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Comments for Raider: Episode 2

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Alarconte

Sep. 01, 2009

Under rating threshold (show) I like the idea of travelling along different planets, thougth I don't like specially the graphs of this own, the contrast is too much brigth. Pseudo, don't care about the criying babies what don't take along with difficulty, and even don't played the first game (Necesary to play this one)

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articuno1508

Sep. 01, 2009

Under rating threshold (show) Going off of Powerfrogs's comment, I think extending the shift-jumping ladders by one square might actually be good on tutorial or beginner mode to satisfy those complaining about the difficulty. Or are such changes impossible on specific difficulties with this engine?

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siimvuss

Sep. 01, 2009

Under rating threshold (show) super game... but hard..but thats what makes it super :D 5/5

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Fel_Demon

Sep. 01, 2009

Under rating threshold (show) :D Cynistic Lizard... :D

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articuno1508

Sep. 01, 2009

Under rating threshold (show) Besides the fact that it seems easy to abuse for a high ranking, there seems to be a glitch with the save feature. If you exit the game during the death animation and load up a new one, all switches triggered between the save and death will remain triggered, leading to massive potential for abuse. However, hitpoints upon loading up the save will be set to zero, but you will still be alive and one hit from anything will kill you. Please fix this. Is there a point penalty for loading up save files? I liked it better in the first game when there was no potential for save abuse.

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Danaroth

Sep. 01, 2009

Under rating threshold (show) Pseudo, I'm not that stupid to not notice/get that pretty trivial clue. Anyway I still think that first skull is misplaced; that's because it is the only one I see from top, so if I follow the advice to avoid the vertical where that skull is placed, instead than being awarded, I'm actually punished since I fall directly into the lava. Well, I know that's different for you since you're the developer and you know where the column are placed; that doesn't mean it should be unfair for first time players.

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Fel_Demon

Sep. 01, 2009

Under rating threshold (show) The path is more important then the goal. :D Who would ever play years nowadays to finish a singleplayer game? The seas of time as a kid are now... used differently. :D

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Lttlemoi

Sep. 01, 2009

Under rating threshold (show) YES! finally another nearly unbeatable episode of RAIDER!

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Thernan

Sep. 01, 2009

Under rating threshold (show) The controls on this are horrible. 1/5

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Pandah

Sep. 01, 2009

Under rating threshold (show) Not hard, a typical platform game

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PowerfrogsBeotch

Sep. 01, 2009

Under rating threshold (show) Even on easy mode this game is WAY too difficult for the average platformer, me, if you plan on keeping it stupidly difficult only for those hardcore players (i probably just suck) you should add a Easier mode, Wussy mode, perhaps? 4/5, this is a good game, and that 1 off isn't ALL because of the difficulty. You really need to do something about the ladder hopping, again, perhaps make it easier to do by making the ladders longer on certain modes?

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Sopmei

Sep. 01, 2009

Under rating threshold (show)

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allaroundthecity

Sep. 01, 2009

Under rating threshold (show) holy lag bat man

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Pseudolonewolf

Sep. 01, 2009

Under rating threshold (show) Because UP is used for LADDERS too, and having climbing ladders with A is just silly, as is having the ladder and jump button be the same when precision is important.

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wisard734

Sep. 01, 2009

Under rating threshold (show) much easier to switch in mid-air. thanks for fixing that.

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skeelful08

Sep. 01, 2009

Under rating threshold (show) Erm, just noticed in the tutorial that you say that jump is "A" to allow entering doors with up. Why is entering doors not "A", and jumping not up, as default?

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Egames

Sep. 01, 2009

Under rating threshold (show) WTF MAN HOW HARD JUST TO JUMP BETWEEN VINES WITH SPIKES ON TOP IN THE FIRSTL LEVEL

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Ange_De_Mort

Sep. 01, 2009

Under rating threshold (show) Playing this was a very love hate relationship. I love it, it hated me and right before i decided to break up with it I reached the boss and blasted him to death.

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kionsu

Sep. 01, 2009

Under rating threshold (show) i laughed, i cried, then the blank screen became a part of me

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woogychuck

Sep. 01, 2009

Under rating threshold (show) LAAAAAAAAAAAAAAAAAG.

