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warm0nger

Oct. 30, 2019

Under rating threshold (show) i personally think this page already has too many idle games. i would prefer an active game with upgrades. killing the villagers could be more and more automatic as the game goes no, cause dropping them into the pot gets old after a while. add powerful spells with longer cooldowns and boss waves instead. once you get defeated you can spend all life force gathered (incl. what you have spent) on permanent upgrades.

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(5)

deaduckmaster

Oct. 29, 2019

Under rating threshold (show) should have multiple maps, with altomated village killing in all of them, but the game is allready 5/5

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(0)

aznph8playa

Oct. 29, 2019

Under rating threshold (show) 10. Having some humans carry "artifacts" that might have special effects 11. Allowing the summoning of monsters that will defend the castle & can be killed 12. Have a timer (each tick being 1 hour) in the corner will incentivize players to try speed runs 13. Achievements might be interesting 13.1. How high did your humans go. Maybe you need a little arrow that says how many meters up humans who get past the top of the screen are currently flying 13.2. # humans put in the couldron in 10 seconds 13.3. # humans killed by a single spell 13.4. Speed run time Looking forward to seeing what you do with this!

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(4)

aznph8playa

Oct. 29, 2019

Under rating threshold (show) 2. Prestige is a must :) A placeholder for now could be great! Or just a simple restart 3. Creating a map where we can build huts in different parts of the land would be a fun way to extend this. Eventually allowing the creation of a witching university could be fun! 4. Some story telling as each upgrade is made might make this more captivating 5. A discord server where people can join the conversation might help! 6. Upgrades to manage each item and make it more powerful or faster 7. Decreasing the sound of the bear claw would be nice for my ears 8. Allowing the spell machine to caste a variety of spells that can be unlocked & upgraded could be interesting 9. Having different colored humans who have "special souls" that can unlock other kinds of "energy" that might be used on special spells

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(2)

aznph8playa

Oct. 29, 2019

Under rating threshold (show) A few ideas to consider: 1. Re: Idle - yup idling is a great trend for games and brings people back without requiring intensive development work. So, I would vote yes for this. A few idle mechanics to consider: 1.1. Offline idling, I think the speed up options (i.e. being offline accrues the option to make the game go faster when I'm actively playing it) are generally more fun & better than having the game "do things" when we're offline. 1.2. Magic that automatically flings the villagers into the couldron 1.3. Allow some of the automagically thrown villagers to miss the couldron and continue walking towards the house to attack/raid it 1.4. If you have healthpoints/health bar to be managed. If the castle/house hp drops to 0, then maybe there's a delay when villagers stop attending until the house can be "rebuilt" or "self-healed"

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(-1)

aznph8playa

Oct. 29, 2019

Under rating threshold (show) Great start!! Excited to see what you ultimately come up with & curious about how much time this original development took you. I enjoy the concept & the art! I recommend renaming the game with "alpha" or "prototype" in the title, e.g. "Witch Sacrifices (Alpha)".

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(0)

zappy4

Oct. 29, 2019

Under rating threshold (show) Good game. Maybe some more upgrades. Maybe even a way to move some of the upgrades around, like the giant coffin.

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(0)

Merlintheblack

Oct. 29, 2019

Under rating threshold (show) reminds me of that old stick figure castle game

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(2)

BarkinK5

Oct. 29, 2019

Under rating threshold (show) And how is the end? :S

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(1)

Navaho

Oct. 29, 2019

Under rating threshold (show) I loved this game. it's relaxing. I agree with others , a mode where people can actually harm you would be awesome. Also , more content and upgrades would definitely be welcome :D 5/5 can't wait for more !

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(1)

FlorentL51

Oct. 29, 2019

Under rating threshold (show) personnaly, I like doing it mannualy, not a fan of idle games, it don't feel like accomplishing anything, but this game feels like I'm doing something, keep up the good work!

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(2)

FlorentL51

Oct. 29, 2019

Under rating threshold (show) this game is really good for just a prototype! definitly gonna watch out for when it's gonna come out!

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(1)

Meriadoc4

Oct. 28, 2019

Under rating threshold (show) dgfxghg slingshoting them into the trap is sooo much more fun. :) Trying to sling and drop is very challenging.. :)

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(1)

dgfxghg

Oct. 28, 2019

Under rating threshold (show) love slingshotting them into the cauldron.

