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Comments Sent and available on shout board
May. 07, 2012
I understand the need to make money but what is with the pricing it's rediculous, so many games as of late with steep costs. Count this as I'm done with it and 2/5 for being a money grubber
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DEVELOPER RESPONSE FROM PROTEUSDEV
We were considering repricing our items, perhaps you could send us a mail and suggest what you think are fair prices for the items you consider overpriced.
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I think there's a typo in *Martyr's Band. Could you add a fullscreen option? Keep up with the excellent work, I love the game.
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The developer should consider that many people run their resolution in 1024x768 or even less. Even removing the menu and status bar wont make the game fit on my screen. I am not even going to try to play it. 2/5 because it looks like a neat game.
Hmmm... Are you able to view the battle anyways? We also recommend that you set Flash's file caching to unlimited. Right click on the battle and it should pop a menu, click on settings. This will pop another menu title "Adobe Player Flash Settings". Drag the slider all the way to the right.
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Great game. Better than Tyrant (because of its stupid energy system). Moral could be adjusted a bit. Also, please bring down the cost of new packs by maybe 100-200 shards/coins please. The prices are kinda steep.
We may consider reducing the cash prices of the packs in the future but the shard prices are fair if you play through most of the content. Thanks for your comment.s
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When ever you make a deck and save and don't have enough of a certain thing the game seems the freeze which is really annoying as i have to reload page then make that deck again.... but replace a card with something or put more cards in...
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i have a problem with the morale system. When you kill the enemy like you've killed 3 and theres 1 left but yours against that enemy is dead and all your units use more moral from yourself then they do in damage... Which is pretty pointless as most of the time you lost cause of yourself not the enemy..
We had plenty of discussions internally about this and will be introducing some new abilities to deal with this and rebalancing some of the characters.
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I understand the need to make money but what is with the pricing it's rediculous, so many games as of late with steep costs. Count this as I'm done with it and 2/5 for being a money grubber
We were considering repricing our items, perhaps you could send us a mail and suggest what you think are fair prices for the items you consider overpriced.
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I came into this thinking it looked really good and it is but I honestly can't keep playing a game that punishes me for using powerful cards like this does.
It takes a little getting used to we admit. But energy management is an important element of the game. We will working on rebalancing the energy costs of some of the lower tier cards, as we believe players in the higher tiers have the tools and have adapted their strategies to deal with the issue. Thanks for your comments.
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instead of gaining 2 morale when you kill an enemy card, you should gain 2 morale whenever you attack an empty space. There's nothing worse than having the mercenaries that cost you 4 morale and hit your opponent for 2 morale.
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During the first training battle, i picked the cards and clicked "battle", but it is stuck saying waiting for opponent.
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The morale system definitely needs adjustment, a lot of cards cost as much morale once energy is depleted as they do damage and so even if your guys beat most of the other ones, if you don't KO the enemy you oftentimes end up losing the battle, even when you're obviously winning it.
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Ok so i tried to see if i could make only 4 cards which i could play with during the tutorial thing just as u get Rolf and i clicked save and it says i don't have any troops but now i can't add them to the deck because thats not what i'm supposed to do atm... Could you fix this possibly?
Are you trying to make a deck consisting of only 4 cards? In our game, you need 16 cards, 8 heroes and 8 support cards. You draw 4 of your heroes but u can assign any 4 of 8 support cards to your heroes.
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I've got three powerful guys against one weakling and my guys turn around and run away because they've lost their morale? WTF. Otherwise great game!
The concept of the morale lost is due to the squad not having enough energy to upkeep itself but i can see where you are coming from. Thanks for the comments.
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slow loading times and the game needs increased speed in battle because the fast forward is still too slow at 3 and I want to watch it most times not skip it.
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just finished the first tutorial mission set and it wont let me redeem Rolf i can keep clicking redeem but nothing happens
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Same problem as kakihara1. It happened while I was editing my third troop make up, during Tutorial 3. I just refreshed the page, which fixed the problem. Of course, it didn't save my deck, and I had to redo it, but no biggie.
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seems the morale thing is rather random
also once a card oposite of your card is dead your dard becomes mostly useless i would suggest fidnign a fix for this like maybe it attacks the next card over?
Once a hero opposite your hero is dead, you start hitting your opponent's morale. You win when your opponent's morale is 0. You also gain 2 morale when you your card kill's an opponent hero.
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Waaaay to much lag. 10 minutes, and I haven't even finished the tutorial battle yet? As far as I am concerned, the game is broken.
Leveling provides 100 shards as well as replenishing your supply. Also your total supply increases every 5 levels allowing you more ladder games and raids. Also some features unlock as you gain higher levels.
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hi, I've an error saying Not enough hero or support cards. But all the sixteen spots are taken. I've try many time, like creating a new deck from scratch. but i got the same error and the game freeze. :(
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Crashed in the deck edit part of the tutorial. Hit 'Save Deck', then picked new troop, it came up with an error message about an invalid troop name length, returned me to the edit screen and just hung...
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Love the deck editor, made so simple and effective. Game play is interesting and adds a new style to the collectible card genre. Well made.
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Indeed the solution is dragging Nico One slot to the right. The tutorial gave me the idea i had to drag Nico to the Lower empty Position 2 slot.
We have made minor modifications in the description to help lessen the confusion. We will be looking into making modifications to the layout soon. Thanks!
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Dragging works perfectly for me, u guys just have to wait till the text finishes <
means, as long as there is a "next" in the text it doesnt work.
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dragging doesn't work most of the time currently broken. this is not a good start to a game like this. 2/5 when you fix it let me know and I'll look at it again.
Hi, we tested it and it seemed fine. Did you try to place Nico into the bottom of position 2 or did u try to swap places with the Merc Harrier in possition 2? Also, were you using IE? We have just fixed a bug where IE users were having problems dragging and dropping cards.
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takes a while to load everything. ok graphics. I see that this game can be great with time. overall 3/5 (potentially 5/5)
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same problem as 33lamegamer. cant put Nico Swiftblade in position 2. I think the problem is that the tuturial window is over the position.
Hi, we tested it and it seemed fine. Did you try to place Nico into the bottom of position 2 or did u try to swap places with the Merc Harrier in possition 2? Also, were you using IE? We have just fixed a bug where IE users were having problems dragging and dropping cards.
Hi, we tested it and it seemed fine. Did you try to place Nico into the bottom of position 2 or did u try to swap places with the Merc Harrier in possition 2? Also, were you using IE? We have just fixed a bug where IE users were having problems dragging and dropping cards.