuck because of color assimetry

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(0)

Dark_Shuyin

May. 21, 2010

Under rating threshold (show) LouWeed that isn't a bug, that code is wrong. you are making the robot go forth 1 step for every blue, back 1 step for every red (s like count from 0 to 3, you can count forever just adding +1 +1, then -1 -1, +1 +1, -1 -1, ...

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(0)

XLNT

May. 21, 2010

Under rating threshold (show) Thats about it. Everything else I constantly wish for (like switches or multiple writing bands) would ruin the Turing aspect of the game. It' amazing how little equipment one needs, although some things are hard to wrap your had around if you are used to variables and predefined functions (string comparision etc.). I also liked the music, and the fact that I played this over 10 hours straight is another proof that a good concept is more important than fancy graphics. More levels would be apreciated, especially in the mid-range, the last levels are just to tough for me. So overall, amazing work, one of the best at Kong. P.S.: Do you know "Engineer of the people"?

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(1)

XLNT

May. 21, 2010

Under rating threshold (show) Great game. At first I thought it would be another "program the robot" game, but its way more than that. It starts out way to easy (just moving the robots), soon gets challenging (moving parts of the input string around) to ridicoulosely hard (adding numbers and stuff). Though I like it very much, I have some things I'd like to have: (1) ALL permutations of the branches, sometimes I dont want the neutral to be in the middle (2) conveyors sensitive to entering, e.g. that will move the robot left or right, depending on what side it enters.

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(1)

Sharsnik

May. 21, 2010

Under rating threshold (show) Ooof... Judiciary and Ophanim are getting to be rather ridiculous.. If anyone needs hints for any other levels, I have working, but not ideal solutions

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(-1)

magikaru

May. 21, 2010

Under rating threshold (show) Quite honestly, this is one of the best puzzle games I have ever played.

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(3)

MadBoat

May. 21, 2010

Under rating threshold (show) please include debugging tools. :p I have a bug in my RoboSpies design that I can't find :( great game. I think they're ought to be a hard mode where the computer tries a lot more strings behind the scenes, and if the player's design fails any conditions it ought to have succeeded, it robo laughs at you.

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(1)

moocowpong1

May. 21, 2010

Under rating threshold (show) @dan_t: Zero is natural according to some conventions, including the mathematician convention. Not sure which convention CS people use, but zero natural is not incorrect, just ambiguous.

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(0)

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