Games Achievements My Kong Sign In

Comments for MARDEK RPG: Chapter 2

« Back to MARDEK RPG: Chapter 2

banakeg

Oct. 13, 2008

Under rating threshold (show) Is there a non-boss killing way off the spaceship? I acidentally overrided my save game when I got on... and I have rubish items. I don't care if I have to start the entire ship again, but now I have lost my entire game progress because I can't get off.

+ - !

(0)

Acezz

Oct. 13, 2008

Under rating threshold (show) how can u turn the music off? i loled so hard when he said " Id only kill a guy if he killed me first.

+ - !

(0)

keevince3

Oct. 13, 2008

Under rating threshold (show) it takes time to load......

+ - !

(0)

catpaw

Oct. 13, 2008

Under rating threshold (show) shinykecleon, OMG a page on the comment *stolen*, where otherwise a set of messagae would say "jeez too much text..." Come'on get seriouos, how "annoying" is it really, just dont read it if you don't want to *people seriously*

+ - !

(0)

JewelryLover

Oct. 12, 2008

Under rating threshold (show) nice =]

+ - !

(0)

shinykecleon

Oct. 12, 2008

Under rating threshold (show) Yes, we know it's constructive critizism, but something of that magnitude should be taken elsewhere, like the forums. OR, if you want to reach the developer directly, leave a shout on his profile. Taking up pages on the Comments board is just annoying.

+ - !

(0)

Pimpin63

Oct. 12, 2008

Under rating threshold (show) Akira2007 are you sure your killing the ones in Canonia not goznor

+ - !

(0)

catpaw

Oct. 12, 2008

Under rating threshold (show) klakkat , I agree, and I like the plot too, and once you are in the game, you should really read the text. My only suggestion like in this chapter is to get into the game faster and offer more plot later. One might not mind when replaying, but for the very first experiences, when hardly knowing what to expect it really is a little much text until you get to any game play. Like I said, good books as well start within some prelimary action fast, they dont start with long explanation introdcutions.

+ - !

(0)

catpaw

Oct. 12, 2008

Under rating threshold (show) silverstoner, contrary to you I was being constructive. If I hate a game it isn't worth my time to hit post, or write more than "u s*ck". Its your right to disagree with my opinions but then say which and why, look at klakkat posts to see how this can be done in a mature way.Bbut your post on the other hand is 100% hate speech only and a kneejerk reaction. According to your own logic let me tell you: when you don't like my review and ideas how to make something better DONT READ IT. And one can always improve.

+ - !

(0)

akira2007

Oct. 12, 2008

Under rating threshold (show) im in cambria and cant move at item shop

+ - !

(0)

breach

Oct. 12, 2008

Under rating threshold (show) well klakkat,the ones who mind the dialogue amount are those who aren't gonna read it and are playing this just for the easy badges. >:D and you should say what you want as long as it has a point.

+ - !

(0)

Jopster

Oct. 12, 2008

Under rating threshold (show) been killing zombies for 2hrs now and lvled up like twice in all my characters and i still havent got the key for number 2 man im not having alot of luck with only 10% chance of finding it..

+ - !

(0)

klakkat

Oct. 12, 2008

Under rating threshold (show) Last one, I promise. I read a few more comments and a lot of people complained about too much dialog. This may be personal taste, but I liked the amount Mardek had; it gave the characters more time to develop as people, and explained things clearer. Frankly, that's the best thing about the series, it looks and plays kinda like a SNES RPG, but without all the limitations on those games (such as short text and item descriptions, lack of abilities, etc) that kept them from being really good. So far, Mardek seems to be making good use of the medium and is fairly well written.

+ - !

(0)

klakkat

Oct. 12, 2008

Under rating threshold (show) Didn't originally intend to double post, but I also have to disagree with Catpaw on the combat. Turn-based may not be the best combat system, but it is appropriate for 2D RPGs, which is about all you can do with Flash games. Also, I was not a fan of the talesworth arena system. So, I don't think Id recommend changing it much, it fits the game.

+ - !

(0)

klakkat

Oct. 12, 2008

Under rating threshold (show) Uh, he was trying to offer constructive criticism, not say it was shit. Anyway, pretty good RPG; well done characters and humor portion. I agree that the switching between mouse and keyboard is a bit awkward, but that's my only real complaint.

+ - !

(0)

silverstoner

Oct. 11, 2008

Under rating threshold (show) First this is a wonderful game... Props to the developing team I can't wait for the next chapter.... Second Catpaw you talk too much... you took up a whole page of comments and frankly the rest of us don't give a damn what you think the game is great the way it is and doesn't need to be changed.... If you have so many problems with the game here is an idea: STOP PLAYING IT... or better yet develop your own game... stop critizing the people that work hard on these games....

