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Laset

May. 19, 2010

Under rating threshold (show) PleasingFungus: Actually, the Halting Problem is not a problem with random generation of strings. Every stage's definition has to be turing-computable for us to be able to solve them properly, which means you can build a machine yourself that accepts exactly those strings, then use that machine to determine what should be done with the string. Actually determining perfectly if our machines are RIGHT or not is impossible, of course, because of the Halting Problem, but you can make it much easier to solve it properly than to 'cheat'.

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(2)

Taolas

May. 19, 2010

Under rating threshold (show) custom map breaks the game after the last level :(

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(0)

soul4hdwn

May. 19, 2010

Under rating threshold (show) here is a custom map, uses all colors and has max space to work with ?ctm=Rainrobo;Leave_only_a_rainbow!;:rygb|bryg:rygb|bgyr:rygb|byrg:rygb|gbyr:rygb;13;3;0;

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(0)

Taolas

May. 19, 2010

Under rating threshold (show) Clean #7 that works for all possible tests ?lvl=7&code=c12:4f3;p12:5f3;p11:5f6;c12:6f3;c12:7f3;c12:8f3;c12:9f3;c12:10f3;p13:5f4;p11:6f0;p13:6f2;c11:7f1;c13:7f1;c11:4f3;c13:4f3;

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(0)

soul4hdwn

May. 19, 2010

Under rating threshold (show) less parts isn't always faster but it damn is nicer haha wow some people are fantastic here ^^

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(0)

soul4hdwn

May. 19, 2010

Under rating threshold (show) mahnat HA well played mahnat i didn't change mine yet to the new research of hwo the switchers move direction but mine was still better than an older post somewhere here

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(0)

candlefrontin17

May. 19, 2010

Under rating threshold (show) There really needs to be a part that checks the color nondestructively. In other words, one that checks the color without erasing it.

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(1)

mahnat

May. 19, 2010

Under rating threshold (show) and my 7 :P lvl=7&code=c12:4f3;c12:5f3;p12:6f3;c12:7f3;c12:8f3;c12:9f3;c12:10f3;p11:6f6;c11:7f3;p11:8f4;c11:9f0;c10:9f1;i10:8f0;c10:7f1;p13:6f4;p13:8f6;i14:8f3;c13:9f2;c13:7f3;c14:9f1;c14:7f1;c10:6f2;c14:6f0;

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(0)

le0nett0

May. 19, 2010

Under rating threshold (show) My 7th: ?lvl=7&code=c12:4f3;c12:5f3;p12:6f3;c12:7f3;c12:8f3;c12:9f3;c12:10f3;c11:6f0;c13:6f2;p10:6f0;p14:6f2;i9:6f0;i15:6f4;c10:7f3;c14:7f3;c9:8f1;c9:7f1;c15:8f1;c15:7f1;p10:8f3;p14:8f3;c11:7f0;c13:7f2;c11:8f1;c13:8f1;c9:4f2;c10:4f2;c11:4f2;c10:5f2;c11:5f3;c15:4f0;c14:4f0;c13:4f0;c13:5f3;c14:5f0;c8:6f1;c8:5f1;c8:4f2;c16:6f1;c16:5f1;c16:4f0;c9:5f2;c15:5f0;

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(0)

mahnat

May. 19, 2010

Under rating threshold (show) soul4hdwn >> robostilts the easy short and fast way. ? your solution is rubish heres most fast one ?lvl=10&code=g12:4f3;p12:5f3;b11:5f2;r13:5f0;y12:6f3;c12:7f3;c12:8f3;c12:9f3;c12:10f3;

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(0)

le0nett0

May. 19, 2010

Under rating threshold (show) Nothing for 7th level?

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(0)

Zraiiah

May. 19, 2010

Under rating threshold (show) Awesome concept, good graphics (fits the genre), difficult logic, but all in all one of the most intuitive games on Kongregate. Though, I can barely make it through the first few levels (my mind wasn't built for programming) I'll still rate it a 5/5 because for its purpose, its genre, it's a great game. :) Keep doin' what you do best!

