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Beating a boss with the abilities active then the Maximum Damage Takes Effect will cause the remaining time of the Active Abilities to be set to the amount of time for the Maximum Damage Effect.
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I like the premise of this game. I like the graphics, the skills and the team members. However for some reason, perhaps the weak prestige system, it lacks the replayability of other idle games.
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Matt... Did I say anything about anyone cheating anyone? No. I simply said that public comments are not the best place for bug and exploit reports. Take your argument up with one of the players that cares either way. People were getting downrated and complaining about it so I respond with a reasonable explanation, that is all.
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Nice game. Good updates. Can you add an "Auto-Progression Mode" in the settings menu? When selected, this mode will advance players to the next level even during idle. This will help save some time on the higher levels.
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In my opinion, the spreadshot and punch-through abilities should be permanent upgrades for the rather lackluster click pistol, rather than short term abilities with cooldown.
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Carnation...lol, exploits literally mean nothing unless this, robotpet and deathsquad had multiplayer. If you want to exploit something in a single player game, then youre ruining your own experience, not someone elses.
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Is it possible to make the first skill disabled in the option, cuz my mouse do click way faster than that autoclick :P
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Before someone says why shouldn't exploits be publicly posted... Ask the DEVs of RobotPet and Death Squad just how fast exploits are taken advantage of when commented on. Besides, why should the DEVs have to deal with all the comments to get your ideas?
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Mrbead, my guess is they are being downrated because there is an official and "productive" form to get bug reports in to the DEVs. "So we are clear... there are non-public ways of reporting exploits and bugs.... That don't tell people how, when, and why they'd want to use your exploits.... The game bugs form next to the game plays counter and even the private message system...Make sure the DEV is cool with PMs for that though."
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I hope this game becomes a great success. Can't wait for the html5 version also. Give me something to do during school.
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I'm sensing you guys got your inspiration from clicker heroes, what with your future artifacts and reseting your game to collect time cubes and things like that, which is equivalent to hero souls and ancients.
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Thatjimguy - The devs can't add Kong badges, only Greg can. And someone said he said he'll never add badges on idle games (and so far he hasn't added any on them). | And I really think that you should be able to go back to ANY level, not just the one before a boss.
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Am i the only one that knows that this is based off of a game called Time Rifters that i have played A LOT before? Because it seems so...
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why are people downvoting feedback and bug reports? those are probably the most important comments, so the fact that they're downvoted is counterproductive and will prevent the game from growing.
in case they don't get voted back up, read thomassonic's, and imi___'s comments, and upvote so they are seen
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I feel like I must be missing something. Is there really nothing else to buy after level 500? After just 1 time warp, I am able to fully upgrade everything? No new weapons? No additional promotions? This can't be.
We're currently working on the Artifact system which will increase the longevity of the game. We discovered a long time ago that it isn't fun developing in a vacuum so we wanted to get the first part of the game out while we worked on the second half. So there's definitely is more to come.
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Anyway to lock an ability from being used? For instance, when you habilitate "use all abilities" you can choose to lock some that you don't want to use right now.
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i upgrade pulse pistol from 500 to 501 and it only ate my money :c, you should block upgrade option after reach 500 for now, until you add more lvls
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Great game, 4/5 for me. I think this is missing two things (either would go 5/5), one just for fun, and the other is just... I mean come on!
1) Rotating shapes? ah, the fun...
2) Community made 'levels'
This thing is screaming for a 'level editor' that the community can use to make various shapes (I'm looking at you TriForce, Enterprise, R2D2, Strong Bad, etc. forever)
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So we are clear... there are non-public ways of reporting exploits and bugs.... That don't tell people how, when, and why they'd want to use your exploits.... The game bugs form next to the game plays counter and even the private message system...Make sure the DEV is cool with PMs for that though.
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I've realized that the game's visuals can be very, very glitchy. At times maybe a few things bug out, and it's fine; I don't mind a translucent button. But sometimes, the screen will flash green, the buttons flash their respective colors, the room icons bug out, and it's just broken. Refreshing the page just makes it worse, absolutely worse.
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Great game. But I want to question the "+0.5% of TeamDPS to clicker-DPS". These are like an "auto-buy" option for more clicker-gun levels. Why not just add infinite amount of levels of manual upgrading the clicker gun with increasing cost? Have it balanced that the gun is roughly the same as now. This gives the player some kind of agency in the game. More to improve. After all, the game IS all about "clicking and make numbers bigger", so why do you give people less options how to play? Just because Clicker-Heroes has it too? Or do you feel that this favors people using auto-clicker-tools too much? Then I got another idea for you: give the weapon a jammed-state for 2 seconds that triggers more often if you click over a certain threshold. Also, a small recoil that displaces the pistol and force you to counter-steer after each shot could be a nice diversity. Heck, just copy any of the 1001 ideas already in most modern FPS games. ;)
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something is wrong here :) my team have 650M damage and they kill a 1B block more than 10 sec :S (i know its because my flak cannon give main dmage here and that can'deal all damage to only one block but it is stupid)
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Just a small request for a future update: could you add an option in settings to turn off the pop up description of the weapon when you hover over the upgrade buttons? After warping multiple times I'm pretty sure I know what they do, it's more just a visual nuisance than anything else at this point. Thanks!
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ok so I played this for the first time (highest level:46!!!!!) and so got my pistol up to level 322 because I'm good when it comes to upgrading games and this is one of the best. The maps and the art style remind me so much of that oculus game where you control 4 people with different classes shooting stuff in different time. This game is amazingly flawless. Try another game and $10000 bucks says I'll say the same thing (: .
Technically the 6 people are all the same person. This person alone has to maintain a factory the size of a planet. He uses Time Rifts to rewind time a bit to help himself collect the resources that the factory produces.
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I had a similar thing happen to me as Strobeflux did. I got my 10 on level 100, collected them, then refreshed the page to get the latest update. When it re-loaded, I did not have the 10 cubes. This would have been fine if the level 100 boss had the Time Cube again, but it did not. Note that I did NOT beat the boss at the time, I only had enough power to kill the cube.
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When goin' offline the game playing itself yet it doesnt go any further level it stays at same level and same mob : ( Remaining 8 ) It would be better if it goes further level itself.