+ - !

(0)

Pimpin63

Oct. 11, 2008

Under rating threshold (show) if you need any help on mardek just go to this http://www.fighunter.com/games/MARDEK/?page=walkthrough

+ - !

(0)

kevindi10

Oct. 11, 2008

Under rating threshold (show) ITS AWESOME!!!!!!!!!!

+ - !

(0)

kevindi10

Oct. 11, 2008

Under rating threshold (show) the arena is hard. get to lv15.

+ - !

(0)

kevindi10

Oct. 11, 2008

Under rating threshold (show) this is cool. i beat the zombiedragon so easily. I AM SO COOL!!!!!

+ - !

(0)

shinykecleon

Oct. 11, 2008

Under rating threshold (show) I have to say, I like what catpaw said (except about the combat, this kind of combat is what makes RPGs fun) but, c'mon, you took up a whole page of comments? Next time, post that kind of lengthy review in the forums, please.

+ - !

(0)

shinykecleon

Oct. 11, 2008

Under rating threshold (show) Sandstorm, this is more like FF than Pokemon... Pokemon uses a 1 on 1 (or 2 on 2) system with a behind-the-character view and more customability with attacks and items... FF uses, well, the exact same system as Mardek...

+ - !

(0)

MrEarwax

Oct. 11, 2008

Under rating threshold (show) ROFLMAO i accidentaly used a phonix down on the shaman and won!!!!!

+ - !

(0)

kilerrr

Oct. 11, 2008

Under rating threshold (show) good game

+ - !

(0)

Hipster666

Oct. 11, 2008

Under rating threshold (show) Anyone got any tips for the second trilobite key? I don't want to complete the zombie quest until I get the drop but I've killed around 200 zombies with no key? It's the zombies on the surface of Groznor isn't it? Not the ones underneath?

+ - !

(0)

Sandstorm4

Oct. 11, 2008

Under rating threshold (show) wow. not a bad game. the game style is like the pokemon games I used to play on game boy. but the actual storyline is quite imaginative.

+ - !

(0)

katten141

Oct. 11, 2008

Under rating threshold (show) yeah bagdes

+ - !

(0)

rawr1232

Oct. 11, 2008

Under rating threshold (show) Beat it on my second try wow what a pain in the ass doing all 20 levels over again.

+ - !

(0)

rawr1232

Oct. 11, 2008

Under rating threshold (show) I lost on level 20 of the arena =(

+ - !

(0)

Pimpin63

Oct. 10, 2008

Under rating threshold (show) you need to be at least around level six make sure you look at the enemys stats by clicking their picture and kill them in this order 1st the healer then the mage then the theif and finaly the warrior make sure you have an iron great sword for deugan so he can use barrier break. you can just use phonix downs on the next boss theshamen but thats just cheap

+ - !

(0)

Norwegian116

Oct. 10, 2008

Under rating threshold (show) too much fricken text

+ - !

(0)

gatemasterfgh948

Oct. 10, 2008

Under rating threshold (show) in taintecf grotto floor 2 how do you beat the 4 adventueers

+ - !

(0)

aaronm1997

Oct. 09, 2008

Under rating threshold (show) whoa i swear i was reading more than playing

+ - !

(0)

Tzuco

Oct. 09, 2008

Under rating threshold (show) A very good game, in my opinion, i am now on moric for the last time, the game has been perfect, till now. Moric feel to hit zach and emela for each 150. on 2 rounds. the first 2 rounds in the fight. I only got 1 who can handle a 150 hit. imo Moric hits a little bit to hard

+ - !

(0)

catpaw

Oct. 09, 2008

Under rating threshold (show) Anyway I had an extended evening full of fun Thanks! (other comments please read from bottom to top due to kongregates limited posting capability)

+ - !

(0)

catpaw

Oct. 09, 2008

Under rating threshold (show) So I'd advice to more quickly throw the player into some actoin and to develop also the introduction to the plot as the game progresses. Its like a good book, they often enough also right into some action, instead of having a hugh introdcution makeup description of its world.I know its difficult if you are in chapter 2 already, but take a look at star wars as good inspiration. It has some introduction text, but its short and informative. Just as much as star wars uses should be just right.

+ - !

(0)

catpaw

Oct. 09, 2008

Under rating threshold (show) 4th: Text. I like the highly original plot. And I love how you have made a convinceable and understandable villians, especially for example Rufus is made a bit understanble how he came to be what he is. (How many stupid other people plots only base on the mere fact that somebody is just evil "by nature"?) Also I'm my current situation I'm used to read a lot of text. And I like original text. However beside all the stupid action-kids here whining, I do think the game should in the introduction be a bit more light on text. Even I (sorry when this sounds arrogant :-) skipped the introduction text and introduction dialoges. I wanted to see the game itself first, to see if it something I really want to play, before reading a lot of plot stuff.