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(2)

KrystenNakamori

Oct. 28, 2019

Under rating threshold (show) Did not read the instructions. Panicked when the villagers came in thinking they would burn down my hut. Began frantically grabbing villagers and throwing them back off the screen. Finally read the instructions five minutes later, and felt stupid. Continued to toss villagers off the screen just because it was hilariously fun to watch them go flailing. 10/10

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(1)

rjgibson1985

Oct. 28, 2019

Under rating threshold (show) Fantastic start!! I would love to see more purchases. Ideas include: Hangman Tree-animated vines that ensnare and eat humans with a cooldown-upgrades increase the number of vines; Belfry Tower-upgrades spawn bats that occasionally swoop and swarm a human-vampire bats that are larger and kill twice as often-add harpies that pick up and deposit humans in your cauldron; Summoning Circle-summons a monstrous pet that charges the humans and loses a little health with each kill-monsters lose a little health with each kill and recharge on a timer-upgrades summon bigger monsters that have more health; Storm Clouds-Occasionally get a lightning bolt that kills a small area of humans-upgrades cause more frequent strikes. Lastly, consider adding a "Curiosity Meter" that increases over time but drops with each human that escapes. Upgrades that attract humans would increase the max size of the curiosity meter. This would make me want to make sure no one escaped.

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(1)

BoreastheNorth

Oct. 28, 2019

Under rating threshold (show) Human sacrifice is wrong. it's bad, immoral, horrible, dastardly, terrible, inhumane, dark and totally not allowed. Currently at 5k souls and counting, WHY CAN'T I STOP!?

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(2)

drewer1989

Oct. 28, 2019

Under rating threshold (show) liked ti send villagers to the moon :D

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(0)

DDarWiz

Oct. 28, 2019

Under rating threshold (show) Played the game. The only problem with this version of the game I have is the bear trap making people walk back which made me regret that upgrade, other than that no complaints. I hope this game gets updated on the IDLE narrative. Saw some comments on making the villagers able to fight and such but i think that goes to another genre of games. I see the villagers as money. In other games u click for coins but in this one, the villagers are the coins so making them able to fight wouldn't make much sense unless u can make it so they can fight and still be on the idle narrative but yeah idk. I think this game is gonna need to scale outwards a bit more (zooming out) in order to make use of the potential progress of the game.

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(1)

SonOfLoki

Oct. 28, 2019

Under rating threshold (show) good game it s missng something though. unlike others i would lke to just see t get crazier and crazier th more traps and effects going off.

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(1)

pappasup

Oct. 28, 2019

Under rating threshold (show) Good concept, certainly plays in a similar vein to Gragyriss, would love to see it fleshed out more in the full version.

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(0)

skampshrimp

Oct. 28, 2019

Under rating threshold (show) Can we expect a Halloween update?

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(2)

skampshrimp

Oct. 28, 2019

Under rating threshold (show) Amazing potential, cant wait to see where this goes!

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(4)

coolcreeperhead

Oct. 28, 2019

Under rating threshold (show) this game is the best! I love what you're doing with it! Can't wait for the full version.

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(2)

Sojyn

Oct. 28, 2019

Under rating threshold (show) 5/5 Would sacrifice again ... and again ... and a again ...

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(2)

lerpinglemur

Oct. 28, 2019

Under rating threshold (show) This is a very good game. It reminds me of this old game on mac from like 25 years ago called Despair. The graphics, tweens, mood on this one are really good. There's just so many nice details are going into it. maybe work on the soul catching sound. it's a bit harsh on zee ears. everything else great.

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(1)

Xerros

Oct. 27, 2019

Under rating threshold (show) I love how the people who reincarnate from the bear trap decide they want to leave after all.... not that I'll let them of course. I also find it highly amusing when the same person reincarnates multiple times, only to die in the cauldron each time.

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(2)

latrat

Oct. 27, 2019

Under rating threshold (show) no dont make it idle, make it more mechanic!

