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just a not it takes one year for wheat to grow, two years for corn, and you only get one harvest per life time for sugar cane.
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I've found sugar cane will get you more proceeds though it takes longer to grow. with sugar cane you can get fields faster. fun game but would be nice to have animals or moe equipment up grades.
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god i spent so much time getting 9 fields but im gonna quit... the price of the 10th is SO high and i'm making as much money as i can as fast as i can and its clearly still gonna take yeeeaaarrrsss and there are already gravestones packed like sardines from the house to the barn and my hand hurts from pressing the same keys over and over. good game, too long.
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it's broken... I think what i'm seeing is just the UI on a black screen. I can't click on anything. (I'm on chrome, if that helps.)
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The first few generations and fields were ok. But then it get's quite boring. And the last field took like forever...
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Harvesting doesn't take one year...need to improv on that...farmers would be offended on that, I find that disappointing, 1 year of sleep really is character dying from cancer. Do you really hate farmers or something. Note this that game alone would seem very boring.
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103 year and my Grand,grand,grand...grand,grand father dream come true. I know i can do it faster, if only growning sugarcane, but I lost a lot of year, because I think the experience is worth something in the game...
4/5
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I did some math and found out how much each item of harvest sells,
Wheat sells for 100 and takes 1 year to grow
Corn sells for 300 and takes 2 years to grow (100 better than wheat)
Sugarcane sells for 1200 and takes 6 years to grow (300 better than corn)
Each cost 6000 for 6 days worth of seeds for one field, 1000 x 6years=6000, 2000 x 3years=6000, and 6000 x 1year=6000. This would be for 50% yield, or 50% chance for plants to survive. I'm assuming it would be most cost efficient to stay with one seed at 50% then 2 seeds at 75% (doubling price, increasing overall yield by 50%) (50% of 50% is 25%). Up-vote this so others can benefit from this work.
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PS: some improvements for the tractor would be good.
Because I drove not fast enough and the tractor automatically planted seeds on theses fields, giving them 100%.
It would be good to have a way to plant a field with 50%.
And if you want more percents, you can drive again over that field.
But planting seeds just because I'm on top of that field isn't good and is just a waste of seeds.
As it is now, My 30 seeds are placed on the first 4 fields and the rest of the fields are empty.
As ormando already commented, please make an adjustable max % bar for seeder and tracktor.
Yeah I think it might be a bug which I'm taking a look at. Driving at full speed across a field should only drop 10 seeds, so to increase the growth % you would drive over again. If a soil patch is at 100%, the seeder won't plant on it though, so no seeds are wasted, just planted undesirably.
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It would be nice to be able to remember when to harvest each field.
Running around all the fields each year just to look if there's anything to harves, becomes quite irritating.
Maybe some status bar or something for that would be nice.
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Nice game. Good improvs could be inspired from Harvest Moon, like animals, house upgrades and wives. For this already made features I suggest a % maximul set on the tracktor and seeder