+ - !

(0)

catpaw

Oct. 09, 2008

Under rating threshold (show) 3rd: random encounters. I for one don't like them. Imagine you walk around a happy clearance, nothing but flowers in all directions. Suddendly screen flickers, some monsters (the same you killed already 100oo.. times) pop up, "encounter!" messagge, and you have to make them flat, screen goes green again, you walk happily around until flicker again. After some time each screen flicker will only do frustration, and you hope to finish this part fast enough to get on with the plot. Honestly who ever didn't consider them nerve-racking at some point? Solution: Make the monsters visible on the main screen, they can respawn as well when out of view of the heros, encounter happens as soon you touch one. If you are too close (viewrange depends on monster) they will run towards to you. Its sooooo much better than random encounters happening out of nowhere.

+ - !

(0)

catpaw

Oct. 09, 2008

Under rating threshold (show) 2nd: Combat, okay I played quite some games with this pokemon style combat, its okay. It isn't great however and it IMHO gets very tedious and unimaginative fast... One good idea is Talesworth arena just here on kongegrate. I for one have not yet seen it with traditional RPG style, and I think it would make a very nice combat system. An There is enough place you can make the few actions each character can do a seperate button seen all the time, when clicking "use item" another menu pops up to select the item. In this case everything is (and IMHO must be to work well) mouse controlled. Only additional challenge is how to make target selection, also here could be 4 or 8 with own team seperate little boxes you can designate as target, before designation the action to take. I know it would be quite a complete different system, but IMHO it would be worthwhile and making combat a more interesting part of the game, than a time expanding buffer between plot development.

+ - !

(0)

catpaw

Oct. 09, 2008

Under rating threshold (show) Also the inventory menu for example. Holding a keyboard button while rushing around with the mouse, not nice. Make for example the inventory smaller (or 2 pages if must) and add the description things permanent to the screen. There are so many things to do here on many screens when just making a bit of focus there.

+ - !

(0)

catpaw

Oct. 09, 2008

Under rating threshold (show) My feedback for developers: 1) Work on the human controller interface. I know it might be inspired by NES, and I know you can learn anything by adapting the human brait, but IMHO its quite quirky. Pressing Enter for menu, then X, Y, to navigate, Enter to get out again. Its feels somehow nasty and unnatural. Also switching between keyboard and mouse. This may be different to a console, but on the PC make at least one medium capable to do all actions. Currently the game is most time keyboard based, but sometimes you *must* use the mouse (inventory) for example. But yoo hardly can do much with the mouse eitherway. So either make everything controllabler at least with keyboard or mouse. The other medium should only add extra comfort. I know as developer you hardly see this issues, because you are so used to things you designed yourself, but for user, things can really be improved here.

+ - !

(0)

Metase505

Oct. 09, 2008

Under rating threshold (show) I agree. Toooo much reading! >.<

+ - !

(0)

ravis411

Oct. 08, 2008

Under rating threshold (show) way too much reading.

+ - !

(0)

ClockworkKnight

Oct. 08, 2008

Under rating threshold (show) I liked the 1st one, but this one's better

+ - !

(0)

catpaw

Oct. 08, 2008

Under rating threshold (show) where is the hidden area?

+ - !

(0)

shinykecleon

Oct. 08, 2008

Under rating threshold (show) Moshi, Mardek NATURALLY is a healer, the game would be too boring if everyone had straightfoward attack-and-kill skills. Besides, it was his IMMAGINATION (sorry, no italics) in chapter 1, and we all know that a child's playtime fun usually doesn't become reality.

+ - !

(0)

Estigia

Oct. 08, 2008

Under rating threshold (show) Great game, faved. But... is really a-n-n-o-y-i-n-g when an enemy can AoE poison / blind /curse / etc you 1.000 times and you only can heal ONE target at time... just an UNENDING sequence if we think that each character has a different inventory and u can't use always determinate things althrough having loads of them. (Plus, why the hell can't I use things like a simple "remedy" while I'm out of combat? O_o bug? ).

+ - !

(0)

hotpotat0wned

Oct. 08, 2008

Under rating threshold (show) anyway a great game 5/5

+ - !

(0)

hotpotat0wned

Oct. 08, 2008

Under rating threshold (show) its a satisfactory well known fact that this game will be 8 chapters long

+ - !

(0)

moshimoshi

Oct. 08, 2008

Under rating threshold (show) Can Mardek have some attack skill next chapter? Why he become a healer? Magic sword skill = healer?.....In the opening of chapter 1, he is a fighter to kill dragon.

+ - !

(0)

  • add a comment
Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate