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i have something as a suggestion to improve the game: i(my castle) am constantly attacked by high lvl players who see it as easy pray but this does not support the low lvl players but instead slows them down. why not give low lvl players who are constantly attacked by higher lvls (and therefore pillaged) some kind of reward for being their bitch? :D
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I think there's a typo in *Martyr's Band. Could you add a fullscreen option? Keep up with the excellent work, I love the game.
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i have a problem with the morale system. When you kill the enemy like you've killed 3 and theres 1 left but yours against that enemy is dead and all your units use more moral from yourself then they do in damage... Which is pretty pointless as most of the time you lost cause of yourself not the enemy..
We had plenty of discussions internally about this and will be introducing some new abilities to deal with this and rebalancing some of the characters.
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The developer should consider that many people run their resolution in 1024x768 or even less. Even removing the menu and status bar wont make the game fit on my screen. I am not even going to try to play it. 2/5 because it looks like a neat game.
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Dragging works perfectly for me, u guys just have to wait till the text finishes <
means, as long as there is a "next" in the text it doesnt work.
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@killeracura
in many games u dont even have the possibility to trade cards between players, in others its strongly limited for free players as in urban rivalz :P
When u dont feel like spending a single kred on the game u probably dont like it, so its a good descision for u. for everyone who likes this game it shouldnt be a problem to spend 5$ on it, even free games need financing for further development and continued services ^^
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You know, if you're going to make it so free users can't sell cards in the marketplace, you could at least make it so our first two platinum packs don't give us the same unique orange/blue cards.
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game needs some work and attention to, Dead characters should not be able to attack back, Units shouldn't attack already dead enemy's but focus on the ones alive, should be a cancel button on the PVP Tutorial doesn't make any sense everything in the game needs to explained.
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I only ever pressed the stop button when i was going to lose so i just assumed it was a forfeit button, i had no idea it was used to skip the battle animation...
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Crashed in the deck edit part of the tutorial. Hit 'Save Deck', then picked new troop, it came up with an error message about an invalid troop name length, returned me to the edit screen and just hung...
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Create more detailed campaigns with more story. You've started to create an interesting world and it would be nice to see more plot. I like the style in the "side stories" and it would be great if the rest of the single-player aspects of the game had that feel to it, rather than the meaningless grinding.
Hi reacker. Rewards are redeemed in Stash (blinking if something in there - top navigation bar). Once redeemed if it's a card it goes to Collection (click Armory and you'll be in Main collection, filter as necessary)
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the click sound comes from the implemented chat, the sound in the battleanimator only disables the sound for the battles^^. If u want to mute the chat sound u have to maximize the chat, at the bottom is a button to disable the sound.
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I just wanted to say thank you for the quick response and the quick fix, after all the good things I read about this game I really wanted to play. Thanks again keep up the good work.
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During the first training battle, i picked the cards and clicked "battle", but it is stuck saying waiting for opponent.
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I glanced at the screen. Great, another moneygrabbing pay-to-win game. I wait. After tedious loading times, the game comes up. Wait, where were the Discounted Premium items and the energy bar? Did that pack really say it had a chance of Mythic? Why was everything free?
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seems the morale thing is rather random
also once a card oposite of your card is dead your dard becomes mostly useless i would suggest fidnign a fix for this like maybe it attacks the next card over?
Once a hero opposite your hero is dead, you start hitting your opponent's morale. You win when your opponent's morale is 0. You also gain 2 morale when you your card kill's an opponent hero.
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@Kotasirith
before becoming insulting always take a look if u urself aren't wrong ;)
just expand the chat and turn the sounds off if they annoy u.
@chatturgha
BC isnt about using the stronges heroes or about only killing the heroes of the opponent. without the morale system it would be quite boring. Its a not rarely seen strategy to use one unit with high offense or defense to tank as last survivor and win the battle for u, thats what cards like death ward are for.
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slow loading times and the game needs increased speed in battle because the fast forward is still too slow at 3 and I want to watch it most times not skip it.
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@Sckharshantallas are your characters next to that one at full health? if they are then it doesnt work but if theyre damaged, the person dies and it doesnt heal then that is a glitch