The saves are local, but cloud backup is on by default, so if you open it again you should be given the option to load from the cloud, or you can just go to the settings screen and do it there manually.
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really? badging a offline/idle game its almost as bad as badging those papa games.. please make the badge at least impossible rank so its worth doing at all. right now clearing lvl 56 will be a christmas project if anything..
The stickers are placed with some padding from the beginning and end of the maps, and also you can drag the camera so that if a sticker is underneath something you should still be able to reach it.
You should be able to access the settings menu immediately as long as you don't progress past the second message of the tutorial. The settings button shouldn't get blocked until you embark, which allows you to load an old cloud save or turn off music etc.
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If it's an idle game, why can't we set the team to automatically raid? It's structured like an idle game, and maybe even could be a good one, if the devs hadn't taken away all the idle parts. Forcing players to active play a game where the only real gameplay is occasionally upgrading/mixing up the team is not good game design.
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"but really, if you can't sit still and focus for 2 minutes it says much more about you than it does about the heavy-handed tutorial." OOOhh wow, insulting your players ....that will end well.
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Memory leak 4 times so far. Windows 10, 16GB RAM, Chrome 79, single tab, no other major processes on the OS. Asking your users to "manually refresh the window every few hours" will get you thrown out of the room and fired immediately where I work.
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I love how the developer's responses to substantive feedback is to insult people, implying that they are stupid or lack an attention span. This game is horribly programmed and only an idiot would think that it requires any strategy or is well-designed. I pity the programmers for their lack of skill, and I pity the peons in their Russian troll farm who they pay to reply to the comments on here.
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this game is very bad. it makes me sad. no idea why it got a badge. pay to play. also apparently the developer hired a farm of people in russia to reply to all the comments.
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The font seems pretty unreadable to me in some places. There have been several times where I've mistaken numbers, and some of the text, especially in the player's guide, is extremely hard to make out.
The text should be crisp if you're playing it without any scaling, but I've certainly seen screenshots from others where it doesn't look right. If you PM me your setup I may be able to reproduce the issue and can fix it.
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All this trash talking of this dev is totally unnecessary! I'd bet none of these trash talkers could make half of a game like this! If you don't like the game, fine, move on! If you want instant gratification there's plenty of other games to choose from! :)
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I don´t know how to auto-play this game, do I need to click over and over? I saw a comment from the developer that said ¨go to bed and you come back to have a bunch of gold¨ how can I autofarm offline?
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so one star from me for the top comment already warns pay to win. when you are answering this, it will only show how needy and desperet you are. this is exactly why the sites good days are over. try to have fun with this, im not even getting the badges to not be longer involved in littering on them. for real, how long does it take to programm "that" ? and how much did you have payed for the badges compared to the game cost? as i write im installing prison breaker. what looks made with love and it is totaly free this week to get. insted of fremium. if this was a soup it is ketchup with hot water. and an "premium original" sticker on it. try to force us to playing because of badges, is not what they were inventet for. talk to the hand. then talk to the hand twice. then go home. thank you for not having a job in an important place like pilot or doctor or shoeshine.
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"The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings." On freshely restarted browser :(
Sorry mate, what are the specs of your system (how much RAM?) The amount of memory we allocate is only slightly on the higher end but it is what has worked best for us in the past. If we don't allocate enough, people will quickly run out, and if we allocate too much for the system, you see the error that you're seeing. Unfortunately it's impossible to choose a perfect value that works for everyone, but we'll see what we can do to improve the situation.
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Ooh, how I "looooooooove" this click here click there tutorials... "kongregate predicted rating was 2/5" WRONG! 1/5 is enough alone for the tutorial.
The tut only takes about 2-3 minutes to get through, and conveys essential information about how to play and succeed in the game. We've been testing a lighter tutorial on mobile which we may bring over, but really, if you can't sit still and focus for 2 minutes it says much more about you than it does about the heavy-handed tutorial.
