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Comments for Time Clickers

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nightfury2986

Mar. 29, 2015

Under rating threshold (show)

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(-6)

hellmaster6

Mar. 29, 2015

Under rating threshold (show) A lot of people are cheating already. It's pretty pathetic. I'm just waiting for the artifacts now :)

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(4)

Ven_Ra

Mar. 29, 2015

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(-30)

dgtdgt

Mar. 29, 2015

Under rating threshold (show) @gotoxy these games aren't intended to be played with an auto-clicker, so of course it wont support that click speed.

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(6)

gotoxy

Mar. 29, 2015

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(-17)

jacksparrow4

Mar. 29, 2015

Under rating threshold (show) some system to make the game less lagy in the later stages

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(2)

b7f736d5

Mar. 29, 2015

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(-22)

popocop

Mar. 29, 2015

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(-8)

HunterL119

Mar. 29, 2015

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(-7)

Kaltherzigh

Mar. 29, 2015

Under rating threshold (show) When I reach the boss waves I always divide the boss health by 30 (which is how many seconds we have) to know the average DPS required to defeat the boss. It would be nice to have a "avg dps to kill" on the boss waves somewhere so we players can know how much DPS we need to defeat that boss instead of going back and forth in the previous levels trying to figure out.

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(6)

DeltaGunner

Mar. 29, 2015

Under rating threshold (show) There should ha bullets that have an effect like the splash damage from the rocket launcher. But poisoning a block or putting an expolsive on a blockafter a shot for a bigger explosion.

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(-2)

Kaltherzigh

Mar. 29, 2015

Under rating threshold (show) When we're farming the stage which is the previous from the boss, it would be good to have a "average gold per minute" indicator (counting off the rainbow wave bonuses) so we could estimated when we should go back and get that expensive upgrade we're saving for in order to defeat the boss. PS: You could also add a "avg damage to boss" counter above the team dps (which would basically be which is the time we have to kill the boss.) I'd love to see that implemented and I bet a lot of players would also do.

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(3)

SecretYoosh

Mar. 29, 2015

Under rating threshold (show) I don't know if this has been said yet, but Greg (of Kongregate) has specifically stated that no idle games will receive badges. No exceptions.

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(2)

Unknownlurker

Mar. 29, 2015

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(-4)

Paratroopa123

Mar. 29, 2015

Under rating threshold (show) Cobraeik - I forgot where, but I think Greg said somewhere that idle games will never get badges.

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(1)

dgtdgt

Mar. 29, 2015

Under rating threshold (show) @Cobraeik No it should not get badges. Few badges are based on time, and the amount of time that would need invested to get the impossible badge from this one is at least a month, but would not take even the smallest amount of skill.

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(2)

RedeemedWahrior

Mar. 29, 2015

Under rating threshold (show) This game feels very similar to Clicker Heroes, especially some of the upgrades and power ups. On the other hand, its so much better: clicks actually need to be aimed, allies actually have different mechanics rather than just boosting your stats.

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(8)

Suomu

Mar. 29, 2015

Under rating threshold (show) Whats the reason to go past level 100? You get 5 time cubes from lvl 101-200 if the chance is 25% and you meet 20 bosses on lvl 101-200, so I dont see the reason to go further then level 100 for only 5 cubes on 101-200.

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(8)

kaikurnas

Mar. 29, 2015

Under rating threshold (show) Yes, the game is hard and repetitive. I find that it is following off of the base model that Clicker Heroes (CH) runs off of. I don't believe this to be a rip off and love that there are other developers who are making use of this model and creating something unique for this system. My first run through Time Clickers (TC) is reminiscent of my first in CH. It's painstakingly slow and with minimal gain at the end of the first several runs. I now easily clear 1300 in CH and given the model TC is riding ya just need some patience and consistency to build up the base damage in order push the levels with more speed and with a higher end cap. I think its beautiful how diligent the devs have been in listening, responding and implementing with such speed. For people who are having problems with the unity player try a different browser. I switched to firefox and my issues were solved and it ran just fine. I am incredibly happy with this game and am excited to see where there team will take us.

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(15)

Cobraeik

Mar. 29, 2015

Under rating threshold (show) This game REALLY needs badges. I think this game should actually have an "impossible" badge for doing all the achievements.

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(-2)

Pseudoasian

Mar. 29, 2015

Under rating threshold (show) No point in playing past level 100. Good potential though.

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(3)

Catrigos

Mar. 29, 2015

Under rating threshold (show) I Would like to toggle some weapons on and off sometimes to see one specific Gun working, can you guys implement that please ^_^ ?