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(1)

firagon

May. 19, 2010

Under rating threshold (show) Here's my police solution: ?lvl=19&code=p11:2f4;r11:1f3;b11:3f1;y12:2f0;y10:2f0;c17:11f0;c16:11f0;c15:11f0;c14:11f0;c13:11f0;i12:11f6;c10:11f0;c9:11f0;c8:11f0;c7:11f0;c6:11f1;c6:10f1;c6:9f1;c6:8f1;c6:7f1;c6:6f1;c6:5f1;c6:4f1;c13:4f3;c13:5f3;c13:6f2;c13:7f1;c13:8f1;p14:6f2;c18:6f3;c18:7f3;c18:8f3;c18:9f3;c18:10f3;c8:5f3;q8:6f7;r9:5f2;p9:6f2;b9:7f2;y10:5f2;y10:7f2;g9:2f0;c11:5f2;c12:5f2;i12:7f7;c10:6f2;c11:7f2;c11:11f0;q11:6f1;y12:6f3;c12:8f3;c12:9f3;p12:10f3;b11:10f2;r13:10f0;q12:12f0;g18:11f0;c17:6f2;q15:6f5;c16:6f2;c14:8f2;b14:9f0;c14:10f1;c15:8f2;c15:9f0;c15:10f0;q16:8f2;y16:9f0;c16:10f0;c17:8f3;c17:9f3;c17:10f0;c14:2f3;r14:3f0;c14:4f2;c15:2f0;c15:3f0;c15:4f2;c16:2f0;y16:3f0;q16:4f6;c17:2f0;c17:3f1;c17:4f1;b16:7f1;r16:5f3;c14:5f1;c14:7f3;c13:9f1;c13:3f3;b7:4f2;p8:4f3;r9:4f0;c8:3f3;c6:3f2;c7:3f2;c8:2f3;

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(2)

firagon

May. 19, 2010

Under rating threshold (show) le0nett0: ?lvl=26&code=g12:5f3;q12:9f0;p12:6f3;b11:6f2;c13:6f0;c12:7f3;c12:8f3;

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(1)

fagbou

May. 19, 2010

Under rating threshold (show) @le0nett0 lvl=26&code=p12:6f3;c12:5f3;c11:5f2;c12:7f3;q12:8f3;b13:8f1;c13:7f0;c12:9f3;c13:6f1;c13:5f0;g11:6f1;

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(0)

le0nett0

May. 19, 2010

Under rating threshold (show) Roboplanes: can you make a shortest one? ?lvl=26&code=p12:6f3;c12:5f3;g11:6f0;c10:6f1;c10:5f2;c11:5f2;c12:7f3;q12:8f3;b13:8f1;c13:7f0;c12:9f3;c13:6f1;c13:5f0;

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(1)

Eclecto

May. 19, 2010

Under rating threshold (show) Hmm, still having some issues with "Police!" and by extension "Judiciary!." I've managed to create a procedural solution for Police! that finds and marks the midpoint of the string, but it's way too big for me to turn around and reuse in "Judiciary!", and without marking the midpoint I'm not sure how to determine if the string repeats. What have other people come up with?

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(0)

oncefuzzy

May. 19, 2010

Under rating threshold (show)

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(-6)

Pheredhel

May. 19, 2010

Under rating threshold (show) under the assumption there would be no space restriction: I'd say it is turing complete, as we can simulate a turing-mashine as follows: for any alphabet, encode it in binary using red and blue. limit those symbols by yellow dots. use a single green dot to denote the position of the read/write head (it's easy to move it forward/backward) now, the swiches, and belts can be used to emulate states, wich enables us to build a deterministic TM. so, yes, the game actually seems to be turing-complete ((it can emulate any turingmashine, so it is one));

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(129)

Falcion

May. 19, 2010

Under rating threshold (show) Here's a robocats level. It's not short, not easy, but it works. ?lvl=6&code=c12:4f3;p12:5f3;c13:5f1;c13:4f0;c11:5f3;c11:6f3;p11:7f3;c12:6f0;c10:10f2;c11:10f2;c9:10f2;c12:7f1;c10:7f0;c9:7f3;c9:8f3;p9:9f3;c10:9f1;c10:8f0;c8:9f3;c8:10f2;c13:10f2;c14:10f2;c16:10f3;c16:11f0;c15:11f0;c14:11f0;c13:11f0;c12:10f1;p12:9f1;c12:8f2;c13:9f1;c13:8f2;c14:8f1;p14:7f1;i15:7f7;p16:7f2;c16:8f3;c16:9f3;c14:6f2;c15:6f3;c15:8f2;

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(0)

alfarno

May. 19, 2010

Under rating threshold (show) WTH? why can't you paste a level onto another level?!