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Is there a way to compare monster's base stats? I want to see what's better so I know what monsters to put in my party and which ones to sell/combine, etc
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How trash like this gets badges jsut shows how low game quality has become across the board. So many good idles not having badges and this crap gets some? Whoever made this game has zero shame. And balls of steel asking for money in it.
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Click to start monster raid, now click a bunch to make sure the game never slows down even a bit, now give us money. That's my review. That's the entire game.
The game is significantly deeper than you describe and is meant to be played over a long period of time. The tapping to speed up is not entirely necessary, but is provided as a convenience for people that wish to play actively. You can easily ascend without ever using the tap speed boost, but of course you need to be smart enough to build a strong team.
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why am i not able to fly through the first levels with ease and quickness after getting better heros and leveling them up? makes no sense
The game is a slow burn that's meant to be played over a long period of time. If you go to bed and come back you'll have a ton of gold and some captures that will help you to push a few more maps every day. It depends on how far you are, but you should be able to do 10+ maps per day in the early game.
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Man, so my game crashed due to an "out of memory" error. In my 9 years on this site, that has never happened to me before. Do you have a memory leak somewhere?
There's not a leak in the game itself afaik, but the engine (Unity) won't free certain memory without loading a new "scene" in WebGL, which this game never does, so memory use will inevitably increase over time. There's not a great place to do a full scene reload in this game. I've tried many times but the tradeoffs generally aren't worth it because it's impossible to guarantee that it won't interrupt someone's workflow. The best thing to do is to manually refresh the page every few hours to avoid this, but if it's happening sooner than that for you then there may have been something introduced recently, so I'll take another look at the new code to verify that we haven't introduced a memory leak.
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Really into the whole collection aspect, and enjoy the theory crafting! Was turned off by the lack of guidance when it comes to proper skilling and monster gathering. The amount of gems required to drop skills is also a let down but otherwise excellent job on the game.
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what is the specifics on ancient power? is it supposed to work like this. btw he has crit maxed in his build. Oct 7 - 6:36AM
khajja:so i'm 805t fully stacked with ancient
Rainedraiden: does Ancient Power apply to total damage or base damage?
khajja: wtf
khajja: i just removed it and now i'm at 800t
Rainedraiden: like does it take effect after all other modifiers
khajja: it adds 0.6%
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i think we need an extra formation tab to see partially possible formations so ones i have captured 1 monster for but need to capture another.
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Devs, I've been trying to farm while sleeping using auto clicker and when I wake up I find myself having pushed to the end of the dimension. Second time this week this has happened and I'm wondering if I can be put back to 44-69 frontier on dimension 3.
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Two things:
(1): it would be nice if the status/other effects in the various ablitys were explained somewhere. (IE: the bleed effect, blindness, etc)
(2): Also, I want to be able to click on monsters to see what they have.
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it would be nice if the status/other effects in the various ablitys were explained somewhere. (IE: the bleed effect, blindness, etc)
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Also, also how do things like 2 monsters with greedy or with growl stack? Do you get 200% adicional gold or is there more math to it? The attack speed gets reduced by 50%, 75% or 100% (I imagine it's not the last one but I can still dream)? Thank you in advance because at this point I know I'll get a quick answer.
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It's a good game. But it would be more interesting if there were more ways to get gems. I almost quit playing after some bets on Gachapon, it's frustrating for the non-cash player to deal with the lootbox system (yes, I know it was my mistake to bet, but it's still something that discourages the player to continue playing). [TIP FOR NEW PLAYERS: Don't spend gems betting on Gachapon]
It would be reasonable to remove the gem cost to modify the monster traits, or at least add a laborious way to get gems.
One thing that is commendable is the attention developers have been giving to game feedback.
Keep up the good work!
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Also, do combo hitter and multi-hit or double trouble stack? Because I can already imagine something with multi-hit, combo hitter and phase shift (I think it's phase shift, the learnable trait with a clock) attacking the whole team 3 times every turn. Add blind and you're pretty much done.
Yeah they stack, because they work differently. Multi-hit is core so you can't stack if with Double Trouble (also core) but you can stack it with Combo, Phase Shift, and Darkness.