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ozdy

Sep. 01, 2009

Under rating threshold (show) I agree with tycomp - doing the tutorial can be really demotivating.

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Spartz

Sep. 01, 2009

Under rating threshold (show) 1/5

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Spartz

Sep. 01, 2009

Under rating threshold (show) ffffffffffffffff that part with the short hopping from ladder to ladder.

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Mibble

Sep. 01, 2009

Under rating threshold (show) NOTE ABOUT LAG – PLEASE READ!! If you are experiencing lag with the game, here’s how to fix it. Right-click and go to Settings; you’ll be presented with a little popup thing. There’s a slider, which may be set at something like 100KB (the middle). Move this all the way to the right until it says ‘Unlimited’, then close the popup. This should remove all lag!

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Zuriki

Sep. 01, 2009

Under rating threshold (show) Omg ege95 you are *SO* deep!

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tycomp

Sep. 01, 2009

Under rating threshold (show) Thanks for the tutorial, short ladder jumps convinced me that it would be pointless for me to think I'm going to enjoy this game.

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Xtrucktor

Sep. 01, 2009

Under rating threshold (show) Awesome game. Great story.

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skeelful08

Sep. 01, 2009

Under rating threshold (show) Well, I don't have time to play it, but I'm favouriting it for now, and I'll play it when I'm back from boarding school. Also, I finally finished the first Raider on hard. Pity you can't subscribe to developers..

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Pseudolonewolf

Sep. 01, 2009

Under rating threshold (show) The skulls in room 22 are actually supposed to be 'scattered randomly about the wall', with the OTHER thing on the wall - not them - being the clue you should take note of... so, uh, yes!

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JohnSteel

Sep. 01, 2009

Under rating threshold (show) WOW! The jumping controlls really stink! And oh man oh man is there a lot of jumping. Easieast 1/5 in a long time.

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Danaroth

Sep. 01, 2009

Under rating threshold (show) Room 22: one of the skulls that indicates invisible spikes is in the wrong place. :P

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wiifreak20

Sep. 01, 2009

Under rating threshold (show) this game makes me angry... but that anger also makes it addicting! XD Great game pseudo. ( i got up to room 29 before giving up) Yay golden moric statue!

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huzzah

Sep. 01, 2009

Under rating threshold (show) Gotta go. My son has a doctor's appt.

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huzzah

Sep. 01, 2009

Under rating threshold (show) Pseudo, when I said "cheap" I meant the intricate vine/ladder jumping sequences in which a fall meant almost certain death, only to be followed by a minute or more of playing to get back to the part that killed you. But as I just said, we have differing ideas about what is fun in games. You like jumping puzzles. I do not. I'm not out to change your mind. I don't hate you or your game. I hope I can maybe put other people's frustrations into words with a less personal tone. I suspect they are largely people who also do not care for all the jumping.

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Pseudolonewolf

Sep. 01, 2009

Under rating threshold (show) Also, what would be 'hard' but NOT 'cheap'? I see people mentioning things like this a lot, but I get contradictory comments about Raider regarding it. Some people loved the first one because they said it was a refreshing CHANGE from 'cheap difficulty', whereas others seemed to say it WAS cheap... Of course, the latter types never bothered to be more specific, which leads me to believe whether they just think 'I can't do it, so it's cheap'...?

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huzzah

Sep. 01, 2009

Under rating threshold (show) Haha...Well, Pseudo, it looks like you and I will be forever in disagreement on games, then, to some extent! I never played Tomb Raider. ;-) And while I don't necessarily care for mindless violence, I wouldn't mind a little less jump and a little more raid here. :P

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Chodyna210

Sep. 01, 2009

Under rating threshold (show) It's very sad that good games receives low rating because they're challenge... Actually NES era was greatest age in video gaming. Raider reminds me my childhood. I'm waiting for next episodes.

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hawkmannitro

Sep. 01, 2009

Under rating threshold (show) this game is really fun but also really hard but i like it even though i could not beat it 10/5

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Mangobongo

Sep. 01, 2009

Under rating threshold (show) Too hard! I appreciate the quality of the game, I just ain't got the patience in me. Great music.

