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Sharsnik

May. 22, 2010

Under rating threshold (show) Thanks to Ikara for finding two bugs in my Metatron.. here's the fixed version: ?lvl=31&code=c13:9f0;c6:8f3;c6:9f3;c6:10f3;c7:9f1;c13:7f3;c13:8f3;c6:11f3;c13:10f2;c14:8f2;c14:9f1;c14:10f1;q15:11f0;i16:9f5;c16:10f3;i17:8f2;q17:11f6;c18:8f0;c18:9f1;c18:10f1;c17:13f0;c16:13f0;c15:13f0;c16:12f3;c6:12f3;c6:13f2;c7:13f2;c8:13f2;q9:13f6;b9:12f2;c10:13f2;q7:11f2;y7:12f1;p8:11f0;r8:12f1;g8:8f3;y8:9f2;b8:10f3;q9:8f1;c9:9f3;c9:10f3;c9:11f0;c10:9f2;c10:10f0;c11:9f1;c11:10f0;c10:7f3;p10:8f3;r11:7f0;q11:8f5;b12:7f2;g12:8f1;b9:7f2;g6:6f3;c6:7f3;q7:6f1;q7:7f2;c8:6f1;c8:7f1;c8:5f1;c12:9f3;c12:10f0;r6:3f3;p6:4f2;b6:5f1;q7:4f4;b6:1f2;y6:2f2;p7:1f3;q7:2f5;r8:1f0;c7:10f1;c16:5f0;c17:5f0;c18:5f0;g14:3f3;b15:2f2;q15:3f1;c16:2f3;p16:3f3;c16:4f2;r17:2f0;

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(-1)

Sharsnik

May. 22, 2010

Under rating threshold (show) q17:3f5;c17:4f1;g18:3f3;r18:4f3;c13:2f1;c13:1f2;c14:1f2;c15:1f2;c16:1f3;g7:3f1;p16:11f7;b18:11f1;b17:12f3;r15:12f3;y17:10f1;r17:9f1;b15:10f1;r14:11f1;b16:6f2;p17:6f3;r18:6f0;q17:7f1;g16:7f3;y18:7f0;c16:8f3;c15:8f2;q14:13f4;c14:12f3;y10:11f2;r10:12f2;q11:11f3;p11:12f1;b12:12f0;g12:11f2;c13:13f0;g7:5f1;c9:2f2;c10:2f2;c15:5f3;c15:6f3;c15:7f0;c14:7f0;b14:4f2;c15:4f3;g9:5f3;c9:6f2;b10:4f2;q10:5f1;c10:6f3;c11:4f3;p11:5f3;c11:6f2;r12:4f0;q12:5f5;c12:6f1;c13:4f1;g13:5f1;g12:3f0;c13:3f1;c8:4f1;g12:2f3;c8:3f2;c9:3f2;c10:3f2;g7:8f1;c11:2f3;c11:3f3;g8:2f2;q13:11f4;c15:9f2;r11:13f1;

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(0)

djpawl

May. 22, 2010

Under rating threshold (show) @Herennious: it does not work if the difference between the number of reds and the number of blues is even (1 blue - 3 red would pass).

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(0)

Herennious

May. 22, 2010

Under rating threshold (show) My solution for andriods: ?lvl=17&code=c12:10f3;g10:3f3;p10:4f0;g10:5f3;p10:6f3;c10:7f3;q10:8f3;g11:4f0;g11:6f0;q11:8f1;p12:4f3;c12:5f3;c12:6f3;c12:7f3;c12:8f3;c12:9f3;c11:9f2;c10:9f2; It works by first checking if the first one is blue, if so, add a green counter, then count blues and add greens until red is reached, discarding when red can't be found, then count reds by adding greens, discarding when a blue is found, when done it checks the number of greens. If this number is even the robot is valid, else it is invalid.

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(0)

DubiousMerit

May. 22, 2010

Under rating threshold (show) @Taolas: For current version of Androids (accept X blues, followed by same number of reds), I've got 12 parts and 0:37. Robomecha (put last color at front) is 19 parts, 0:26. I think both of those are about as good as I can get.