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(4)

sirspikey

Mar. 29, 2015

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(-9)

NicklePickle5

Mar. 29, 2015

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(-4)

BDR1985

Mar. 29, 2015

Under rating threshold (show) It's one thing to not want to double the click damage gained by the gun upgrades but quite another to not even multiply the extra damage gained by the reset achievements. That just makes upgrading the pistol beyond the first time for the skills completely pointless.

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(0)

steef504

Mar. 29, 2015

Under rating threshold (show) Great game

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(2)

AlexQ44

Mar. 29, 2015

Under rating threshold (show) too little time cubes given after arena 100, 25% for a chance to get 1-2 time cubes isn't justifiable considering how hard it is after the arena 100 boss

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(14)

Killerboyp

Mar. 29, 2015

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(-9)

eshshual

Mar. 29, 2015

Under rating threshold (show) please add options for low end computers to deal with this game (at least a low graphic quality option)

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(8)

miller

Mar. 29, 2015

Under rating threshold (show) Nice game. Could you please add more weapons or, perhaps, additional upgrade paths for the existing ones?

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(19)

XChameleosX

Mar. 29, 2015

Under rating threshold (show) few seconds after writing that,i noticed the 2 sound bars in options.. feel free to downvote it

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(5)

XChameleosX

Mar. 29, 2015

Under rating threshold (show)

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(-19)

Developer response from Kenzie55

There are separate music and sound sliders in the options menu.

audric

Mar. 29, 2015

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(-5)

boempa

Mar. 29, 2015

Under rating threshold (show) The main flaw is that after Elite there are no more promotions, while at the same time the block-DPS keep increasing, thus making it impossible to get much further than, say, level 115.

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(6)

Thomasdonaldson

Mar. 29, 2015

Under rating threshold (show) Unless this game gets an update soon it's really not worth playing. Quite frankly you have to reset everytime you reach lvl 100, as the gain from continuing is to low

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(8)

jimmy_joo

Mar. 29, 2015

Under rating threshold (show) Love the consistency of updates, making it very addictive! Suggestions would be to make the 'toggle all' feature for abilities visible on the game screen. A few times I've gone to use 1 and 2 while holding out for the boss wave and screwed all my cooldowns. Also, a "Gold acquired in the last x" would be nice, as well as maybe automatically putting you back on the previous wave when failing the boss/mini boss. Other than re-balancing Time-Cubes from later waves etc. it seems to be going great!

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(0)

LFplayer

Mar. 29, 2015

Under rating threshold (show) When you use timewarp, does it resets your team members too?

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(0)

Developer response from Kenzie55

Yes

ExSane

Mar. 29, 2015

Under rating threshold (show) The balance for the weapon costs is way off. Rockets and Particle Balls, for their cost, are far inferior to the other weapons until you've completely maxed everything, and even then I'm not sure the cost outstrips the damage, but that's the only time they really do more than the first 3 guns.

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(6)

nightfury2986

Mar. 29, 2015

Under rating threshold (show) why does everyone down-vote glitches/bugs they didn't get? up vote it so the dev can see it, fix it, and the bug won't happen to YOU or anyone else

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(12)

m4g3st1c

Mar. 28, 2015

Under rating threshold (show)

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(-3)

m4g3st1c

Mar. 28, 2015

Under rating threshold (show) Do time cubes give any actual bonus?

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(-2)

Developer response from Kenzie55

They currently give you an extra 10% DPS per cube. We're working on our Artifact Update which will allow you to use your Time Cubes for additional skills, like changing a regular block on an enemy to a rainbow block.

NormTheGenie

Mar. 28, 2015

Under rating threshold (show) For some reason when I came on all of my cool downs were 2 hours. I can't even use new abilities for 2 hours.

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(2)

luca521

Mar. 28, 2015

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(-31)

Rammy07

Mar. 28, 2015

Under rating threshold (show) Even in the beta stage of the game, it is AMAZING AS BALLS. Keep up the good work!

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(5)

sirspikey

Mar. 28, 2015

Under rating threshold (show) I have to ask how these DPS bonuses works in coding. If I get 5% extra DPS then the code have to recalculate both firespeed and dmg for every weapon and upgrade? Or how did you solve that?

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(-1)

hsojhsoj1

Mar. 28, 2015

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(-11)

Ian61

Mar. 28, 2015

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(-13)

nightfury2986

Mar. 28, 2015

Under rating threshold (show) it'd be nice if it tells you cooldowns of skills before you buy them.

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(4)

onerous

Mar. 28, 2015

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(-24)

Lover80y

Mar. 28, 2015

Under rating threshold (show)

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(-5)

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