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huzzah

Sep. 01, 2009

Under rating threshold (show) Graphics, Wiciu? Really? This is clearly a retro/nostalgia game, a throwback to the classic games of our childhoods. Those of us who are over 20 or 25 (or 30) anyway. I find everything about the game quite charming. My only gripe is the difficulty that comes from endless jumping puzzles. Everything else is pretty good. If you're just in it for the graphics, go play a console game.

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Pseudolonewolf

Sep. 01, 2009

Under rating threshold (show) I personally happen to feel that the 'jumping parts' in any game are more enjoyable than whatever else there may be, and I like games like, say, *Tomb Raider* - which is all about acrobatic jumping - more than games about mindless violence. So I tried to include what I personally like in this game. It's just unfortunate that games are moving more away from jumping skills and more towards combat 'skills' or something...

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huzzah

Sep. 01, 2009

Under rating threshold (show) My 3/5 ranking is in spite of the flaws that, for me, make this game too frustrating. If Kong. badges are added I might be enticed to push through at least part of it, but until then it just doesn't feel worth my while. It's all the jumping. I know jumping is a game staple, but it's also a cliche of sorts. The "jumping" levels are almost always the worst in any given game. Similarly, the finesse jumps from short vine to short vine with spikes both above and below and no way to get back up if you fall? Weak. As I said, there's nothing wrong with a hard game. But some of the difficulty here manifests in a cheap way that really detracts from my enjoyment of the game. Maybe more checkpoints are in order so that you don't have to play through two minutes of the game just to get back to the part that actually kills you each time. Just a couple of modifications and this would be one of my favorites, I think. A lesser game with these same difficulties would get a 2 tops from me.

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Wiciu

Sep. 01, 2009

Under rating threshold (show) oh my! That's what i call a really crapy game. No abilites, upgrades, no thinking, no graphics (i know it's all done ON PURPOSE to make the game more...yes..more what??) due to all that, my rating is...1/5

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Danaroth

Sep. 01, 2009

Under rating threshold (show) Ah it's a shame people don't like the platform genre anymore and just stick up to monotonous Tower Defences :P While this is definitely less addictive than Moneyseize, it's still a great challenge :D

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Pseudolonewolf

Sep. 01, 2009

Under rating threshold (show) It has a low score because the current generation of players was raised on games like 'press the button to win!', whereas this is aimed at people who grew up with NES games or something...

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Chodyna210

Sep. 01, 2009

Under rating threshold (show) Oh my... why this game have such low rating...? It's wonderful! Good job Pseudolonewolf, I really enjoy new Raider, it's better than first episode IMHO. The graphics are really nice and I just LOVE this music. Also this game reminds me Mega Man a lot (I was actually surprised when I jumped into spikes and not instantly died). It's pretty hard but yet fun platformer. Thanks for creating it, cheers! Also vines and ladders work perfectly fine for me.

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Pseudolonewolf

Sep. 01, 2009

Under rating threshold (show) I actually integrated the thing about the lag into the game, so it SHOULD be clear now... But even when it's shoved in peoples' faces, it wouldn't be at all surprising if loads of people STILL complained.

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Pseudolonewolf

Sep. 01, 2009

Under rating threshold (show) Have you ever played NES games though? This is meant to be reminiscent of those, which DID have clunky control when jumping and were largely jumping rather than, say, combat with enemies... I wish that people would look at the game as what it's meant to be rather than disliking it for what it's not...

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warmaster1994

Sep. 01, 2009

Under rating threshold (show) Oh and put the note about lag at the top since some people dont bother clicking 'show more'. Hope this will help you cut down on the stupid lag thing. Personally Im not even experiencing lag.

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huzzah

Sep. 01, 2009

Under rating threshold (show) Pseudolonewolf, I pretty much agree with most of what KitchenSink is saying, with the exception of customizing the advance text button. I find the control setup perfectly fine. I just find the control itself to be too clunky for my taste. As to the ladder/vine grabbing, maybe if there were some sort of mode you could toggle on and off. I dunno. The problem is that the game is brutally unforgiving. While there's nothing wrong with a hard game, the first one was just too much and I see little to indicate any improvement here. The problem is that the game was 95% jumping puzzles, several of which led to almost certain death if you missed a single jump. It took me almost an hour to reach that first boss and then 5 minutes of being slaughtered before I saw the pattern. It's endless repetition with controls that feel less than fluid at times. 3/5.

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