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Cloudsave wont work for me, it's keeping seperate saves on 2 pc's atm, instead of loading the same one from the cloud
It's "cloud backup" rather than cloud save really, a minor distinction, but basically if you want to multi-box then you need to manually sync your saves. So when you're done playing on box 1, go to the cloud save area and hit the sync button (refresh symbol.) This will bring the cloud up to date with box 1's save. Then, go to box 2 and hit the sync button, you'll get a cloud conflict and can choose to load box 2's save over box 1's and continue playing.
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2000 clicks is way too much for a daily. Even at the roughly 1/second needed to keep up the speed boost, that's more than half an hour of carpal tunnel syndrome
Most people are clicking faster than 1/second but yeah point taken, even at 5 clicks a second it would be 6 minutes of straight clicking so I'll see about pulling that back a bit. Ty for the feedback. Edit: Changed it to 500
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Friends. Do you usually ae a habit out of reading ToS and ToA's? If not, don't start. You'll get an aneurysm. This is a pretty standard ToS.
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Please remove the the "Price Tag" Shop button and Timer, or move it elsewhere. On the first 26 levels it blocks the stickers in the trees, and they usually spawn on it.
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WTF Game Developers.... Ok PEOPLE OF EARTH DO NOT PLAY THIS GAME.... you know all those cyber attackers that get away with it?
thats these guys.... seriouslydo not acet terms u will get hacked and identity stolen
their privacy policy basically says its ok to let everything known about you your credit cards your identity and everything else like social security be allowed to the world
DO NOT ACCEPT!!!
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I'm sorry... you do NOT need to collect all of this information for an idle game. 1 star, would give negative stars if i could.
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Here the problem i have with this game atm. Reflect is a noob killer, there no way someone can reasonably get a 100% pierce in the time it starts to show up, this can often lead to many wipes unexpectedly. You don't allow outpost warping via map, we can only go to one outpost, annoying and tedious. Why are some outpost so far out at that? Just make it ever 10 or something. Auto-sell should've been MUCH more early if you really want it to be idle. You can't auto start a run so that even less idle. This game is fine if you had said this meant to be active game but you have idle in the name and doesn't do any of the idle except combat and offline.
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think the privacy policy is bad here? have you not read any android or ios term ever! usualy they want permissions to go upto the point of deleteing your contact history if you read them so stfu it's kong
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For those of you wondering what exactly the problem with the privacy policy is, here is a list of things Iron Horse Games is collecting from you:
IP address, carrier user ID, Media Access Control (MAC) address or social network ID,
Location data from GPS-enabled devices,
Account number on Google Play Games or Apple Game Center,
If you contact Iron Horse or respond to messages or communications that they send to you, they will collect your name and email address, as well as keep a record of that correspondence;
Your interactions with Iron Horse through social media channels;
Information Iron Horse can collect from cookies,
Information Iron Horse collects about you from third party companies including but not limited to publishing partners, platforms, advertising platforms and partners, and data aggregators, which may include attributes about you and your interests, as well as other games and services you use, and demographic and general location information.
Updated the Privacy Policy to reflect ONLY what we are tracking on Kongregate. Previously, we had 1 Privacy Policy that we used across ALL platforms the game was on. That PP covered a LOT of different data that we could collect from folks interacting with us over email, information that we used for the purposes of advertising on mobile and information that we'd track if you came to the company website. Got a lot of feedback about how broad that PP was so we've updated it to only reflect what we track here OR if you contact us through the web or via email. We'll continue to be as transparent as we can with what we are tracking and why we are tracking it and appreciate all the feedback on the subject.
For those who are interested, there is a pretty lengthy forum thread on the subject here: https://www.kongregate.com/forums/1042299-idle-monster-frontier/topics/1826994-so-how-bout-that-privacy-policy
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I think monsters should sell for 10 times as much (20 -> 200, 40->400, etc.) because at the moment unneeded monster feel like they are there just to take up space. Seeing as monster already drop at least 100 gold, and you need at least a few thousand to do higher upgrades it feels like 20 gold for a common is useless.
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Agreed Hilliwilly and others. A privacy policy is not the same as listing every privacy law you are breaking with this 'game' and then thinking because people 'agreed' to it before even being able to play is a way for you to prevent getting a nasty call someday. Maybe it would have been worth the horrific intrusion to user data if the game itself was even remotely playable. However, according to the comments, it's even worse than your understanding of international legislation. Enjoy the fine.
