Under rating threshold (hideshow)
@Atalan, no, you get 10 timecubes at lvl 100. After that each boss has a 25% chance to drop 1-2 cubes. That is as far as I know and have read on the subject. http://www.reddit.com/r/timeclickers will give you a lot more answers.
Under rating threshold (hideshow)
It'd be cool if you could buy a new weapon with prestige points you get from resetting. You could have a "prestige shop".
Are you using the same computer as games are only saved to that computer? What level were you at? What happened when you lost your save game? Please send me a pm with more info.
Under rating threshold (hideshow)
It would be nice to see a measured dps that took into account the click pistol and flak cannon not having enough targets etc. Other than that a decent idler!
Under rating threshold (hideshow)
I left the screen for a bit, then came back to see rainbow balloon floating away at the edge. A half second too late. COME BACK, BALLOON! I HAVE COOKIES FOR YOU!!! T_T
Under rating threshold (hideshow)
QUESTION FOR DEVELOPER AND ADVANCED PLAYERS: Do the number of Time Cubes dropped PER Boss increase as you progress in the game? Like for example, boss A drops 3 cubes, Boss B drops 5, Boss B drops 20, etc.
Yes, the higher the wave, the more Time Cubes that will be dropped (except wave 100 which always drops 10). Edit: The 'Artifact Update' is live @ www.TimeClickers.com
Under rating threshold (hideshow)
Can we have a colorblind mode or an option to change the color of that awful burnt orange text that is un-readable? If I want to read the numbers I've to get extremely close to my monitor because of the color issue. Otherwise great game.
Under rating threshold (hideshow)
yeah, particle ball damage should be multiplyed by ~10, because for the same cost, you got actually got a gun that is 10 time weaker than the pulse pistol. Unless the DPS take in consideration the *5 multiplyer, then the damge should be upgraded to *20 damages.
Under rating threshold (hideshow)
There are a few balance issues that deffinitly need to be addressed
First ist the rocket launcher and the particle ball as the upgrade cost is to high and the only upgrade that is somewhat worth it is the promotion
Than there is the issue with time cubes. After lvl 100 the game gets increasingly harder but the dropchance of the time cubes is just 25% for 1 cube at every boss/miniboss this is never worth it so just reseting the game at lvl 100 is much more efficient
And the last thing that in my mind need adjustment is the "Dimension Shift" ability. It gives 5% every 8 hours but as u allways reset within that timeframe anyways the most you can get with the ability is mby a 10% increase which is nothing considering that beating the game gives u 10 time cubes which is permanent dmg
Overall very interesting and good game with a few issues that need adjustment but it's still in beta so its fine
Under rating threshold (hideshow)
One important thing: as you will be developing the game further, please make a way for the player to be able to progress and defeat bosses in idle mode, even if slowly. Otherwise it would be like Clicker Heroes, which I've stopped playing because it's not much of an 'idle' game, since when you want to progress actively, you have to visit the game every few minutes to upgrade your heroes lest they hit a wall. Of course active play has got to be more rewarding than idle play, but does it make for a good idle game when playing actively is dozens of times more efficient?
Under rating threshold (hideshow)
This game is getting quite popular :) a week ago it came up with no google searches, was only hosted on this site and your own time clicker site. Now it's getting around really fast! It's cool to see.
Under rating threshold (hideshow)
Orkan, you are mostly right. I think the achievements and their DPS boost might be the reason to go up.. but after several resets at 100th'
Under rating threshold (hideshow)
25% chance for 1 cube every 5th level after 100? Thats 20 chances. avg. of 5 cubes from level 100-200. Now, we all know getting from 1-100, is way faster then 100-200. So why should you ever bother going past that level? This needs some tweaking. Probably higher % chance + 2 cubes pr drop. And even then, its probably still better to just reset after 100.
We set it up like that in anticipation of the Artifact Update. You will be able to spend Time Cubes to make the tweaks you are looking for (and more!) Edit: The 'Artifact Update' is live @ www.TimeClickers.com
Under rating threshold (hideshow)
Rocket Launcher and Particle Ball are mostly pointless due to their cost. By the time you can upgrade them, first two weapons are already magnitude or two better and have similar upgrade cost.
Under rating threshold (hideshow)
Please either reduce the delay after beating a miniboss/boss or stop the power-up timers while the fireworks are playing and we can't do anything.
Under rating threshold (hideshow)
@pax78 I sincerely hope you're joking. There is nothing about this, other than the fact that it's an idle, that is even a little similar to Clicker Heroes.
@dev I love how interactive you've made this idle game, but as some others have said, it gets pretty repetitive and there's little change... Though it's somehow still addictive.
Under rating threshold (hideshow)
do the time cube blocks appear randomly or only on certain boards. I've reached board 110 and so far the only one I've seen was on board 100.
will say tho, so far I really like this game a lot.
I'd recommend making sure you have the latest web player which you can get from the Unity website (https://unity3d.com/webplayer). You can also try TimeClickers.com to see if that works.
Under rating threshold (hideshow)
So it seems like the particle ball lags behind the others an incredible amount. I'm debating not leveling it ever again (or until the cost is so dirt cheap I concider it pocket change). For the same cost I can gain 3.3Q dps or I can level the ball and get a measly 38T. So I gain around 1000% more dps by leveling anything BUT the ball...for a similar cost. The thing is terrible right now. Otherwise fantastic game. I like that autoclickers don't auto play for you, since you need to aim. It's nice to save my fingers and still have something to do:D
Under rating threshold (hideshow)
I keep seeing a few things in chat that people are talking about. If each weapon would show the % of total damage they deal and a Targeting feature for the weapons so it can be selected what blocks they target and attack first. Target Priority basically.
Under rating threshold (hideshow)
Although i do enjoy the fireworks after each boss level, it would be nicer if the next stage started straight away, or your leftover skilltime to pause before the next wave started, about 3 or 4 seconds is lost inbetween
Under rating threshold (hideshow)
Bugs or major flaw when you defeat a boss and click the next stage because it wast up to 10 seconds of skill time to load the next level it automatically activates all the skills wasting them on non bosses
Under rating threshold (hideshow)
This is not the "activate all abilities" patch we wanted. It's way too easy to accidentally activate all when you didn't intend to and vice versa. What's needed is an on-screen button (not a menu option) that must be clicked anytime one wants to activate all abilities.
Under rating threshold (hideshow)
Seems there is no point to going past lvl 100, as one does not get any cubes. 10 at lvl 100 then reset. done 6 resets so far. The game I believe needs to promote a tiny bit of grind past 100. At the moment there is no incentive to do so.
We're working on the Artifact Update which is a major update that will allow you to use your Time Cubes to give you additional abilities which will help you progress further in the game.
Under rating threshold (hideshow)
would be interesting to make bosses have kind of action-triggers where you have to shoot some sequence to be able to harm them... just to make it also a little bit less idle ;)
Under rating threshold (hideshow)
love to see an idle game that is capable of 500 clicks per second and not crashing or lagging any little bit.. most of em will keep up with clicking after the makro has been shut down for 2-10 sec. but this one can handle the high number with ease.. im impressed *thumbs up*