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My local and cloud servers don't update. I had a great time seeing new and interesting monsters that I could never keep, but I'm not playing an Idle game that I can't manually save.
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Although it's evident the developers were attempting to create something epic and elaborate, the pursuit of the medium badge alone took a tediously long time to achieve, and became more a chore than anything I would ever deem as fun or enjoyable. 1 out of 5 stars all day every day.....sorry.
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could be good and fun
it has lots of potential
but right now is utterly a crappy grindy moneygrabber not even worth the badge
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No one wants to play a "slow burn" browser game. Intentionally making it impossible to get anywhere in the game unless you buy your special currency is a terrible model for a game. Being away for 8 hours for a couple grey monsters and a handful of gold is just going to push away players. Ive already changed my votes to 1 star and deleted this off my devices since the devs would rather be CnNTs about it.
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One of the worst "idle" games out there. I don't think you can even count this one as a game. I only "played" this game for the badges and tbh it wasn't even worth it. Just rate it 1 star so others won't suffer
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If you constantly shift your last monster with your first, your team won't move forward. This is useful for allowing a monster with Healing Aura to fully heal your team before facing the next group of enemies when you are pushing for those last few areas.
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Fo2 the medium badge: 2 healing toads in the back, 3 tanks (epic Beasts) in front. Play 2-3 minutes, go offline for 1-2 day(s), on return buy upgrades (for buildings and characters), and repeat. If you need captured monsters for upgrades, you need to stay a bit longer, but the most important is go offline! You get WAY MORE gold this way. HAVE FUN! ... NOT! :)
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Hej, stupid cloud thing, wanted to play two different games on two computers and accidentally lost my best save (dozen hours of play) because the damned cloud thing poped up while I got a sphinx, clicked "yes" but clicked on the overwrite my local save instead without even realizing because I was trying to figure why there was a big red dot.
So I'm leaving and changed my rating to 0 because I'm pissed.
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I would love to see an ability to set a map to grind to, so that, say, if you're grinding early Tributes, you can set all the levels up to the Sphinx boss as the farming region to get the needed monsters
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To the Developers: why is it we can only move one trait onto a new monster when our old one is consumed? I think it would be a good idea to allow for multiple traits to be added on, at a cost of gems depending on how many extra traits you intend to add. Right now, it's just so frustrating to ready a new tank. Being able to put all the defensive traits from your old tank directly on would help the flow of the game, and make it more enjoyable overall.
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here's additional tips: 1) the best way to use diamonds is by buying legendary from the shop; it's on the top right side of the monster section. legendary will cost 150 and master will cost 750. just check again tomorrow if it's not there. you can also use your diamonds to roll when you get a rare drop. it'll cost 50 diamond per roll and you'll be guaranteed a legendary if you fail 5x (you need to get 5 rares for this) 2) get 2 healing toads for healer, 1 chimera for tank, and 2 dps (can be anything, but i find that sphinx has a great atk stat and easy to get). make 2 highest int party member to learn optimized heal and/or healing aura. if you use the first one, make sure your party has the same type as it. 4) nymph is useless. don't use it. 5) if you die at the last boss, you can use diamond to go to the furthest map to kill it. use pots if needed. 6) having an attacker that can kill the non first party member on enemy team(griffin, dreadnaught) might be good if you're lacking dmg.
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This has been a very unfun cashgrab that's poorly executed and explained. A lot of the menus are not very intuitive, the game doesn't explain a lot of features, progress is very slow, and there's nothing enjoyable about actually playing. There's no sense of accomplishment. I don't know why this is even a game.
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After slogging for a week to get the medium badge, all my progress was just wiped out. It's gonna be a few months before I get back around to this punishment.
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Cyclops is dead, I am out of here. Warning: Optimized heal says "first BEAST" and if you equip it to a human, it will only heal humans, so it was a waste of time to get that dryad!!
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Seriously, looks like these dev guys really don't want players get to level 56.
Offline reward capped at 12hrs maximum, click bonus is 80% at best, enemies' level scaling with player and so on... I could go on forever, but what would be the point?
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Frack this game! Level 56 only because there is a legendary foe that kills everything in a few seconds at level 53. I AM NOT GIVING YOU MY KREDS!
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Also also (and this is the last one I swear) why does Vampire have a 25% chance now. I agree that it was pretty strong considering how much you can buff damage dealt but a 50% chance and/or a reduction on the amount of healing would've been enough I believe. I really liked vampire. :(
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Also, I have some questions with the mechanics of the game.
