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How are you supposed to build an algorithm for something when you don't even know what the goal is for each level? 1/5 for this cow dung "game".
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A wonderful game. I am somewhat puzzled, however, by why "alternating colours" only accepts no colours or single colours. I managed to figure it out with help from the malevolence machine but is "no colours" or "single colour" contradictions to "alternating colours" unless otherwise stated?
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I love the fact that some of the solutions I come up with are so inefficient that the malevolence engine is like "Eff this I'll just assume it works."
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@yash92: You need to take off one blue and one red on each iteration of the loop. You'll need to find a way to "remember" where the beginning of the input is each pass.
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this game is unbeatable, i did a solution exp. LVL 2, i did the if more than three blue and it gave me B,B,R,B then i changed the third part to red and it became B,B,B
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This is amazing. I was stumped on the second level. But then as if the heavens parted and god shoved an encyclopedia into my esophagus it hit me twas not difficult at all but I had to think outside the box. so thank you creator for creating something that has indeed made me feel like a genius.
5/5 10/10 favourited and would play again!
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How do you even do the levels, every time I change the level to account for what I got next it changes the string... why game
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Never mind, I found the walkthrough and get it now. I thought that you could only feed it in at the top, not back into the side it came out of.
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Am I overthinking Robolamp? What if there's a string of 100 reds, and then 3 blues at the end? Is there a length limit?
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"Hey, that lava lamp was fine."
"How do you know?"
"It had 3 blues."
"Who are you to say what is right? Since I am the only (and most senior) tester, I am the leading authority. And I think all of them are bad. "
"Bu-"
"Shh..."
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I just noticed that there actually is a statistic "time units per test". You can see it in the "Success!" screen after completing a level. This should have been shown on the main menu rather than "Best time" in my opinion.
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I think that the "best time" statistic is trivial the way it is presented. The malevolence engine could create something that would take a very long time to check no matter what you've created and that would be your "best time". For example, on the third level, "Lavalamp", the engine gave me a very long series of red and red only and at the very end of it three blues in a row. I felt like this was meant as punishment, but it wasn't logical, as any working setup would have had to go through that whole series to come to the conclusion that it's alright. It would make more sense to have the statistic "highest decisions/time unit" than "best time". That being said, I absolutely love this (kind of) game
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@TreeSlayer7: The only way to fail is to have the first and last colors be different. This obviously isn't the case if the string is empty, so the empty string passes. So does single Blue and single Red.
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"ACCEPT: Strings that begin and end with the same color!"
To me, this means that empty strings should be rejected. But it says I should accept them!
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Haha... I tried to give an answer with an infinite loop in it, and it's feedback was "The malevolence engine is out of patience" :P
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I believe "Robobugs" is bugged. The robots have the thing on their strip that implies you can use a writer on them, but I don't have the option to place such a thing and the engine keeps sending me things that only fail because they have that stupid thing on them
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Found the background music, search for 'Shostakovich - Symphony No 9 in E-flat major, Op 70 - Spivakov' on youtube. 23 minute symphony, what's heard in game starts about 4 minutes in. Beautiful music.
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You really should have placed tips about bridges (hold shift while placing conveyor) and flips (press space before placing branch) in tutorial and Controls section. I've redone a couple of tight levels from scratch because I didn't know about flips and bridges >_
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Great Game! One thing though: It would be nice if we could swap the colour directions of the Branches when placing. Sometimes that's the only obstacle in making "nice" solutions.
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I like the game but I wish the maps were larger as they feel way too small and I can't try half the things I could actually make work.