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Devs - When you beat a boss, make it ADD 15 seconds to the timers on the skills, not just set them to that. I just beat a boss with over 15 seconds of my skills left and the "bonus" simply reduced the time until they turn off.
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When you click Reddit, Twitter or Facebook icon, should open in a new window instead of redirecting the current game. Otherwise you have to reload the game to continue playing..
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It would be nice if boss type note (Mini Boss, etc.) appeared not only at first encountering boss level, but also when manually going to boss level
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Sigh -- I just found out something on level 110 this time around... You get 10 time cubes each time through at level 100 but the further time cubes are only ONE each kill, or at least that example was bringing me to 11.
You can click on the Time Warp button and it'll bring up a screen that tells you what Time Cubes do if you Time Warp. Right now Time Cubes give you an extra 10% DPS per cube when you Time Warp, but we're working on our major Artifact Update which will have additional uses for your Time Cubes.
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Ideas for next update: Increase the amount of upgrades for our click pistol or have different weapons to choose from so we can actually do something; balance money a tad to prevent stops in the gameplay; add Artifacts that increase total DPS or click pistol damage.
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Some advice for anyone that's mainly upgrading the particle ball then the other weapons after. A pulse pistol that has 1 more promotion than the particle ball will have more DPS for a while so make sure you promote the other weapons.
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Please consider allowing the Flak Cannon and Spread Rifle damage to be additive when there are fewer than 3 targets, as if all 3 shots are still hitting available targets. That way, it would be double on one target when there are only two left, and triple on the last target.
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I like how the multi-buy stops at big upgrades, let's me feel like I'm doing the right thing by spreading out my upgrades.
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I was just thinking about something that could help with the money balancing issue. If its not too much trouble why don't you add something that can either increase the chance of getting a rainbow enemy or something like adding a small chance of one or two the gold blocks on a level being rainbow blocks instead. Small enough boost but still requires a little farming to get up in levels but would speed it up enough so the game doesn't just stall out completely.
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whoever invented this game is a fukcing genius , its 150 times more addictive than adventure capitalist or jelly lift
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nice idle game. But there are a think that dont work out good.
When u pop all your cooldowns and kill a boos in like. 8-12 sek. the game auto activate all cooldowns again. Thats not good. When i use cooldowns, the cooldown should work over the complete timespan.
Maybe as a Bonus after Bossfight reduce the Cooldowns by XX Seks and not pop it again.
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KingDrake - When you activate that, all of them except cooldown and dimension shift get the hotkey 1 rather than the normal ones, so when you use 1 they'll activate. Dimension shift is 2 and cooldown becomes 3.
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To the people thinking the damage output is bugged: no, it isn't. You have to take into account the excess damage on the weaker blocks.
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@songo2210 It is displayed how high the DPS will be after an update/promotion. Just hower the mouse of the upgrade button of the weapon you want to upgrade. The DPS after upgrade/promotion is displayed there.
@PROTONZ You added that "all-ability" function... but where? how? i found in the options a checkbox for it. But nothing has changed after checking it. There are also no explainations. Is it some key-combinations to activate it? cause there is no button for it. I also tought, that if you activate 1 ability, that all other abilities will be activated aswell... but that wasnt the case either
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Great update, thanks for listening to your players and adding a "use all abilites" option! (For those of you that don't know, the "use all abilities" option is under the options menu at the top left and assigns all abilities to 1).
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There should be something like this:
Current dps - 101k
Next lvl dps (if promotion or something): 999k
Bonus dps after upgrade: 898k (current minus after upgrade or advence for next lvl)
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Every couple days you add something incredibly useful to the game...wow.
You're probably the only person that does that. Like I said, WOW.
Thanks for this beautiful idle game!
We actually have a concept for a custom crosshair, I haven't tried integrating it too much yet. Here's what it looks like: http://i.imgur.com/u7jyE5S.png
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Just a question, Is there anything that actually influences the rainbow ball drop or is it pure RNG? If it is just pure RNG what is that RNG based on?
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Having one button to active every ability ready to be used would be useful, it can take 5-15 sec to press every button, the first ability is half-wasted
The ability to activate all of your active abilities with one button will be in the next update. EDIT: Update 0.6.3 includes a toggle in the options menu that makes it so all Active Abilities (except Dimension Shift & Cooldown) will be activated using quick key 1.
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I strongly suspect that the rainbow ball drop interval is influenced by specific game activity. For me at least, they tend to appear a few seconds after I purchase an upgrade or use abilities. My guess: there are hidden points assigned to destroying blocks, leveling up your team, major upgrades, and promotions, with the most points being attached to the latter. When you accumulate a certain amount of points, the rainbow ball drops and the points are reset. Am I close? Anyone else notice this?
If this is the case, then a great artifact purchase (when they're added into the game) would be to display the point counter so you would know when you're close to a drop.
Currently Time Cubes give you an additional 10% DPS per cube. We're working on a major update that will include an Artifact system which will have additional uses for your Time Cubes.
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I'd like to second Flamez idea of having different guns. I understand why it stops at 125 (the +0.5% DPS upgrades do make it scale after 125) but it might be neat to have the option to pick between a few active options such as a rifle which does higher DPS but has a reload time or a shotgun type that has low DPS comparatively but does area damage.
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Would be good the possibility to reduce quality. After a while i leave idle, firefox stops working or the plugin container crash
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i dont understand this dps
i have 3,97T dps and a boss with 109T hp and 30second to beat him
3,97T dps x 30 =119,1T dmg over 30second but the boss dont die in this 30second
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i'm now trying to beat boss 75 and now the pulse pistol has WAY better dps per cost compared to the particle ball (with a constant gradient with the other in between weapons). the next major upgrade is currently priced at 65.9Q for PP and 75.2Q for PB, while the PP does 346T dps and the PB 20.2T dps.
i assume this is not indended as back when i first unlocked it, the PB was better than the PP dps/price (same for weapons in between).
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It would be cool if you could use more guns like an auto-matic assault rifle, a pump-action shotgun, more pistols, SMG's, etc.
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quick word of caution to those who like to leave idle games running for hours on end (devs, please fix this issue as it can get quite serious if the game has been running for several hours without refreshing the page): its a bit easy to miss if your not keeping an eye on it in task manager but refresh the page once every few hours as the game seems to have a real small trickle of a memory leak. in particular, keep an eye on the plugin container processes if you have task manager (windows users) up for an indication on when to refresh (when the memory used starts getting abnormally high after a while).
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I don't get why the pistol just stops at lvl 125
Atleast make it so it keeps on going or better yet try and create more guns
Good game btw 10/10
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I think you should add more weapons the player can use. So fascinating using a really cool rifle or something like that.
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A really cool game. Would be nice if the statistic would show how much gold you earn in 60 seconds so you could compare if farming the boss or the area before it helps more. Also i think in a futuristic game it would match more if the currency is named credits instead of gold.