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Deck Points (DP) is used to balance out tournament decks. Each card has different DP. For example, a T3 Basic Tourney has a max of 50 DP. So to go into T3, u cannot exceed 50 DP total of the 16 cards in your deck. Hope that helps :)
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@yra1111 - Parry (x) works by ignoring the first x attacks, so if x=2, any first 2 physical attacks (sword or bow icon) will be ignored, that is unless the attacker has the Precise ability which nullifies all Evasion (man running icon) abilities.
Dodge - the chance is 50%
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There are certain times where you hit an impenetrable brick wall. For example, I'm stuck at Nature Under Attack! (Normal) : Mission 6, where I've lost 60 times with four different decks, burning out all of my supply. Being only the 4th 'mission set' after the tutorial, it needs to be more lenient so early in the game.
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@dragon1012, we try to make the new player experience as smooth as possible but there are some challenges to keep it fresh - we suggest you check the wiki for deck ideas and the community is always willing to lend a helping hand - join the chat :)
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13 June 2013: Hi BattleCrafters, please accept our sincere apologies for recent disruptions earlier in the day. To those affected, a free Gold pack was dispensed.
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Really, I had to close my browser during the game now I can't even play because NPC wants me to buy a pack I have no money for sorry 1/5 till I get a response.
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@trollskin - that is a "sound" suggestion (pardon the pun) and we will look into it.
@mikesully52 - we are aware of the height issue and at this time we are in the midst of reworking the UI as a whole to help make it better for everyone. Pls feel free to drop us a line and give us more of your suggestions. thanks.
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Dear developers, I often let the battles run while using other internet pages and I use the game sound to notice when the battle is over. I think it could be nice to add an "ending sound" of the battle, which could be a different one if the battle is won or lost. Kongrats once again for the game!
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I agree with azuolas573, also a sort by creature kind (warrior, zombie etc) would be very useful. Great game nonetheless!
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Skirmishs should finish after everyone assigns their units/supports instead of having to wait 12 hours no matter what.
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Yes, I have participated in a raid, I got an uncommon Strength token and an uncommon Flaming one. And also, after the update adding the new crafting card, I seem to no longer be able to craft; the screen is blank and when I click a button, it does nothing and displays "javascript: void(0)" at the bottom of my window.
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i think the matches would go faster if when the creature to the left of the card died the card moved left, then you wouldnt be stuck with 2 monsters each but no opponent just waiting for someone to run out of moral
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Oh, and I also once had to fight a bot battle with TWO Shashanes, which are unique, so that never should have happened.
Hi Daysleeper9876,
Glad you like our game and thanks for your support! We will investigate this issue of multiple Sashanes. Have you participated in a successful raid? You can only use a commander when u have participated in a successful raid.
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I love this game, it's a great game, but I seem to have a lot of glitches, like: 1. I can't use any of the buttons at the bottom right of the battle screen 2. When I go to the commander screen, it doesn't let me change my commander abilities 3. And I get stuck on the commander screen whenever I go there.
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@master27662 I just played with this card right now [Zombie from Twilight 5/5/10 Death Heal (3) Twilight Clan Regen (2)]. He died and the Skeletons (with 4 life while they have 9 full) aside him wasn't healed at all. Guess it's a glitch after all.
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@Sckharshantallas are your characters next to that one at full health? if they are then it doesnt work but if theyre damaged, the person dies and it doesnt heal then that is a glitch
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Hi, i wish to know how the ability "Death Heal 3 Twilight" is triggered? Because my zombie died all times and their twilight allies wasn't healed at all.
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i think that the amount and availability of support cards with precise should increase, there are far too many dodge units out there now
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Create more detailed campaigns with more story. You've started to create an interesting world and it would be nice to see more plot. I like the style in the "side stories" and it would be great if the rest of the single-player aspects of the game had that feel to it, rather than the meaningless grinding.
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The buttons at the bottom-right of the battle screen, are you supposed to be able to press them? Nothing happens when I click them. Anyone know why?
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bug: if you win by morale victory with low morale yourself but skip the battle it'll think you lost but if you replay it'll give you the win
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pls get rid of the alert box that appear after you click auto assign and also the start button. That is 2 redundant click per auto battle. Everyone pls help to + my comment so Dev will know how irritating those two clicks are.
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raenore is right, stop button skips the whole battle animation. Give a plus to his comment for other people to know about it
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I only ever pressed the stop button when i was going to lose so i just assumed it was a forfeit button, i had no idea it was used to skip the battle animation...