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Also: time! y u no live by normal standard time! Apparently this future world uses something called a "yard time": 3 seconds per second. >.< Sorry. Just a pet peeve I have.
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I like it a lot. It's very original, and has a nice style with the whole blueprint thing (that's what I think, at least). Couple problems I have: I have trouble finding which way to go sometimes, so I'll be the umpteenth person to suggest a minimap. Also the target thing in level seven seems to have no pattern - please make it not shoot 5 times in a row.
Both the rays on mission 6 and that target thing on mission 7 , evolves over time. The more time you spent on the mission the more intense their rates get. If you entered the mission and for some reason the target tried to get you 5 times in a row, that was bad luck :( , if it was after playing for a while in the mission its more normal.
The time thing, hey its a diferent world they can have a diferent measure :P
Thanks.
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I haven't seen any soundtracks so I'm going to go ahead and comment the soundtracks. The first time I played it and heard the soundtrack, I was like "This is so boss." And sat there, chatting away while listening to the probably best flash game music I've ever heard. 5/5 <3.
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=( I lose all the level progress and gold/xp when I die. Don't want to retry my last mission anymore so I'm stopping now
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I'm on an annoying laptop where the mouse sticks when I'm pressing a key so I can't move and aim at the same time, how do I fix/resolve this?
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in game map showing where you've walked would be wonderful! If you've ever played relm of the mad god, it's the same. map is revealed as you travel. It's a pain not knowing where I havn't gone to look for stars. LOVE the game tho!
I understand that. Some of the things i try to give you a sense of position is the debris of fallen enemies, but i tend to agree with you. Many ppl are requesting some type of minimap, def noted. Ty
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I have only played for about 5 minutes and can already tell that this game has great care and massive amounts time put into it.
Would you please consider making tutorials?
Also, do you program in any different languages than flash? If so tell me :3
Yes, c# and a little of c. I plan on writing about all of the "tech" side of things on the blog. Theres a lot to organize and stuff. But i must say, i prefer as3 the most atm (for 2d).
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Amazing game, loving the whole feel of the game, although i think the piano notes in the background music and the level up jingle doesnt really fit with the genre of the game, maybe make them a bit more futuristic perhaps? other than that i give it a 4/5 good job!!!
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I love the game.. one thing I'd love added is a feature to see tikkys stats somewhere.. since he does level up later on in the game, it'd be fun to somehow see how he's improved, if at all.
He does ! You will have to believe me on that from now. (but i noticed the request dont worry)
Everything he does gets better with time. He at higher lvl can solo whole missions with ease.
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Yeah I played through 'til mission 6 and the ramming strategy remains viable as long as you keep upgrading chassis...was this intentional?
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maybe put in this game online team dead mach and the normal dead match-defend your base thing i ensure you this game will be da greatest shooter game on kongregate
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Really enjoyed the game, only difficulty I have had so far is telling where you can and can't walk, other than that 5*
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This is solid game development. Love the music and the nod to the old vector graphics that give this game a polished, yet retro feel.
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Is there some specific requirement for the last 4th lvl gun (cannon)? Have all the other weapons and still says locked.