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(1)

Taolas

May. 19, 2010

Under rating threshold (show) Fastester level 10 ?lvl=10&code=y12:10f3;c12:9f3;b11:7f2;p12:7f3;r13:7f0;c12:8f3;c12:6f3;g12:4f3;c12:5f3;

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(1)

alfarno

May. 19, 2010

Under rating threshold (show) vargilius, yes there are blank inputs (that is to say "robots with no symbols in their tape") where they make sense (for example you could get one if you need to change red for green, but not if you are asked to move the first symbol to the back). Also, though similar, this isn't a Turing machine (and not just because your state-set is non-infinite). In a Turing machine you can only read an write from the same place, but you can move both forwards and back along the tape.

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(-2)

Promaetheus

May. 19, 2010

Under rating threshold (show) fastest lvl 10: ?lvl=10&code=p12:4f3;y12:10f3;c12:9f3;g12:5f3;g11:4f3;g13:4f3;r13:5f3;b11:5f3;c12:6f3;c11:6f2;c13:6f0;r13:7f1;p12:7f3;b11:7f1;c12:8f3;

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(0)

Iseroc

May. 19, 2010

Under rating threshold (show) Really steep difficulty curve, just like I want it. Original logic puzzles are hard to find, this is awesome! 5/5

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(0)

ericbloedow

May. 19, 2010

Under rating threshold (show) i have no idea how to do the "cat" puzzle...it says to accept only ones that "end with 2 blues", but one STARTS with 3 blues! how the heck do i handle that without rejecting all the others (which also loses)?!

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(-1)

vergilius

May. 19, 2010

Under rating threshold (show) Question for someone who's seen all the levels: are you ever given a blank input? Not having to worry about that would make a lot of my designs simpler, if less rigorous.

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(-1)

soul4hdwn

May. 19, 2010

Under rating threshold (show) robostilts the easy short and fast way. ?lvl=10&code=y12:10f3;c12:7f3;c12:8f3;c12:9f3;g12:4f3;c12:5f3;p12:6f3;b11:6f1;c11:5f2;r13:6f1;c13:5f0;

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(0)

soul4hdwn

May. 19, 2010

Under rating threshold (show) my roboplanes code is shorter and faster to run hehe ?lvl=26&code=c12:6f3;p12:7f3;c11:6f2;q11:8f0;c12:8f0;c11:9f2;c12:9f3;g12:5f3;b11:7f1;c13:7f1;c13:6f0;

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(0)

vergilius

May. 19, 2010

Under rating threshold (show) mecheng_analyst: Don't you just have to check the last bit (ones place)? It worked like I expected it to at least.

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(1)

thawinner

May. 19, 2010

Under rating threshold (show) androids only using blue and red :D ?lvl=17&code=c12:2f3;c12:7f3;c12:8f3;c12:9f3;c12:10f3;c12:11f3;c12:12f3;c11:2f2;c10:2f2;c9:2f2;c8:2f2;c7:2f2;c6:2f2;b6:4f1;b6:6f1;b6:8f1;b6:10f1;b6:12f1;p12:3f3;p11:3f4;c11:4f0;p7:4f7;c6:3f1;c7:3f3;c8:3f0;c9:3f0;c9:4f1;c10:4f0;c8:4f3;c8:5f3;p8:6f7;c7:6f0;c6:5f1;c6:7f1;c6:9f1;c6:11f1;c9:6f3;c9:7f3;p9:8f7;p10:10f7;c8:8f0;c7:8f0;c10:8f3;c10:9f3;c9:10f0;c8:10f0;c7:10f0;c11:10f3;c11:11f3;c11:12f0;c10:12f0;c9:12f0;c8:12f0;c7:12f0;c12:4f3;c12:5f3;c12:6f3;c13:2f0;c14:2f0;c15:2f0;c16:2f0;c17:2f0;c18:2f0;c18:3f1;c18:5f1;c18:7f1;c18:9f1;c18:11f1;r18:4f1;r18:6f1;r18:8f1;r18:10f1;r18:12f1;c13:12f2;c14:12f2;c15:12f2;c16:12f2;c17:12f2;c13:11f3;c13:10f3;c14:9f3;c14:8f3;c15:7f3;c15:6f3;c16:5f3;c16:4f3;p13:3f6;c13:4f2;c14:4f2;c15:4f1;c15:3f2;c16:3f2;c17:3f3;p17:4f7;p16:6f7;p15:8f7;p14:10f7;c17:6f2;c16:8f2;c17:8f2;c15:10f2;c16:10f2;c17:10f2;

