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Comments for Time Clickers

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Stolichnaya

Mar. 23, 2015

Under rating threshold (show) Wish I could play another game while this was up. This one freezes up whenever I try.

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(0)

2Lazy2Type

Mar. 23, 2015

Under rating threshold (show) For the boss battles it would be nice if we could keep hitting the boss even if timer is up, just not be allowed to get to the next level, feels like a lot of damage is wasted when we can't kill it and it resets.

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(1)

advoki

Mar. 23, 2015

Under rating threshold (show) When switching to a an other game (not a browser one) that is fullscreen the game will freeze and you wont make any progress. if you have a other tab open while going to a fullscreen game time clicker does not freeze. it is kind of annoying because i want to have this game open on my second screen while playing something else

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(3)

sdhdyuaday

Mar. 23, 2015

Under rating threshold (show) good game

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(0)

peterwarriors1

Mar. 23, 2015

Under rating threshold (show) So far is a quite compelling idle with a nice visual style. My suggestion would be to add a targeting preference to each team member so that they would go for a certain type of block first.

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(8)

TheBuster1

Mar. 23, 2015

Under rating threshold (show)

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(-4)

InNomineDei

Mar. 23, 2015

Under rating threshold (show) DPS is damage per shot or damage per second?

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(0)

paketitox

Mar. 23, 2015

Under rating threshold (show)

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(-16)

Gnomeface

Mar. 23, 2015

Under rating threshold (show) Do the additional money upgrades from the spread rifle affect offline profit calculations?

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(3)

Gnomeface

Mar. 23, 2015

Under rating threshold (show) Please add a way to activate all available abilities at once. I often find myself taking up a second or two of my powerup time on actually activating all my powerups!

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(22)

Developer response from Kenzie55

Update 0.6.3 includes a toggle in the options menu that makes it so all Active Abilities (except Dimension Shift & Cooldown) will be activated using quick key 1.

Turpis

Mar. 23, 2015

Under rating threshold (show)

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(-8)

Marytott

Mar. 23, 2015

Under rating threshold (show) Needs more levels to the manual gun

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(8)

Turpis

Mar. 23, 2015

Under rating threshold (show)

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(-3)

Developer response from Protonz

Not all DPS is used though. If an block has 10 hp remaining and you do 1000 damage to it, then 990 damage does nothing (which is why it can be good to click on a block a particle ball or rocket launcher is targeting). DPS efficiency is approx. 50%

xXpyropuppyXx_

Mar. 23, 2015

Under rating threshold (show) one of the best idles i have ever played honestly.

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(2)

Selicate

Mar. 23, 2015

Under rating threshold (show) The flashing of the targeting indicators from different weapons on a single block at high rates of fire is seizure inducing.

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(0)

ericDallaire

Mar. 23, 2015

Under rating threshold (show) You should reduce the cooldown of '' gold rush ''. 30 minutes is too long. If it was 10x gold i understand the 30 minutes cooldown.

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(3)

MooseBearGod

Mar. 23, 2015

Under rating threshold (show) Can we get a "activate all abilities" button?

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(277)

Developer response from Kenzie55

Update 0.6.3 includes a toggle in the options menu that makes it so all Active Abilities (except Dimension Shift & Cooldown) will be activated using quick key 1.

Ashtir

Mar. 23, 2015

Under rating threshold (show) Thats cool! a game for the Oculus Rift turned into an idle/clicker game! Are you the same guy? Afterall great work, Looks perfect!

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(7)

Developer response from Protonz

Yep, we made Time Rifters too :) http://store.steampowered.com/app/270010/

Tellas

Mar. 23, 2015

Under rating threshold (show) Finally a game where the money is "a, b, c" etc... No more guessing what comes after!

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(7)

ew8844

Mar. 23, 2015

Under rating threshold (show)

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(-8)

Rackoo

Mar. 23, 2015

Under rating threshold (show) for some reason ive stopped gaining offline experience. anyone got the same issue or have a solution?

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(-1)

Chippies

Mar. 23, 2015

Under rating threshold (show) @RazrShade the DPS is right, if the particle ball does 53K DPS, at less than one shot a second, it heavily overkills each cube, but it still takes one shot per cube. That's like using a cannon for killing an army of people, sure you'll kill someone with each shot, but it will take much longer than using a machine gun (flak or spread gun). Single target DPS is important when you get golden cubes and need couple seconds to destroy each. P.S This game is an incremental, if you don't understand why it's fun, then incrementals just aren't for you.