1) Damage and sheer power bonuses stacks multiplicatively without cap. So 2 warriors with "ancient power" should do 50%+(50% of current 150%)=125% additional damage.
2)Dodge and chance bonuses stacks multiplicatively with a cap, but the 5% base counts towards it? So with 2 "tactical" monsters do I get 5%+10%+(10%of the 90% unaffected)=24% or I get 5%+(10% of the remaining 95%)+(10% of the remaining 85.5%)=18.775%.
3)Crit damage and resistances stack like sheer power or like chance?
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Guys, I really like this game and I'd love to see new monsters coming out, A LOT OF THEM. But I do believe that you should either reduce the "start from the last frontier" cost quite a lot or make the gold gain increase less steep or (and I think this one's the better option) give an option to start from the checkpoint before the beggining of the frontier. Because right now I'm on the demon zone and I don't know if spend half of my income on starting there or going from the beggining and literally lose 30 minutes of fighting monsters that don't give any useful amount of gold. Also I think that the unlearn cost should go a little bit down, maybe 100 for masters but that's not really too much of a problem for me.
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I do like my idle games, but this game feels like it lacks the actual idle part. If you want me to idle offline, I will close the tab where this game is and never open it again... So how is that supposed to work?
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The one greatest thing in this game is the auto scrap feature and its fine tuning. It is truly usable, other games should adopt it.
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u should show me which monster do i already have for tribute, i keep forget and have to look back and forth, and too little space for keeping monsters, i had a few rare monsters stuck in my inventory, don't want to use them but they are too expensive to level up and sell
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So much potential wasted. Interesting idea, detailed rules so thank you developers for your effort. However a game needs to be fun to play and have help that explains why and what - levelling up traits needs more than tiny icons - lets have words when you hover over the icons - show which you have and which are missing. Almost everything nearly works - the loading screen climbs rapidly to 90% then sticks for a while - that isn't a progress bar, it doesn't show how far you have got and how far is left. A week elapsed time to get a medium badge - not good.
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"Medium" badge? I've been playing this every day for a week and still can't get past lvl 40. No matter how much money I make, and how many creatures I sacrifice to upgrade the team, they just don't get any better. I have two healers like was suggested... this is just pointless garbage!!
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Well, I beat it. I killed the cyclops and beat the game. That's it. There are only two bosses. "But Sarah, that's not the end! You have to kill four bosses and then defeat the Darkness! And there's probably more after that!" I know, but I'm calling the second boss the last boss, because that's all I can handle right now.
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*Spoiler alert*: So after upgrading the Merchant to level 4 the monsters you sell actually give you more money then you invest in them for leveling them up. This way you can make money alot faster to get to higher levels. My current highest level is 50 and i started playing this 2 days ago (Idle ofcourse). Hope this helps some of you who get stuck at the start! :)
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Optimized Healing should be healing the party member that has the lowest percentage of health remaining or the most health missing. Currently, Optimized Healing is more like Racist Healing.
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when i want to click the stickers on level 29, because it was hiding behind the "home" button, i scroll so it it not being cover, but then it moved back and i clicked and went home.....start all over again
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With a best zone of 32, I became stuck at lvl 20 because all in the opposing team had Heal, so I couldn't defeat them. This kind of randomness in the enemies traits is annoying.
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As mentioned by others, be sure to use the frog.
The Medium badge is time consuming, not hard. It's a simple Gatcha game, with skill management at it's core. DPS is almost unimportant for the badge. Focus on that frog (take note of the HPS, heals per second, value). Teach him and anyone else you can find healing abilities. My main tank had heal on hit. My frog had heal the leader and heal the group. I had an octopus, innately hits all foes, I gave him heal the group and blind foes on hit (blind enemies don't hit you). I had one solid DPS'er, and one guy who hit the last unit (useful for dropping enemy healers).
That's kind of it. Good luck fellow badge hunters!
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Epic! Combining retro pixel style with modern retarded design of click-through tutorial and cash grab. I wish I could rate it less than 1 :(
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Took 5 days to get from easy badge to medium badge. Emphasize healing traits -- keep leveling up the frog, give it optimized heal, and put it at the back. I did pretty well with a Nymph at the front with holy spirit to absorb damage. I found most traits were very slightly helpful except for the healing traits, which are super important.
All things considered -- happy to have the badge and be done with the game.
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OK... Just started my team at their farthest outpost (44), while they have been in the high 40's multiple times and even hit 50 once. Today, the very first monster in 44 one shot every single member of my team, bang, bang, bang, bang, bang. When people are complaining about the pacing, it's stuff like that that they're talking about. It's not only slow, it's also unpredictable in a bad way.