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(0)

vergilius

May. 19, 2010

Under rating threshold (show) PleasingFungus: Thanks for the reply. My problem was mostly figuring out what everything did on the first few levels. For one thing, I wasn't using the conveyor belts correctly, ex I would try to turn a corner and the pieces would fall off the edge. Also, I didn't figure out that things didn't have to go in the unmarked end of the sorting nodes until relatively deep in. Basically, what would have helped a lot is seeing an example of a solved puzzle in each of the tutorial stages--"Here's what this part can do, now you try." A lot of times the game tells us what a part can do, but doesn't show it very well. Once I caught on though things were pretty intuitive, it was just that initial hump. I guess the only other thing is that I wasn't sure what the hotkey labels were for the parts at first--I thought they were the number I had in inventory until I noticed they didn't decrement as I used them.

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(3)

mecheng_analyst

May. 19, 2010

Under rating threshold (show)

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(-4)

candlefrontin17

May. 19, 2010

Under rating threshold (show) mmmm, sweet delicious logic

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(1)

Emiel112

May. 19, 2010

Under rating threshold (show) Academics! My quite complicated but working solution ;) ?lvl=23&code=i9:3f5;c9:4f3;i9:6f0;c9:7f1;b10:4f2;c10:5f1;i10:6f0;i10:7f0;c10:8f1;i11:4f3;q11:5f0;q11:8f0;c12:4f3;p12:5f3;c12:7f3;p12:8f3;c13:4f0;q13:5f2;r13:7f0;q13:8f2;c14:5f3;i14:6f5;c14:7f0;c14:8f1;i11:3f4;c10:2f0;c9:2f3;c10:3f2;y12:2f3;g12:3f3;c13:6f2;c14:9f2;c15:9f1;c15:8f1;c15:6f3;c16:4f1;c16:3f0;c15:3f0;c14:3f0;c13:3f0;y8:5f0;c11:2f0;c11:7f0;c13:9f2;y16:7f2;q8:3f3;q16:5f2;c9:5f0;c15:7f2;c12:6f0;c11:6f0;c8:6f3;c8:7f3;c8:8f3;c8:12f3;c8:13f2;c9:13f2;c10:13f2;c11:13f2;p8:10f3;q8:9f2;q8:11f0;b7:10f2;r9:10f0;p7:4f1;r6:4f2;b8:4f0;c7:5f1;c17:7f1;p17:6f1;r16:6f2;b18:6f0;r17:5f0;b7:3f2;

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(0)

Pheredhel

May. 19, 2010

Under rating threshold (show) Hmm,anyone done the substitution to proove it's turing complete (assuming infinite space / string)? not sure if a DEA + infinite queue works for a turin mashine or if it's less than that really intrested if it is provable.

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(0)

mahnat

May. 19, 2010

Under rating threshold (show) 2 Honza8D In mathematics, there are two conventions for the set of natural numbers: it is either the set of positive integers {1, 2, 3, ...} according to the traditional definition; or the set of non-negative integers{0, 1, 2, ...} according to a definition first appearing in the nineteenth century.

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(0)

sevpay

May. 19, 2010

Under rating threshold (show) Amazing Game! Great Puzzles! Needs a better tutorial though... :( Still 5/5 for me

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(14)

Honza8D

May. 19, 2010

Under rating threshold (show) oh i get it now, my poor english failed me again.

