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VicReL28: Yes, it will use your computer memory. That's the point.
That isn't to say that it will use more of your computer's disk space; just the memory. That's why it's so important - if your storage space setting is less than "unlimited," the memory the game can use is also limited.
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Usually, changing the storage limit in your Flash settings to "unlimited" gets rid of the lag problem. (It's probably set at 1 meg for you at the moment)
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this game is like mora far than mardek's adventure, in game one of the thropies is annunaki statuette and the statue is moric with his mortus and the wolfblade of social fox
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Auto grab to a ladder is not only pointless, but the methods Kylticon described would not alwasy work... for instance, there are several puzzles that require you to jump off your ladder and grab on TO THE SAME LADDER, but lower/higher on it... this technique also makes climbing ladders go much quicker. The ladder aspect is why controls are assigned as they are, and there is really no need to re-map them, though, as long as you re-map the entire control scheme and not just 'up' to jump, the game will run fine.
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I like this game a lot. It is quite difficult and it has a great art style. The pixel look is just so much more interesting than the typical flash "moving shapes" style. Makes me wish I could play it on an old snes controller.
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Pseudolonewolf is most likely not going to get the later Raider episodes sponsored because you casual gamers felt that the game was too hard and worth 1/5, although the main reason for that was because you sucked. Hard.
Be happy.
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S rank requires that you finish near 15:00 on expert while getting all the relics and not dying once. I finished on normal with 13:30 on the clock with one death and all relics. I was 20 points short of S rank... Expert difficulty adjustment is only 20 points. I wouldn't be able to finish with the same time without walking though spikes, so I can't counteract the -10 points for each death by finishing early.
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Very fun game. A few problems though: I think s2 is rather cruel at the start, jumping blind onto a 1 square platform with a sword popping up regularly? It just being 1 square isn't that bad, but I think the sword should be removed, because you don't know its there in advance. Also, in 22, there is a skull directly above a safe pillar (the rightmost pillar). Also, I think it is rather easy to miss the skulls, so I would suggest making them stand out a bit more. Finally, perhaps the health of the big enemies could be reduced a bit? I think its a bit over the top to stand still for about 10 seconds to kill them with the blaster.
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Not sure what happened here. I died against the boss and went to the main menu. I loaded my game and I had the 2 lives I had earlier, but 0 health.
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Save/load is buggy. If you die in game, and click respawn, you start all the way back. If you quit, and load, you start at last checkpoint, and it seems the life you start with is random. Also, the colorkeys keep swapping when you load the game, and changes again when you die. Otherwise its a cool platformer, 4/5
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Grr. Hate the short vines/ladders, HATE the jumping swords, and absolutely despise not having a save point after the first lava screen. That being said, having a fun yet frustrating time at this.
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I just found a weird glitch. In room 23, if you head back to the left you go into a wall and you're pushed back into room 23... it's odd.
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oh DAMN... why does time counts when you sit in "press respawn" screen?! I lost 10 (!!) minutes because of that!!!! :-'(((
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Anyone who is commenting on the relative ease of this game compared to the first, it is because they have only been playing on Beginner mode... On intermediate, the boss is MUCH harder, (because you can actually die), and the rest of the level seems easy by comparison... Well, any one part, that is.
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I have no idea why people think this boss is easier. It's harder to dodge than the first, if anything. Must be because of the extra HP in easy mode.