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Idiot rank: Yes, the bosses do just kind of commit suicide. I believe each phase is on a 30 second timer. I justify this as their weapons overheating and exploding.
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Saving does seem to be wonky.
I lost my saved progress several times, both on my desktop and on my laptop. All other Kong games I checked kept the progress... except Frantic 3.
Annoying, really.
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somebody's been playing too much Mega Man X. lol. not that it's necessarily a bad thing, ofc, or that there really is such a thing either. you know what i mean.
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to those not getting the scrape thing it is the same as graze in danmakus such as touhou. it means you get bonus by being near the bullet or more precisel being inside a certain radius around bullet/projectile without getting hit. this usually gives more score or something
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this is a bullet hell, shift to make it easier to dodge bullet patterns on the screen. if you are confident and feel risky, pick the scraping upgrades to get various bonuses. scraping means that the bullets graze by your hitbox, but never collide with it, a good way to tell is if it hits your ship, but not the circle within it
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Nothing unique about it, dislike how the ship "drags" slowly to follow my mouse and the bonus levels are asininely filled with bullets. The interface for upgrades is brutal, as is the game start. 2/5
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game seems to be bugged for me, initially i could move around with my mouse, but after changing ship only keyboard would work and I cannot play like that... so 1 star
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Yippee! I got the impossible badge! Ivod's comment is mostly helpful, but I adjusted my weapon choice a little. To defeat the boss, I went with the Interceptor Ship, Kamikaze & Casual mode, and 9 missiles for weapons. I'm not sure if it does more DPS than 8 cannons 1 missile, but the homing properties of the missile guarantees you won't waste any shots against the boss of Area 5 Stage 6, though the boss is a pretty big target. In the accessories slot, I went with 3 Power Boosters, 3 Absorption Devices, and one SETA Device, but an extra Power Booster instead of a SETA Device might work for you. For beating Area 5 Stage 6, one bit of advice would be to make sure you don't let your energy meter stay maxed out for too long. Otherwise, you are essentially wasting your energy. Also, find good spots to scrape bullets and unload your secondary fire to skip the more difficult attacks. Good luck!
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I dont know if anyone else went for the "unarmed" in game achievement, but if you get the tactical ship, 3 shield regenerators, 3 second chances, and 3 energy converters, you are really hard to kill. and the emergency escape devices certainly dont hurt
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question: I know it would be incredibly expensive, but other than that, is there any reason to not just buy all-missiles so you can focus on dodging without worrying about whether youll hit the boss? does the cannon do that much more damage?
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Thank u Kasic.
Kasic strategy approved.
about 20 attempts. Heres his idea: "Area 5 Bonus 2 is by far the hardest stage. I died 3x more there than all other places combined, including Area 5 Bonus 3. My advice to anyone going after the impossible badge (in addition to ivod's comment) is to use 3 missiles instead of 1, and to use 2 absorption panels/2 power boosters/2 advanced targetings for the accessories. Scrape as much as you can and kill the miniboss at the start of the stage midway through his purple wave attack. After that it's relatively easy."
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Area 5 Bonus 2 is by far the hardest stage. I died 3x more there than all other places combined, including Area 5 Bonus 3. My advice to anyone going after the impossible badge (in addition to ivod's comment) is to use 3 missiles instead of 1, and to use 2 absorption panels/2 power boosters/2 advanced targetings for the accessories. Scrape as much as you can and kill the miniboss at the start of the stage midway through his purple wave attack. After that it's relatively easy.
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Area 5 Bonus 2 boss is impossible. The second attack pattern (the purple) is just a wall. There is no surviving that without getting hit.
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This series elevates hit detection to an art. It also doesn't rely on stealthy bullets and instead goes all-out disco on us. I never really care for bullet hell games, but the Frantic games will always hold a place in my heart.