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(0)

Nectarine

May. 22, 2010

Under rating threshold (show) Well, Androids, Robo Children and Teachers have gotten changed around. And to think, I was working on Teachers too. Oh well, the game is still in progress I suppose. I hope there won't be many more puzzle changes, but I'm not happy with Random Tests. There are many different elements for a universal solution to function, and Random Tests may not test all of them. This will likely compromise the difficulty of these puzzles.

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(0)

DevEight

May. 22, 2010

Under rating threshold (show) Amazing game <3

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(1)

djpawl

May. 22, 2010

Under rating threshold (show) I have a pretty elegant solution for Androids that uses recursion. It is not optimal (25 parts); I have a dirtier but faster solution in 17 that only works for finite sequences, but it is far less interesting in my opinion. Basically, it outputs the same string with one less blue and one less red, then tests if the final two-dot string contains exactly one blue and one red. ?lvl=17&code=c9:7f1;c9:8f1;c9:9f1;b10:7f2;q10:9f0;c10:10f2;c11:6f3;p11:7f3;g11:9f0;c11:10f2;p12:6f3;i12:7f7;i12:8f6;i12:9f1;c12:10f3;c13:7f3;p13:8f3;q13:9f1;r14:8f0;c9:6f1;c10:5f2;c11:5f2;c12:5f3;g12:4f3;c9:5f2;

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(0)

Taolas

May. 22, 2010

Under rating threshold (show) Androids in 16, Robomecha in 19. Anyone have something shorter?

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(0)

grilse

May. 22, 2010

Under rating threshold (show) My solution to judiciary: ?lvl=20&code=b11:1f3;p11:2f0;r11:3f1;g12:2f0;q7:3f0;c7:4f3;b8:2f3;p8:3f0;r8:4f1;c9:3f0;b6:5f3;g6:6f3;c6:7f2;p7:5f3;i7:7f7;r8:5f3;g8:6f3;c8:7f2;c11:4f0;c12:4f0;c13:4f0;c14:4f0;c16:4f0;c15:4f0;c10:4f0;c9:4f1;c7:1f2;c8:1f2;c9:1f3;c9:7f2;c10:7f2;c11:7f2;c12:7f2;r13:6f3;c13:7f2;b13:8f1;g14:5f2;q14:6f4;p14:7f2;q14:8f0;g14:9f2;r15:5f2;b15:9f2;c16:5f1;c16:6f1;c16:7f1;c16:8f1;c16:9f1;y9:2f3;c7:2f1;g10:2f0;c7:6f3;q9:11f3;y10:9f0;b10:10f2;g10:11f2;b10:12f2;y10:13f0;q11:9f5;p11:10f5;p11:11f2;p11:12f3;q11:13f3;r12:10f0;c12:11f2;r12:12f0;c7:8f3;c13:11f3;c13:12f3;c13:13f0;p9:9f0;p9:13f0;c9:12f0;c9:10f0;c6:10f3;c6:11f2;c6:12f1;r7:10f3;p7:11f2;b7:12f1;c8:11f2;c8:10f1;c8:9f0;c7:9f0;c6:9f3;c8:12f3;c8:13f0;c7:13f0;c6:13f1; Unlike other people's solution to judiciary that I've seen, I don't reverse the second halfo the string. I don't see why that is useful? I do place marker at the mid-point and end of the string, then check that the two halves are identical.

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(1)

Primecyborg

May. 22, 2010

Under rating threshold (show) What an amazing game! I love solving problems like these.

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(0)

NeoKefka

May. 22, 2010

Under rating threshold (show) to compliment FreelancerMax's RoboMecha solution for few parts, I offer one with better time: 0:31 50 parts: ?lvl=28&code=c12:11f3;b8:9f2;c9:4f2;g9:5f1;r9:6f3;q9:7f4;c9:8f3;q9:9f3;c9:10f2;i10:4f7;p10:5f7;b10:6f3;r10:8f1;b10:9f1;c10:10f2;c11:4f2;y11:5f0;c11:10f2;i12:4f5;p12:5f3;c12:6f3;c12:10f3;g13:5f2;c13:10f0;p14:5f7;r14:6f3;c14:7f2;b14:8f1;r14:9f1;c14:10f0;y15:5f1;b15:6f3;q15:7f6;c15:8f3;q15:9f3;c15:10f0;r16:9f0;i12:3f1;c13:4f2;c15:4f1;c15:3f0;c14:3f0;c13:3f0;c11:3f0;c10:3f3;c10:7f0;c12:7f3;c12:8f3;c12:9f3;c14:4f3;

