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A nice, simple, addition to the game would be the tutorial telling you that holding down the mouse allows the player to easily snatch moving objects.
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The reason you don't maintain momentum when you morph is because you switch it for the momentum of the object you morph into. so, if you morph into something thrown upwards, you'll morph and be thrown upwards at the speed the item you morphed into was at when you morphed.
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it seems odd to me that one of the comments that have been rated highest is because of the lack of momentum. in fact the other was insanely good at what they did in that you take the momentum of the object you change into, not what you've been. i'd rather they get credit for the extra work instead of people thinking its badly made.
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The luck required to click objects in the fraction of a second they are on the screen (during the bomb levels like 28) takes away the enjoyment of solving them.
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Pfft guys voting up for a comment doesnt get badges...voting for the game gets badges.A game needs an average of 4.0 to get badges
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Very fresh "physics puzzle" which requires lots of logic and a good amount of dexterity. Some of the level designs are very inspired (and naughty). Excellent game. 5/5
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Some of the levels require a amazing sense of timing and others are just too easy, now if you can find a way to balance the two this game could easily have 4-4.5 stars
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Really enjoying the game, I have one suggestion though. Why not have the target filling up at different speeds depending on how accurate you are at hitting it? Might make the highscores more competitive.
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bufar: The R key exists primarily to write words with "r". Use it. Oh, wait, you actually do! xD
lol, anyway, nice game, sure, it may have this or that, but it's pretty nice, and it's not like you have played many games in which you get to be a tv and a wheel and a balloon in the same day xD
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what he said in the comment was ok, untill he said the rating he would give because of it. People, dont lower a game's score to 1/5 just because it is missing a reset button
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lol i saw title and i thought it said morphling, and to those of you that know who that is you might still have a life yet
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Level 30 and the level where you have to randomly throw a beach ball in the general direction of the goal are horrible. Otherwise, decent game, nice interesting concept.
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@Puzzler99: Momentum is the right term. An object's inertia is "its tendency to remain in its current state of motion". Its inertia never changes, and so saying that an object "retains its inertia" is redundant.
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Pretty boring to be honest. Although it has a nice concept, I am not really entertained by the levels or the art escpecially.
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paul, the reason he rated it down was because some levels were TOO reliant on timing/luck. He He never said it should be removed completely. Timing and Luck are useful in a game yes, but start to annoy when you lose a level five times because you were a second or so off.
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It's a nice concept for a game, but the actual game needs some work. If the levels didn't depend solely on timing, then this game would be a lot better. 4/5.
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Pretty solid. No real problems. Some are tricky enough to make me go and check out the walkthrough video. Maybe some badges?
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Loved the concept but sometimes, we'd like shortcuts so we could morph faster (especially on level 28, it's difficult to click the last item in time :p
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This game is truly the definition of original, even if the morpher is being the exact opposite of original. In all seriousness though, this game really makes you think, even after you have left the game. It's a beautiful game, but not in an overdramatic way like so many "art" games are. Not that I would call this an art game at all, but it is just good enough that I can compare it to that. Thank you for publishing this.
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"4/5 because some levels depend too much on timing or luck" Yeah, I completely agree with you Neel. The sign of a bad game is when you have to time it correctly?!?