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Psudo. I hope i'm speaking for everyone with a brain when i say, YOU ROCK! You're games, music and artwork are outstanding. The Mardek series are the best flash games i have ever had the good fortune to play. Ignore the retards who call your work Final Fantasy rip offs. Your work raises the bar for free flash RPG's. Please, keep up the good work.
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Mardek Chapter 3 was absolutely AMAZING! I have waited for this game ever since Pseudo announced and it has certainly exceeded all my expectations! Wonderful game, excellent job Pseudolonewolf!!
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Actually, scratch what I said... Blue Magic! The Legion has it! Apparently!
ohgodpseudoyouarethebestdevelopereversquee
And MARDEK is the best Flash-based RPG ever and one of the better ones at all.
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Ummm... i have gotten to lvl 29 playing this game, but all of the sudden when i refreshed it wont load anymore, all i get is a brown screen >.<, maybe ill try restarting my comp =/
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The ratings are worth a billion words.
This game is, as an understatement and compressed into a ZIP file, AMAZING. You've outdone yourself with the new battle layout; it looks great. You also didn't leave out the looking-around-for-treasure-chests parts of the game either. I got more than what I had expected for a few years. I'm better than satisfied. A pleasant surprise after going on Kongregate after a few months of taking a break.
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Pseudolonewolf,The game is great, and do not let that affect you the slightest of bad reviews that criticize the game, it is unfair to do so, you've made this game.Thank you. 5 / 5 for the game and 5 / 5 for effort.
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Gratz on another amazing game, iv played all 3, and they are all great, but this has become my fav one now :)
Hope to see more in the future, 5/5 :)
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I have defeated the Fire guardian, I though I can just warp out. But wait, the saviours' HERE!!!!
i can not belive that I have to kill 4 more people which they are really really strong and Aalia buffs her teammate like there's no tomorrow, I can't even kill her before she buffs.
Damn how I wish they are weaker......
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One TINY complaint. Nothing serious but I was just Hard locked into a endless cycle of Confusion out of left field by the Pixie Enemy, No warning it was coming, addle gas endlessly spammed, the first time in the game iv experienced the confusion status so as mentioned totally out of left field, couldn't do anything, plus starting Haste/Regen/Shield/M Shield? Im a patient person, (Cough)30 mins before hitting refresh!(Cough) but the whole 5 times I regained control of a party member long enough to do anything (Cough)Nothing(Cough) they would get confused the very next turn. Again not a big deal just warning anyone who has yet to play this game, invest in Confusion protection before going to the Dreamcave!
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Oh I've been waiting for this SOOOO long, thank you so very much! I loved the previous games and I'm sure I will do so with this one as well. It really feels like some kind of snes game. back in the good days when a game didn't need shiny graphics but actual gameplay to shine! Love your humour as well...reminds me a bit of Secret of Evermore(snes), for example a game I played to death back then :)
Again, thank you so much for this!
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I must say, I had to do a double take when I saw Mardek 3.
Although I had seen your post on Fighunter on the 3rd, I hadn't thought to check up past that.
Absolutely stunning work Pseudo. I must say that the years have paid off well.
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This series is amazing. When I first played the first chapter, I was in awe... I just finished the second, and am starting the third. This is after I replayed the first. Its only been a day. I just cant look away. This is such an amazing series, so I hope that, despite the idiots, and despite funds, you continue to work on it.
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I absolutely LOVE the Sonny reference in Goznor by the zombie LARPER! XD I was literally laughing out loud at that one
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Now let’s get onto the good things. Very cool looking character models- Mardek looks quite the hero, and having a Lizardman in my party? *spoiler* Awesome. Character development is very nice, oh and the comical tone. Every little flaw in RPG logic and reasoning being put into a satirical form is pure genius. The silly NPC's you come across make it much more enjoyable. A large variety of items and abilities are a nice touch, a bit overwhelming at first, but you get used to it. All in all, it's a fun game and I hope that one day I can be as good at making games as Psedolonewolf here already is. Keep up the great work!
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Ah...this game has finally been released and I couldn't be happier. I actually gasped when I saw MARDEK RPG: Chapter 3. I haven't gotten too far into it yet, but already I can see it for the gem it is. First off I'll just talk about a couple things that I didn't like. The Inventory Screen. To equip items to a character said character must have the item in his/her inventory apparently. This confused me greatly, when I figured it out it was fine. The inability to carry over previous saved games broke my heart. After learning every ability and equipping the best gear, for it to vanish before my eyes was horrible. I miss being able to cast M. Barrier. Not necessary in almost any fight in Mardek 2, but in 3 it seems every enemy has a potent magic spell to launch my way!
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i haven't even gotten that far into the game and I'm loving the humor so far "for some reason you can't use it, why? because, shut up!"
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Seriously its a great game but the difficulty jump at the fire temple is just DUMB. You fight the fire guard who can almost one hit your whole party which he uses over and over and if you manage to get lucky and beat him you fight the dumbest fight ever. I was 10 levels higher than the "Saviors" and didnt even kill a single one. The have 10x the hp as you, hit way harder, and have a ton of heal spells and items. Seriously WTF
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okay you know what?This game is awesome and you know it,dont talk about it if you cant beat it!that means you are just a whiny *****!this game is so awesome that some of you cant handle it so you trash talk it.you know what?if you are gonna trash talk a awesome game?GO **** YOURSELF!
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Another thing is it would be great if you could add for example a background color to a currently equipped item if the character has mastered all the items abilities, and when you over an item it shows mastery for all characters in party instead of only the currently selected character.
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Oh my god! this reminds me of mother 3! Blatantly Evil Chancellor reminds me of fassad! fassad sais nweeheehee but BEC sais neeheehee!
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Obviously a great game with good mechanics and in-depth story, the only aspect I find a bit annoying is the user interface, as significant amount of game time is spent switching between the various menus, characters and tabs everytime you get a new item for example. it would be great if
1) there were hot keys for each of the individual sub-menus like skills, map etc
2) have a page in skills that list all your skills so you dont have to always tab between the different reaction pages.
3) being able to use mouse everywhere or keyboard everywhere, having to constantly switch between them is a little troublesome
there might be other optimisations it would this awesome game complete if UI is improved.
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o agree with thecakeisnotalie this game has tons of hours to be played and its truly amazing i mean honestly i congratulate Pseudolonewolf on a fantastic RPG i think you have a bright future :)
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Just beat the dark temple, so far, awesome game. It would probably be a good idea if the game indicated when your allies had something new to say. I keep forgetting to check the p-dialog, and with all the effort you must've put into writing it, there shouldn't be a problem with flaunting it a little. One problem I have is that apparently I can no longer get the chalice in the dark temple. I didn't check the walkthrough because I wanted to avoid spoilers, and now it seems I'm missing out on something important. The only reason this really bugs me is because there was no real indication beforehand that this would happen and there didn't seem to be any real advantage in keeping multiple saves in what was effectively the introduction to the game. I've already sunk a few hours in, and now I'm kind of at a loss at how to proceed. I'd say it was a glitch, but it's in the walkthrough, so it seems like a shockingly poor game design choice among an otherwise stellar game.
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Little aggravating that you lose all the items that weren't on Mardek in the last chapter if you don't bother mucking about before saving. :/
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Uh, what? I just "spoke" to the shaft of light where the Sea Hag was in Chapter 2, and it triggered the Sea Hag dialogue scene and boss fight from that chapter... It probably has to do with an event tag that wasn't triggered since my save wasn't carried over from that chapter.