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(1)

TRZealot

May. 22, 2010

Under rating threshold (show) Addicting, simply addicting :) Btw, is it just me or were there a few objective-changes? the former android-objective is now in the robo-children-lvl... Anyways, my solution with fewest parts that should be able to handle any non-infinite pattern... worked long enough on it :) ?lvl=18&code=c12:3f3;p12:4f3;p11:4f3;p13:4f3;c10:3f2;c11:3f2;c9:4f1;c9:5f1;c9:6f1;c9:3f2;c13:3f0;c14:3f0;c15:3f0;c15:4f1;c15:5f1;c15:6f1;q12:6f3;q11:6f3;q13:6f3;r14:6f2;c12:7f3;c12:8f3;c12:9f3;c12:10f3;c12:11f3;g14:4f1;y10:4f1;b10:6f0;c12:5f3;

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Roboduck

May. 22, 2010

Under rating threshold (show) I was having trouble until I Realized that if I put a green stamp at the start I can make the red/blue choice loop until the end, very useful for roboplanes and roborockets. Excellent game, good to see more games a similar genre to codex of alchemical engineering, very challenging and fun 5/5.

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(1)

wearypenguin

May. 22, 2010

Under rating threshold (show) nvm the whole code was shown the first time, sry!

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(0)

wearypenguin

May. 22, 2010

Under rating threshold (show) oh nevermind the whole code was displayed the first time! sry

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(0)

wearypenguin

May. 22, 2010

Under rating threshold (show) 7f3;r12:8f3;r12:9f3;r12:10f3; thats the rest of the code!

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(0)

wearypenguin

May. 22, 2010

Under rating threshold (show) Soldiers! ?lvl=12&code=c12:4f3;c12:5f3;c12:6f3;c12:7f3;r12:8f3;r12:9f3;r12:10f3; pretty simple if you look up binary mutliplication

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xelepart

May. 22, 2010

Under rating threshold (show) @Bensci54: Your androids solution is flawed, it fails of RRB. Just because it passes the test doesn't make it a good solution. You pass through sheer luck. :)

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wearypenguin

May. 22, 2010

Under rating threshold (show) That is my super-easy roboplanes solution. BTW, most people's solutions get cut off in the post. why can't I see the whole solution? The one I just posted barely fits. I didn't write anything before it because i assumed it would get cut off if I did... =/

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(0)

wearypenguin

May. 22, 2010

Under rating threshold (show) ?lvl=26&code=p12:6f7;c12:5f3;c12:7f3;q12:8f3;g13:6f0;y11:6f2;c11:8f2;b13:8f0;c12:9f3;

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xelepart

May. 22, 2010

Under rating threshold (show) @Felix: Your solution fails on RRB. (It might pass on all the puzzle entries, I didn't test - but it's a flawed solution.). Really, it fails on anything that should be rejected that ends with a single changed-color.

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(0)

beeble2003

May. 22, 2010

Under rating threshold (show) @NeoKefka *laugh* (Though I should point out that many of the languages you're required to accept in this game aren't regular, such as `an equal number of reds and blues in any order'. The ability to write to the tape makes the machines more powerful than finite state machines/regular expressions.)

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(1)

DubiousMerit

May. 22, 2010

Under rating threshold (show) @Lylat: I rejected 260 correctly, and it accepted it, so I'm not sure what happened with yours. Perhaps it's a bug. A natural power of 4 will consist of a single blue followed by an even number of reds.

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Lylat

May. 22, 2010

Under rating threshold (show) Level 16: Accept: Natural powers of 4. Why does it tell me to accept 260, I know it is 4^3+4^1=256+4=260, but the number itself is not a natural power of 4, so would be better to somehow rephrase the definition

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Sharsnik

May. 22, 2010

Under rating threshold (show) Convert to base 4 level. ?ctm=Base_4;Convert_binary_number_to_base_4._RBYG->0123;b:b|br:y|brr:br|brbbr:byy|bbrrbbrbrrrrbbbrrbb:bybybrrg|rrbbrrbbrrbb:grgrg|bbrbb:byg|bbbrrbrr:gybr;13;3;1;

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(2)

NeoKefka

May. 22, 2010

Under rating threshold (show) Stand Back! I know regular expressions. (for colours at least)

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(2)

Boneless

May. 22, 2010

Under rating threshold (show) This is the greatest educational game ever made. I actually forwarded a link to my Algorithms professor. Turing machines are on the final; this is a great study aid.

