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for those wondering about bullet damage being obsolete later on, there are upgrades that give %team dps into bullet damage. the bullet damage scales well and is still very useful when cooldowns are used
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Thanks for adding the "one step back". Since grinding the boss brings a lot more money i don't need it though, but nice to see that you fulfill wishes even when they are complete senseless :D Still hope you will add some more weapons for the player :-) (or any further upgrades, since i was sad there were no more upgrades after lvl 125)
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The upgrades for the pistol shouldn't stop at level 125. If you've most of your team at "Sepcialist", manually clicking is kinda useless :). Maybe a tiny update for it?
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ok, cubes are cool and all, but how about some tetrahedrons for a change? maybe some octogons? maybe a icosahedron here and there? maybe a rhombic dodecahedron?
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I would like it if we could revisit ANY level, as well as disabling allies as I mentioned before (To see the enemy design, and testing my manual gun). Also, many people are saying that the click pistol is weak, even at max upgrades - When we max out one gun, we should be able to buy a new one (though still be able to switch back to the click pistol), preferably more powerful at some point (when you upgrade it enough).
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It is a good game so far, I do have to agree that the cap on the click pistol is way too low it is almost useless by level 40, and grinding bosses only is very slow ( but you did already say you are working on that ) all in all as is 4/5 for being a bit more unique than any other idle game that has come out in the last few months. ( excluding Death Squad as it too is very unique )
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very good game but... we need to have more weapons after we upgrade your pistol to level 125. maybe you will get the same weapons your team has in order? or random other wise good game
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I have a question. If there is one block left, does the flak cannon and spread rifle shoot all of their shots into that one block?
Nope, only 1 of their bullets would hit, the rest would miss. So the spread rifle & flak cannon get weaker when there are fewer enemies than projectiles.
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It would be cool if we could toggle the guns to shoot weakest/strongest first. That way if we're grinding out bosses, we could rack up points quicker or switch our best weapons on the biggest blocks
We've received lots of requests for a targeting system and it's something we're going to look into adding for the long game. In the meantime we've just posted an update that allows you to grind the wave before a boss which might make it a bit easier to rack up your gold.
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For some reason, my interface looks really unfinished. Text is hard to read, and everything looks like its glowing a ton. Not sure why this is happening since when I hit around level 20, the interface changed to a really nice blue , legible interface. Is this maybe a bug?
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Great game but an interesting idea to have is to be able to move around in your 3d environment while shooting to make game more interesting
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@JoyDay - This is an *idle* game. You're not supposed to be continually entertained, or finish the game all in one sitting. And the developer *does* understand the concept. By comparing this to Arcuz, you obviously don't.
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The game seem awesome so far (I'm at level 60 so far), but it really needs more features.
And.. the manual click-gun gets really useless at this point, since I can't upgrade it any further. Perhaps a thing for another update, eh?
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Good game 3/5, but....
Please update the game. We want to play previous stages.
But the worst thing is the grinding.
It takes forever to reach even level 50. ( very unbalanced )
I like idle games, but not with this much grinding.
Seriously, why are developers not able to understand that gamer don't mind grinding when there is more purpose behind it, than just gaining another freaking level.
Gamer want distraction!
Look at KONG games like Arcuz. There is a lot of grinding in this game too, but at least you can explore the world, or finish some other quests while doing it.
Of course it's hard in a idle game do realise something like this,
but isn't it a developers job to understand things like this
and try to make a better game than others by using this knowledge?
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I'm unsure if it's only me or not, but the bottom of the screen is cut off right past the particle ball. I can't see any writing down there, like the rest of the stats page is cut off, and any descriptions for the particle ball are completely cut off.
Yep it's the Maximum Damage bonus. All of the active abilities that you've purchased (except dimension shift) will become active for 15 seconds after beating a boss.
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I'd like it if there was an option to disable some allies (I want to see how long it takes for my click pistol to take out enemies, as well as to see the pattern without it being obliterated in a few seconds), and more manual weapons. (And please add the planned ability to replay levels soon, I really want that too)
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Is DPS damage per second...or shot? Whichever it is there should be a stat for both, to avoid this confusion...and for more numbers to stare at.
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@Miss_Ery it doesnt matter who they are focusing, the boss has a set amount of health, and your team does a set amount of damage per second regardless of who they target. no matter how you would target the cubes, it wouldnt help you kill targets faster
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when grinding bosses it would be nice to have the option for your 'team' to focus on targets with lower HP else they just shoot randomly and don't kill any before the timer runs out
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I would just like to reiterate what other have said regarding boss grinding. You get to a stage where all you are really doing in the boss stage is popping a few red blocks and hoping that a rainbow globe will drop, compared to clearing out normal stages and the potential for rainbow clusters. Progress slows to trickle at that point.
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It would be very awesome if there were more pistol allies and that you can go back to previous levels. Just a suggestion for the game. Overall, the game is nice. :)
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more click upgrades. manual power should always be good to encourage online play, we should be able to do deal moderate damage to gold blocks even
Once you've purchased all the active abilities the Time Warp button will appear. You need Time Cubes to Time Warp, which you earn by destroying the blue Time Cube blocks that start appearing on arena 100.
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Its nice how all the guns are useful all of the time (or at least so far as i've been playing) which i think is something that is quite rare in idle games of this type
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At higher levels, whenever I click to shoot with my gun the game lags a lot... sob, I can't play this game this way..
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aw man people already writing scripts to get to the top scores :(. the game is cheatable = remove the leaderboard or those who cheat
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almost always when i see downrated comment, it is either a level 25+ member or level 20- troll, anyway both of types are writing nonsences
Great game! but how to time warp? already at stage 45
Once you've purchased all the active abilities the Time Warp button will appear. You need Time Cubes to Time Warp, which you earn by destroying the blue Time Cube blocks that start appearing on arena 100.
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@NormaTheNorman You begin to earn % points for click damage. They are based off of your team DPS, so your damage is always increasing.