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(2)

RazrShade

Mar. 23, 2015

Under rating threshold (show) Just a few points about the game: 1) There's nothing meaningful to do after getting all the team members (getting more active abilities just takes more grinding - therefore doesn't count) 2) The DPS isn't right, I have a LvL 25 particle ball doing 53K DPS, but it takes almost 10 seconds to actually defeat a room with around 30K health. + if you agree, so the dev(s) can see

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(1)

Developer response from Protonz

Not all DPS is used though. If an block has 10 hp remaining and you do 1000 damage to it, then 990 damage does nothing (which is why it can be good to click on a block a particle ball or rocket launcher is targeting). DPS efficiency is approx. 50%

Smom

Mar. 23, 2015

Under rating threshold (show) First time I reached lvl 105 I saw another timecube, but couldn't beat it. Reached lvl 110 a few times now and never saw a cube again, beside from the one in lvl 100. What's wrong here???

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(0)

Developer response from Protonz

There's only a 25% chance that a boss (or mini-boss) will spawn a Time Cube block.

hypermaximum

Mar. 23, 2015

Under rating threshold (show) this game is so addicting, i don't know why but my hands just keep telling me to click!! O_O

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(-1)

sergman

Mar. 23, 2015

Under rating threshold (show) Clicker Heroes "Pew Pew" Edition

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(9)

Meteora2006

Mar. 23, 2015

Under rating threshold (show)

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(-7)

efgamer

Mar. 23, 2015

Under rating threshold (show)

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(-14)

gotoxy

Mar. 23, 2015

Under rating threshold (show) BTW, you save icon is a cloud with an Arrow meaning that it will go to a cloud... is it really saving it to a cloud so i can load it back from an other pc ?

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(6)

stremetall

Mar. 23, 2015

Under rating threshold (show)

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(-11)

ZAD_HcSc

Mar. 23, 2015

Under rating threshold (show) Scientific notation would be nice

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(3)

Koreshochek

Mar. 23, 2015

Under rating threshold (show)

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(-8)

Gtzk

Mar. 23, 2015

Under rating threshold (show) I can find "(Could make active abilities last longer, more time on boss, etc)." anywhere else, is there any artifacts you are thinking about that actually requires some originality? I understand that it is hard, I for one have a hard time to think of things but It'd be plenty interesting to see game changers in the artifact system, now that you've clearly made a changer to the "idle" system. Cool stuff Devs!

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(1)

shazzy1990

Mar. 23, 2015

Under rating threshold (show) love this game, stick to the same general formula , but adds a different flare! makes it a little more fun to not have just one target click

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(0)

TimothyS

Mar. 23, 2015

Under rating threshold (show) "team of elite sharp-shooters in this futuristic idle game" I thought this was going to be a multiplayer idlegame

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(0)

Grandork

Mar. 23, 2015

Under rating threshold (show) How to Rainbow Ballons work? Do they just randomly spawn or is there something that affects it?

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(0)

Stablebrew

Mar. 23, 2015

Under rating threshold (show) There is still some huge balance issues. The HP gain is far higher than the credit gain. Actually it goes like this: Play till next boss, go offline, come back few hours, spend all offline money on upgrades, destroy the boss, face next boss and go offline again. This is no fun for an idle game

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(0)

Adwark

Mar. 23, 2015

Under rating threshold (show) I'm just starting (25 area) and like this game so far. Through I would really like to see how much is doing single shot of each team member and fire rate. It could be shown at buy button - DMG - X (with ZxY for multi target shooting where Z is DMG base and Y number of hit targets) and Fire rate X per second. It would be really nice thing.

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(0)

erah16

Mar. 23, 2015

Under rating threshold (show) needs more levels to farm or better before bosses give more its kinda slow

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(-2)

scuff666

Mar. 23, 2015

Under rating threshold (show)

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(-4)

shadowcat14

Mar. 23, 2015

Under rating threshold (show) Bug: when i use explosive shots my dmg goes down by 33%

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(-2)

gangnus

Mar. 23, 2015

Under rating threshold (show)

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(-8)

gEasS_53

Mar. 23, 2015

Under rating threshold (show) @juden The achievement actually counts those small boxes under the levels, not the levels themselves.

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(-1)

spidersamtheman

Mar. 23, 2015

Under rating threshold (show) it keeps crashing my unity , if anyone of you have a fix please tell me

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(0)

chaosguard

Mar. 23, 2015

Under rating threshold (show) Are critical strikes only performed by clicking or can the auto-guns we buy also crit?

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(0)

PR0SC0PER

Mar. 23, 2015

Under rating threshold (show) It would be nice if we could control/use some of the weapons such as the pulse cannon ect

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(2)

chaosguard

Mar. 23, 2015

Under rating threshold (show) Would be nice if timeblocks also increased gold gain. 1% or even 0.5% per time block seems reasonable.

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(3)

Tsukiyomaru0

Mar. 23, 2015

Under rating threshold (show) Game sometimes "freezes", which is actually an Unity issue.

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(1)

jonneburger

Mar. 23, 2015

Under rating threshold (show) how about letting us switch to any past level? i really want to see how fast i demolish stage 1

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(7)

multifails

Mar. 23, 2015

Under rating threshold (show) The concept is very cool, keep expanding it!

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(6)

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