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FreelancerMax

May. 22, 2010

Under rating threshold (show) Robomecha 27 parts 0:40 ?lvl=28&code=y12:3f3;q12:11f3;c11:11f2;c12:7f3;c12:8f3;c12:9f3;c12:10f3;c12:5f3;p12:6f3;c12:4f3;c10:4f2;b11:4f2;g11:5f1;c13:4f0;r14:4f0;q14:5f1;c14:6f1;c15:4f0;g15:5f1;c13:11f0;b11:7f2;i13:6f7;c13:5f3;r13:7f0;q11:6f0;c10:6f1;c10:5f1;

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(2)

FreelancerMax

May. 22, 2010

Under rating threshold (show) Androids 22 parts 0:37 ?lvl=17&code=b14:5f2;y15:4f3;p15:5f3;p15:6f3;c15:9f3;c16:5f3;r16:6f0;c12:4f2;c13:4f2;c14:4f2;c15:10f3;c15:11f0;c14:11f0;p9:8f3;p10:8f3;p11:8f3;p12:8f3;p13:8f3;p14:8f3;p15:8f3;c13:11f0;q15:7f2;

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(1)

ioioloco

May. 22, 2010

Under rating threshold (show) Robomecha Level finnally solved ?lvl=28&code=y7:3f3;c7:4f3;c7:5f2;c7:7f3;c7:8f3;c7:9f2;r8:2f3;q8:3f0;b8:4f1;c8:5f2;c8:6f3;b8:7f0;c8:8f1;c8:9f2;g8:11f2;c9:3f0;c9:4f1;c9:5f2;i9:6f0;b9:7f1;g9:8f0;c9:9f2;c9:10f3;p9:11f3;c9:12f2;c10:3f0;r10:4f0;c10:5f2;y10:6f0;q10:7f0;c10:8f0;c10:9f2;c10:10f0;y10:11f0;c10:12f2;i11:3f1;q11:4f3;g11:5f3;c11:6f3;p11:7f3;c11:8f3;i11:9f5;q11:10f0;c11:11f3;c12:3f0;b12:4f1;c12:5f0;y12:6f2;q12:7f2;c12:8f2;c12:9f2;c12:10f0;c12:11f1;c13:5f0;i13:6f4;r13:7f1;g13:8f2;c13:9f2;b13:10f2;c13:11f0;c14:6f3;r14:7f2;c14:8f1;c14:9f3;p14:10f3;c14:11f0;c15:7f3;c15:8f3;c15:9f0;r15:10f0;c11:12f2;

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Sharsnik

May. 22, 2010

Under rating threshold (show) ?lvl=31&code=c13:9f0;c6:8f3;c6:9f3;c6:10f3;c7:9f1;c13:7f3;c13:8f3;c6:11f3;c13:10f2;c14:8f2;c14:9f1;c14:10f1;q15:11f0;c16:9f3;c16:10f3;i17:8f2;q17:11f6;c18:8f0;c18:9f1;c18:10f1;c17:13f0;c16:13f0;c15:13f0;c16:12f3;c6:12f3;c6:13f2;c7:13f2;c8:13f2;q9:13f6;b9:12f2;c10:13f2;c11:13f1;q7:11f2;y7:12f1;p8:11f0;r8:12f1;g8:8f3;y8:9f2;b8:10f3;q9:8f1;c9:9f3;c9:10f3;c9:11f0;c10:9f2;c10:10f0;c11:9f1;c11:10f0;c10:7f3;p10:8f3;r11:7f0;q11:8f5;b12:7f2;g12:8f1;b9:7f2;g6:6f3;c6:7f3;q7:6f1;q7:7f2;c8:6f1;c8:7f1;c8:5f1;c12:9f3;c12:10f0;r6:3f3;p6:4f2;b6:5f1;q7:4f4;b6:1f2;y6:2f2;p7:1f3;q7:2f5;r8:1f0;c7:10f1;c16:5f0;c17:5f0;c18:5f0;g14:3f3;b15:2f2;q15:3f1;c16:2f3;p16:3f3;c16:4f2;r17:2f0;q17:3f5;

