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pls get rid of the alert box that appear after you click auto assign and also the start button. That is 2 redundant click per auto battle. Everyone pls help to + my comment so Dev will know how irritating those two clicks are.
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Hi, i wish to know how the ability "Death Heal 3 Twilight" is triggered? Because my zombie died all times and their twilight allies wasn't healed at all.
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Well... the game is good. Congratz to the crew!
But i think it's need a bit tweeking in gameplay. Is very similar with Warstorm, but gives much more options and is a bit more complicated... witch is good. And has much more options and original ideas... witch is even better! :)
But... for my taste is a bit broken when i beat all opponents and remain only one (that let say - have Block 2) and my fighter can't damage his Health. So now... is some kind of ridicules "moral battle" in witch i everytime lose... Why? because usually the cost of my troops (even without special skills) is more higher than the damage they done to the opponent. So in this case to have one opponent against four... healthy and steady fighters is a "best WIN combo"... which is... broken for me.
Sorry! It is my personal opinion. Is possible in the advance game (i'm only level 7) to have more possibilities, but i think one game need to be balanced in every stage. Because, really - i'm very close to give it up.
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when the skirmish bug thing happens that you remove players stuff your supose to reward them not just say "were sorry"
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Why make random at start instead of choosing from 8 card, i think aspect of strategy disappear with it.But good game anyway 3.6/5.
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Things I want for summer : 1. when someone complets all campaings to be able to play them again . 2, in skirmish to be able to keep atleast 10 cards out of the deck you used. 3. clan and clan wars =3
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It was kinda of interesting up until I hit the intentional brick wall where you have to spend a lot of money to get past.
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I believe this is seriosly one of the best multiplayer games on kong. Just a few more tweaks and Tyrant will have met its match.
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@trollskin - that is a "sound" suggestion (pardon the pun) and we will look into it.
@mikesully52 - we are aware of the height issue and at this time we are in the midst of reworking the UI as a whole to help make it better for everyone. Pls feel free to drop us a line and give us more of your suggestions. thanks.
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There are some nice things in this game but lately Devs have become way too greedy.
1:making crafting materials harder to get then a little later introducing a new pack to get them where you pay real cash
2. Putting SP cards in real cash packs as well when they used to be gained through work and skill
3. creating an event for the sole purpose of making people spend HC on refills, no skill involved, spend more and you'll win.
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Need a fight bots only option so that we can test new deck combination with out actually raiding (if it isn't on cool down) or risking ratings. It is also a nice way to farm shards, i suggest that if you put in this feature you should add as streak with it making the bots harder as your streak increase and of course with harder opponents comes more loot!. +1 if agree?
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I have to agree with Degenx2 about the size. I'm using a 1920x1080 and with no toolbars it barely fits in my browser.
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I really like this game. Its not hard to learn and play and you can obtain everything in the game over time. I do not have to pay for anything, but the option is there. I'm going to give this game a 5/5 just for how simple it is. I can even do other things while playing this game.
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Love the deck editor, made so simple and effective. Game play is interesting and adds a new style to the collectible card genre. Well made.
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The morale system definitely needs adjustment, a lot of cards cost as much morale once energy is depleted as they do damage and so even if your guys beat most of the other ones, if you don't KO the enemy you oftentimes end up losing the battle, even when you're obviously winning it.
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The battle are too passive and random. You need to create some cards to let us choose actions during the battle or else I just have to launch the battle and go drink a coffee (and it is too random for new players because of that: I have no magician in my collection but for a shock and I have to kill a ghost knight whose block 2 ability makes it highly that any opponent other than rolf can harm him)
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I love the artwork, map backgrounds, idea and concept...but i hope the tutorial could help me learn/understand the game as well as its story better. Thanks! ^_^
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Wow.
Every other card game i have ever played this is the best out of them great game proteusdev , definatly should make more :D
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Great game. Better than Tyrant (because of its stupid energy system). Moral could be adjusted a bit. Also, please bring down the cost of new packs by maybe 100-200 shards/coins please. The prices are kinda steep.
We may consider reducing the cash prices of the packs in the future but the shard prices are fair if you play through most of the content. Thanks for your comment.s
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13 June 2013: Hi BattleCrafters, please accept our sincere apologies for recent disruptions earlier in the day. To those affected, a free Gold pack was dispensed.
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God I remember when this game was new and you would lose morale for winning! Now that it has been updated i can play it and enjoy it
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instead of gaining 2 morale when you kill an enemy card, you should gain 2 morale whenever you attack an empty space. There's nothing worse than having the mercenaries that cost you 4 morale and hit your opponent for 2 morale.
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MCSeba u sound so impatient, actually there are players who didnt ever pay hc and are on the top, money only speeds it up, u can get everything through ingame currency
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u can test decks vs other players without losing rating by dueling them (duel tab in arena tab) u can relatively easy find ppl who accept duels in the chat :)