Thanks for the feedback on the Privacy Policy. We've updated it to be much more accurate about what we track on Kongregate. Previously it was admittedly very broad and used to cover a bunch of different platforms. You can read more about the Privacy Policy details here: https://www.kongregate.com/forums/1042299-idle-monster-frontier/topics/1826994-so-how-bout-that-privacy-policy
To your points, showing the PP up front was an effort to be transparent in what we track and why we track it on all platforms that the game is possibly going to appear on. Hope the new PP clarifies exactly what's used on Kong.
Updated the PP. You can read more about it here: https://www.kongregate.com/forums/1042299-idle-monster-frontier/topics/1826994-so-how-bout-that-privacy-policy
TLDR: the PP has been updated to cover ONLY the things we are tracking on Kongregate.
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In the formations tab, it would be nice if we could click on the image and get a larger version of it, making it easier to see which monsters we need for them.
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Great tutorial and little things like highlighting the creatures main stat is really handy. The creatures are pretty cute but why do they all look so angry? Anyway Good game so far with lots of potential.
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Wow, having to agree to a privacy policy that allows you to basically track person information and internet usage, and then says its not secure and my information could be intercepted is extremely bad. Its a game, if you need feedback, ask for it, don't force it. 1 star for you.
Made a bunch of comments on the privacy policy but we changed it to only cover web. Big forum post about it here: https://www.kongregate.com/forums/1042299-idle-monster-frontier/topics/1826994-so-how-bout-that-privacy-policy
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I like that RNG thingy in games. 5 minutes in game - hardly get map 7, somehow catched epic thing - map 20 and dont dying. Also finally a decent looking game
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This game has too many issues right now to continue playing it. Strictly limited monster inventory, no real idle because the game stops when your team dies, unbalanced traits, and numerous items for premium currency.
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Any chance you can pause the action when using resurrection potions and choosing which to revive? Sometimes it only takes 1-2 seconds of trying to rez someone real fast and someone else in the party dies, making you need more resurrect potions than you should've needed to pass a area cause the next up isn't a tank party member.
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Having capturing time out is an annoying gameplay feature added so you sell more MTX. No thanks. 1 star. Any game made to be frustrating to earn more money is a hard pass.
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Says I've 20% chance of a sucessful reroll but it's been 9 times now not even 1 success...
Either I'm really unlucky or the game is trying to make me spend money by showing untruthful information (or I'm stupid and 20% is something else)
The game is truthful to the core, or we wouldn't show the chance at all :) Every 5 failed rerolls of the same rarity you're guaranteed to succeed...other than that, I mean, it's perfectly possible, though unlikely, to fail 9 times on a 20% chance.
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Get rid of the shop button in the top left, theres already a button to go to the shop in the bottom right and it wastes game space when its in the top left
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Might be cool to have a bestiary of sorts, kind of a list of the kinds of monsters you've previously captured, could be helpful for planning teams as well as for people who like to be completionists.
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You can "use up" any potion/scroll you like back in town. Basically it just wastes it, at least you can empty the spot for other things, or use it to do daily quests..
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Also, a way to get rid of potions, other than using them, would be nice. I'm filled with Resurrect Potions. I'd rather there be a way to, ya know, sell potions? I don't like having to feel as if I must kill off a monster in order to use a potion JUST to clear up space.
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I do not know what the point of Merchant Level 1 is. What is its purpose? I thought I could sell my monsters... but no... that has to wait until level 2. Why?
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Be nice to be able to see stat value of monsters in inventory/profile. Also a blurb that heal scales off int would have been useful
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Really love the auto seller, but it would be even better if selected traits could have an option to ignore core traits (as those are pretty much useless after the first few levels of training an ability)
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I have a level 52 Red Wyvern (124k hp) who sometimes dies before level 17 while I'm off on another window. Perhaps there's a monster at these low levels with an instant-slay chance or something, or perhaps there's just a bug.
Other relevant info: its skills are Multi-attack, crit, physical penetration, steely, and vengeful (beast). The rest of the party is another Red Wyvern, and three elves.
It's hard to say what it is without seeing it happen, but it's very possible that it's a monster with Deflect, which can return 100% of the damage dealt. Potential counters are Piercing (Magical) which will reduce the damage returned (since the Red Wyvern is a Mage,) or Mud Shield, which can provide a lot of general damage resistance. Steely doesn't help here since the returned damage is magical, but there's a magical version of Steely coming very soon which could help.
It reduces the damage of the main attack (and any damage based on it.) The DPS readouts are realtime (but minorly cached,) so if you have a certain DPS and then learn Healer your DPS won't appear to go down until you go back into the field and deal some damage to get a new DPS measurement.