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(0)

Taolas

May. 19, 2010

Under rating threshold (show) For 28 I used yellow to mark the end, then assumed the first/last symbol would be red and recoded it. If it ended in red, it would delete the yellow and finish, ended in blue it would delete yellow, delete red at start, put a green + blue at the start and re-code it all again.

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(0)

Honza8D

May. 19, 2010

Under rating threshold (show) found a bug, it wants only natural powers of four, but it says 1 should be accepted, while 1 is 4^0 and 0 is not a natural number.

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(0)

k43n

May. 19, 2010

Under rating threshold (show) cant beat it right now think i have to pull an all nighter sometime soon 5/5

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(1)

anitaviz

May. 19, 2010

Under rating threshold (show) Robospies: ?lvl=16&code=c13:5f0;c12:4f3;p12:5f2;c12:6f3;c12:7f3;p12:8f3;c12:9f3;c12:10f3;c13:7f0;p13:8f2;

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(1)

Vorlap

May. 19, 2010

Under rating threshold (show) is nobody having trouble with lvl 28?? i just can't get it right...

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(-1)

SoulSlaughter

May. 19, 2010

Under rating threshold (show) Look at my solution for RoboTanks and try not to laugh =D ?lvl=15&code=c12:3f3;p12:4f3;c13:4f1;c13:3f0;p11:4f0;i10:4f6;c11:3f0;c10:3f3;c10:5f3;c11:5f0;p10:6f3;i10:7f5;c9:6f3;c9:7f2;c11:7f2;c11:6f3;c12:7f2;c13:7f1;c13:6f2;c14:6f1;c14:5f2;c15:5f2;c16:5f3;p16:6f3;i16:7f1;c15:6f3;c17:6f3;c17:7f0;c15:7f3;c15:8f3;p15:9f3;i15:10f1;c16:9f3;c16:10f0;c14:10f0;c13:10f0;c12:10f3;c12:11f3;c14:9f3;

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(1)

Enthernalcz

May. 19, 2010

Under rating threshold (show) Roboplanes code: ?lvl=26&code=p12:5f3;b11:5f3;c11:6f2;p12:7f3;c12:6f3;b11:7f3;c12:8f3;c11:8f2;p12:9f3;b11:9f3;c11:10f2;c13:5f0;c13:9f1;c13:8f1;c13:7f1;c13:6f1;

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(1)

Anslab

May. 19, 2010

Under rating threshold (show) I'm trading spies for police or officers

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(-1)

Enthernalcz

May. 19, 2010

Under rating threshold (show) Robostillts solve for those who can't do it: ?lvl=10&code=p12:4f3;y11:11f2;y12:10f3;y13:11f0;c13:6f2;c11:6f0;p10:6f0;p14:6f2;c10:7f2;c11:7f2;c12:7f2;c13:7f2;i14:7f7;i15:6f4;c15:7f1;c14:8f0;c13:8f0;c12:8f0;c11:8f0;c10:8f0;c9:8f1;c9:7f1;i9:6f0;c8:6f3;c8:7f3;c8:8f3;c8:9f3;c8:10f3;c9:11f2;c10:11f2;c16:6f3;c16:7f3;c16:8f3;c16:9f3;c16:10f3;c16:11f0;c15:11f0;c14:11f0;c8:11f2;g13:4f3;g11:4f3;b11:5f3;r13:5f3;c14:5f0;c10:5f2;c15:5f0;c9:5f2;g12:5f3;c12:6f0;

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(1)

SoulSlaughter

May. 19, 2010

Under rating threshold (show) This is the hardest game on Kongregate. And one of the best. 5/5

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(0)

PleasingFungus

May. 19, 2010

Under rating threshold (show) Comment split in two for length reasons: Shrag: the problem with generating patterns randomly is that the game would have to know whether the patterns it generated were acceptable or not. That is... somewhere between "very hard" and "impossible." It's related to "http://en.wikipedia.org/wiki/Halting_problem" :this. Vergilius: I know I was a bit terse in places, especially when it came to the binary. What in particular struck you as obtuse or poorly explained?

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(5)

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