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Sharsnik

May. 22, 2010

Under rating threshold (show) c17:4f1;g18:3f3;r18:4f3;c13:2f1;c13:1f2;c14:1f2;c15:1f2;c16:1f3;g7:3f1;p16:11f7;b18:11f1;b17:12f3;r15:12f3;y17:10f1;r17:9f1;r15:9f1;b15:10f1;r14:11f1;b16:6f2;p17:6f3;r18:6f0;q17:7f1;g16:7f3;y18:7f0;c16:8f3;c15:8f2;q14:13f4;c14:12f3;y10:11f2;r10:12f2;q11:11f3;p11:12f1;b12:12f0;g12:11f2;c13:13f0;g7:5f1;c9:2f2;c10:2f2;c15:5f3;c15:6f3;c15:7f0;c14:7f0;b14:4f2;c15:4f3;g9:5f3;c9:6f2;b10:4f2;q10:5f1;c10:6f3;c11:4f3;p11:5f3;c11:6f2;r12:4f0;q12:5f5;c12:6f1;c13:4f1;g13:5f1;g12:3f0;c13:3f1;c8:4f1;g12:2f3;c8:3f2;c9:3f2;c10:3f2;g7:8f1;c11:2f3;c11:3f3;g8:2f2;q13:11f4;

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Sharsnik

May. 22, 2010

Under rating threshold (show) Hmm.. the metatron solution is too long to paste... heh

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Sharsnik

May. 22, 2010

Under rating threshold (show) Metatron. Ultimately the hardest part was fitting everything into the play-area (might wanna up the size to the max). The algorithm used is as follows: Split the string into A, B and C by greens (C starts out as null). Next merge A and B into C one at a time adding as you go (1 + 1 = Yellow - middle and top right). Check to see if both A and B are empty (requires regeneration - top left). If the head is yellow replace with 10. Expand string yellows using 1X -> X0 and 0X -> 10 (Bottom right). Once the string is out of yellows, you're done!

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(2)

ZZT2

May. 22, 2010

Under rating threshold (show) @Azgara: In Androids as it stands now, BBRRBR would be a pattern to reject, but would be acceptable in Robo-Children.

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deg93

May. 22, 2010

Under rating threshold (show) Really love this game! Small error though, how am I supposed to build a machine of five parts, if the birdway from start to stop is seven squares? This goes for a couple of the levels, for an instance the "multiply by eight"-level. You should also be able to see which ones you've "mastered" by building with minimal material from the "map". Great game anyway!

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HoboScience

May. 22, 2010

Under rating threshold (show) Soldiers: easiest yet. ?lvl=12&code=r12:4f3;r12:5f3;r12:6f3;c12:7f3;c12:8f3;c12:9f3;c12:10f3;

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djpawl

May. 22, 2010

Under rating threshold (show) @PleasingFungus: I believe there should be more tests. Of course, longer testing would become boring to the player, so here's my suggestion: use six pre-made tests that have been specifically chosen to target common errors (for example, the null string in most of the levels; odd and even strings, and so on), then run a dozen tests in the background (without displaying them, which would take far too much time) and only display a test if it fails in order to aid debugging.

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Azgara

May. 22, 2010

Under rating threshold (show) another thing, you changed the androids level and moved it to the "children" level? but i don't understand the difference :s (androids: some number of blue then the same number of red, children: equal number of blue and red in any order) ??

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Azgara

May. 22, 2010

Under rating threshold (show) ok listen, there should be a switch to select random/prefixed tests because my machine was NOT working (androids level) and after the random tests were embodied it was working, not because it was correct but because the tests came that way. I liked it better when it was harder.

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beeble2003

May. 22, 2010

Under rating threshold (show) Oh, and kudos for using part of one of Shostakovich's symphonies (I can't, for the life of me, remember whiche on it is) as the music. The loop gets a bit annoying after a bit, as do all loops, but it's a very cool segment to have chosen.