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(5)

battleblastr1472

Oct. 27, 2019

Under rating threshold (show) I'm really liking the general idea this this is only one layer to a larger game

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(6)

phyre

Oct. 27, 2019

Under rating threshold (show) I love the smooth animation to this game, and the way the spirits look. If you're making a bigger version of this, I'd like to see more upgrades, and maybe like gargoyles. but I think a really cool place to take this is to unlock a coven that gives you different "areas"to swap to and your ultimate goal is to get enough souls to unleash a spoopy spell

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(4)

Xealgraphat

Oct. 27, 2019

Under rating threshold (show) Health bar on the witch hut, and an aggro meter - as you take humans it ups the aggro until a 'Mob' is released that you have to defend against... Maybe have children that add lots of soul and way more aggro? Occassional hero attacks? either way, i like the style - good job.

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(4)

MichaelV29

Oct. 27, 2019

Under rating threshold (show) Love it, it's headed an amazing direction

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(2)

Boomboomyoyo

Oct. 27, 2019

Under rating threshold (show) I rather enjoyed it. Would be nice if it had more "unfolding" qualities, say the deeper you get in have different types of humans coming through

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(1)

FlameCrystal21

Oct. 27, 2019

Under rating threshold (show) You should make them die if theyre dropped from too high

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(7)

blahblahdab

Oct. 27, 2019

Under rating threshold (show) you could've added more

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(1)

ultrapowerpie

Oct. 26, 2019

Under rating threshold (show) I would add a bit more to it, at least a loose condition. Also a pause option would be good too.

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(2)

TheNerdMaster

Oct. 26, 2019

Under rating threshold (show) Its a fun little time-waster, but defiantly needs some more content. More upgrades would be nice, and if there was an ending it would be awesome. Overall, pretty good, but needs a little more substance to it.

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(3)

Alex599

Oct. 26, 2019

Under rating threshold (show) "Gragyriss, Captor of Princesses" comes to mind while playing, and it's a very good thing. I love Gragyriss, but sadly there are no game like it. Yours comes very close. Make it more like Gragyriss, but with your own, dark style. And please, no idle, only more strategy, more choices. So far very promising prototype :)

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(1)

Meriadoc4

Oct. 26, 2019

Under rating threshold (show) Really cool! Kinda makes me want to see it as a version of stick wars.

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(1)

montimoss

Oct. 26, 2019

Under rating threshold (show) ... nice but no a game yet

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(3)

lock_of_fear

Oct. 26, 2019

Under rating threshold (show) This could be a complete game if you just add a lose condition. Bit of a disappointment as is.

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(0)

Tecnoturc

Oct. 26, 2019

Under rating threshold (show) LOVE IT!!! Need moar!!1!

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(1)

Jympowaa

Oct. 26, 2019

Under rating threshold (show) un jeu vraiment sympa, pourquoi ne pas élargir la zone de jeu une fois le château construit ? on pourrait dominer une région, puis un pays, puis le monde. Pourquoi ne pas ajouter des serviteurs qui pourraient nous servir d'armée afin de collecter toujours plus d’âmes? ;)

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(0)

Developer response from porosama

c'est la version demo du jeu. La version finale va avoir tous que vous avez dit.

legrandVi

Oct. 26, 2019

Under rating threshold (show) The concept is really funny. Adding more horrible traps would be cool, as maybe more spells, and an objective. Keep going like this !

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(2)

Pillboxhead

Oct. 26, 2019

Under rating threshold (show) I like this, I could see instead of trying to make it a large idle game on a single map beating map and moving on and having different upgrades on them with different foes to present new challenges. even multiple maps within the same area perhaps if the upgrades stayed this fast? I see a lot of potential here.

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(1)

garfieldcfc

Oct. 25, 2019

Under rating threshold (show) Nice lil' quick game. Could use a goal though

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(7)

kinnisonf

Oct. 25, 2019

Under rating threshold (show) Being able to fling them across the screen is very amusing.

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(3)

kinnisonf

Oct. 25, 2019

Under rating threshold (show) This game has one of the most interesting mechanics, honestly one of my favorite 5 minute games I've ever played. The graphics are unique and nice, the concept of it is amusing and rather fun, there's a lot you can do I hope to see your future projects!

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(3)

PhoenixIsAwesome

Oct. 25, 2019

Under rating threshold (show) kinda short with no end scene :s still, great start, should be an amazing game by next halloween XD

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(6)

Salinah

Oct. 25, 2019

Under rating threshold (show) Great start. This game has a lot of potential

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(2)

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