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I had in my inventory two 1.25 attack speed weapons. I upgraded one, it dropped to 1.10. I upgraded the other, it didn't. Is there something I am missing or is the game not displaying something correctly?
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Can you add an Auto-refine/sell advanced option where you can select the main stat (like dmg/crit/gold etc...) also, would be really nice if you could add +1/2/3... after you keep upgrading orange item.
Would be nice if item had some kind of name from dictionary (like ring of strength, amulet of vitality etc...)
Last thing, can we know what we get from refining an item?
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boxes that explain everything are annoying. need to be able to disable that, once we learn it, we don't need to see the black help boxes!!!
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Think we can get a quick beginner's tutorial since a fair amount of the "tool tips" are off or just non existant or vague?
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Maybe add some kind of bestiary so we can see any of the enemies we've encountered, might be cool to look at them especially if we miss a legendary and want to know if it was a new one we missed.
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Anyone know Special for Warrior ? i played for 4h and till now i did not use it. i try to find a clue in game but game send me back to character select menu and then ask me if i'm sure to delete previus game... i don't wan't to :(. i'm not sure but It's something about HP regeneration rate ?
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something I would recommend to the creator: lower the cost of the higher level upgrades, most particularly the highest levels, since the cost is much too high for the increase, and in reality, the lowest level increases are the only ones worth the price.
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As soon as i started i got a legendary main hand, i was freaking out for 5 minutes before even equipping it, i blazed through the game after that.
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If you can not save this game properly it's pretty useless. I ain't gonna let my pc stand open for a few days just for a game. An 'export save' option would be very useful
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Making a statistical engineered strategy towards this game may take some time, but a tip is to always increase magic level (finding treasure) because legendary treasure could be of great use. There should be a scale ranging from 100% common to 100% legendary with values from this stat.
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If I knew the answers to these questions, progress could be a lot quicker.
1 - does anything increase gem gain amount?
2 - does anything increase chance of getting LOST equipment?
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Could probably use a mechanism to save sell/refine choices when reloading and/or a hard item count cap. Ended up having to leave my computer while the game was loading and didn't get back to it for a couple days. Way too many items for how selling and/or refining gets handled.
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Hey , game is cool , gratz on that. Just wanted to mention a small detail about refine/sell all. We wrap our codes with for(item number > 0) or while(item number > 0) when we want to remove all items from lists in c# due enum. This should give you some clue.
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HOW TO START?-Set instant to spawn monsters faster.-Set auto refine for all common except Main_hand. -Sell gems got from refined items (they give a lot of money).-Get a 1.56 atack speed Main_hand (if you upgrade that one it will give the max atack speed 1.11), each upgrade will give -0.15 atack speed (the lower, will atack faster).-Save Emerald, Sappire, tanzanite for Energy regen enchanting.-after you reach enough energy regen for spam your special hability the game will be easy..-after your first reset (VET), select the Hunter class, wich stunt monsters for 5 seconds with hes special hability, that will make you hable to kill all monsters once you reach enough energy regen to spam hes SPECIAL hability.-every time you restart (VET), do the same, enchanting Energy regen in the equipment with the Higer VET bonus.-My max record is 40 mins to get to the max lvl in game, the first time it took me 9 hours twice.
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If you get to 100,000 block you get 100% damage reduction
What I typically do is get to around 70k~ block and then put 12 points into Stoneskin for the extra 30%
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My strategy after a few games. Use the treasure hunter as soon as you can. Find a weapon with speed 1.56 and upgrade it to reach speed 1.11. Spend your skill points in dmg and % dmg to quickly hav a decent DPS. Focus armor parts in DMG and accessories with e-regen. Target is to reach around 600 e-regen to use constantly the special skill (set the option to use automaically on every monster). Enchant your stuff with e-regen (50 per part), until you get enough e-regen without enchant. I first used my skill points to get e-regen, but it's not very efficient.
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Items are worth very little in this game. My lvl 1 sword is often good for giving 1.10 attack speed, and I don't need to replace it often. But, because there is a damage reduction based on my item's levels and the enemy's level (their color), I can't do this.
It feels like all items are extremely temporary. Enchanting is useless if I want to go up to a higher monster level. Finding good gear is only nice for 5 minutes, after that it becomes obsolete.
Remove the % damage reduction on higher (itemlevel) monsters, or base this reduction on your stat total instead.
In contrast, here's what this system forces us to do: Kill enemies. Equip their stuff (even common is fine). Up the monster level (always 19 levels above your own). Equip their stuff. Up the monster level. Rinse and repeat. Vet up, start again.
I love this game mostly, but this system screws it up completely. There's no fun, no sense of reward and no need for idling.