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HoboScience

May. 22, 2010

Under rating threshold (show) A robokitties solve: lvl=6&code=p12:5f3;c12:4f3;c11:4f2;c11:8f2;p12:8f3;c12:9f3;c12:10f3;p11:5f4;c11:6f3;c13:8f1;c13:7f1;c13:6f1;c13:5f0;c11:7f3;

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djpawl

May. 22, 2010

Under rating threshold (show) As for random generated strings, I think they're necessary, as long as there are still pre-made tests as is the case at the moment (three pre-made tests, three random ones). Random tests are here to avoid specific designs that would only work for the pre-made tests, not the opposite. Pre-made tests alone cannot check every possible permutation; I believe the point of the game is to *solve* the problem, which means designing a solution that always works, regardless of the input. So if your builds worked before the random tests, and don't work anymore, then there is a problem with your design, not with the test.

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djpawl

May. 22, 2010

Under rating threshold (show) Bart0vds, your solution is incorrect, in only works for the specific test strings of the level. It will _reject any valid_ string with an even number of blue bits, and _accept any invalid_ string that end with an odd number of red bits. It runs pretty fast, though (55secs). Here's my own solution for Android (1min05, 25 parts): ?lvl=17&code=c9:7f1;c9:8f1;c9:9f1;b10:7f2;q10:9f0;c10:10f2;c11:6f3;p11:7f3;g11:9f0;c11:10f2;p12:6f3;i12:7f7;i12:8f6;i12:9f1;c12:10f3;c13:7f3;p13:8f3;q13:9f1;r14:8f0;c9:6f1;c10:5f2;c11:5f2;c12:5f3;g12:4f3;c9:5f2; I like the game, and particularly the fact you can revisit your designs to improve them, and share solutions with other players. This is pretty stimulating, and this may be the most clever game I've ever played.

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(1)

Bart0vds

May. 22, 2010

Under rating threshold (show) my very weird solution to lvl 17, androids: ?lvl=17&code=c10:11f2;c11:11f2;c10:7f2;p10:8f0;p10:9f3;c11:7f2;c11:8f0;c12:7f2;c12:8f0;c12:9f1;c11:9f2;q10:10f3;c9:8f1;q13:6f2;c13:7f3;q13:8f3;c13:11f0;c14:6f3;c14:7f3;c14:8f3;c14:9f3;c14:10f3;c14:11f0;y10:5f2;c11:4f3;p11:5f3;q11:6f2;c12:4f0;r12:5f0;c12:6f2;c9:7f2;

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(0)

thomsedavi

May. 22, 2010

Under rating threshold (show) I love this game, although in the later levels I cheated by having a simple layout and restarting the run over and over until I was lucky enough to be given a random combination that happened to work with what I had. That's how I solved Seraphim, anyway. Ideally this kind of cheating shouldn't work at all... Before they got impossible, I did love the puzzles, though. I loved that I didn't have to be physically looking at the board to figure out a puzzle, I could walk around town thinking over possible strategies until something fit into place. Not many games can be played in absentia like this. I'd like to see more sets of levels, though. And maybe the option of an infinite playfield for us who are incapable of making concise machinery...

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(-1)

Lolazaurus

May. 22, 2010

Under rating threshold (show) very thought provoking with a hint of trial end error

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(0)

Dobioh

May. 22, 2010

Under rating threshold (show) my solution for android, basically a parity check: ?lvl=17&code=c12:4f3;c8:6f3;c8:7f2;c8:8f1;g9:6f0;c9:7f2;y9:8f0;c10:5f3;i10:6f1;c10:7f2;i10:8f0;c10:9f1;i11:5f2;p11:6f1;p11:7f2;p11:8f3;i11:9f6;c12:5f0;c12:6f1;c12:8f3;c12:9f0;q14:7f2;q14:6f1;q14:8f3;c12:7f2;c13:7f2;c15:6f1;c15:5f0;i14:5f2;c13:5f3;c13:6f3;c15:8f3;c15:9f0;i14:9f6;c13:9f1;c13:8f1;c15:7f2;c16:7f3;c16:8f3;c16:10f3;c16:9f3;c16:11f0;c15:11f0;c14:11f0;c13:11f0;

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(0)

sebastu91

May. 22, 2010

Under rating threshold (show) The Update destroyed some of my machines! -.-

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(2)

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