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rated this really poorly because of a couple reasons:
1 - This is not really an idle game, this is an "idlish" game, you get offline progress but anything else isn't idle at all.
2 - this is totally luck/money based, you can't choose how to develop your units (traits are preset, you must pay real money to change skills) nor you could really choose your unit at all (monster are gacha/drop chance based)
3 - this isn't even an incremental game to be honest, you get stuck basically at every corner, only progress possible is when you drop a stronger monster with the traits you need or with blanks traits, which doesn't happen that often.
Saddly this game looks fun on the surface, but spend 5-6 hours in and you will find yourself frustrated instead of having fun.
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Please increase the maximum offline threshold from 12 hours to 48+ hours. When you have a lot of offline responsibilities (job, family, etc.) it becomes difficult to log in twice a day.
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I wish you can see monsters highlighted stat while viewing them from the inventory screen, so that when I get a new monster I can easily know what it is without having to go home and replace a monster from my current party
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Cannot farm angels anymore :'( and i got a master but he had 4 really bad traits, 150 gems to delet one, so i'm kinda stuck cannot reset game, so lost.
Ah, bummer on that. Re: Traits and Masters, keep farming. They drop at a decent clip in the game and you can pick up gems daily from quests/sticker peeling.
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Honestly I'm a pretty lazy player and I never make far into idle games but I would just like to say that I'm having fun.
A couple of annoying points:
- Scrolling: It's incredibly annoying scrolling in this game is. Just to upgrade traits on a master monster takes forever when I need to scroll my mouse wheel 50 times. The auto-sell on the merchant takes even longer....
- Purchasing monsters from the stall: I would be quite nice to be able to see an explanation the traits of the monsters before purchase, mostly for those noobs out there like me who haven't run into all of those skills yet.
- Teleportation: It would be nice, albeit not necessary, to be able to choose which point you teleport to. I've never regretted brute forcing a checkpoint with scrolls before... And if I want to grind out a skill in the area just before my latest checkpoint...
Otherwise thanks for a making such a well designed game that doesn't even chew up my CPU.
Thanks for playing and for feedback. As for the scrolling...you can drag everything by holding down the left mouse button, but I'll definitely look at increasing scroll sensitivity.
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It would be fantastic if you decrease the gems needed to unlearn traits from legendary/master or add more ways for us to earn gems.
Just added more ways to earn gems in the game. From the last build notes:
- Clarify and increase availability of gems from stickers by making gem stickers into an hourly event.
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So far I really like the game, the simple mechanic to speed up the game 80% by playing actively is nice, isnt ad based which is a huge complaint for many idle games. I like how you included a gatcha system for some monetization ideas I personally hate them but they are a great non intrusive way about it.
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Friend, you've made a decent game here, it seems functional and it definitely has a good feel. I don't understand why you would've pursued the privacy angle, I understand making these games aren't that lucrative so I'm not sure what you're doing with our information but that's definitely the first and best way to piss off you clientèle. I'm not here to shit on you further but, please for the love of God, remove it.
We've done a bunch of edits on the Privacy Policy & put in the ability for folks to erase any info that has ever been tracked in the game. Additionally, we are using basic Unity analytics to track player progress in the game to make optimizations based on data which is fairly common in game development. We have a PP so we can be transparent with how we are using the data.
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i take back every bad thing i said about the game it is super enjoyable for anyone that has liked idles also i am the flaming whell that will mezmerize you in demension four so watch out also privacy is fixed i think
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I bought the Deals optiuon and now me SPD autoclick is 20 % befor that i ugrade it to 100% and now i can´t buy more for autoklick
When a user click the privacy button (a hand icon in the Settings menu) and chooses to be opt-out, the data of this specific user will be automatically removed from our server. So...not accurate.
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COMMON: i am going to be sold for 20 coins
RARE: do you feel important yet
EPIC: stop upgrading me you are going to regret it
LEGENDARY: I AM A FLAMING WHEEL
MASTER : was i really worth your gems
BOSS: no you cant capture me
TRAITS : there is no invincibility
PRESTIGE : oh you completed the game do it again and again and again
(purple)CREATOR : so what if you just spent all your gems and money on a single type of build
OUTPOST : you go my way or start from the beginning also pay the tax
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Before I get a rebuttal about the opt out in the settings menu, I'd like to remind everyone that once you check the box and agree to ALL terms, the opt out legally means nothing.
Entitled to your opinion on this one but I politely disagree. We've re-written the privacy policy to cover the 2 areas where we can ever receive info from you on Kong (reaching out through our website and any analytics we capture through Kongregate). When a user clicks the privacy button (a hand icon in the Settings menu) and choose to be opt-out, the data of this specific user will be automatically removed from Unity's server.
We will continue to be extremely transparent about our PP AND what we do with data.
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I read the reply I got, so I went back to see what changes were made to the PP, because every developer deserves credit for their work and I hate to leave my rating at 1 star if they really fixed it. Sadly, they did not. It still is a general overall PP that does not specifically differentiate between platforms what is actually being recorded and sent. The PP needs to have entirely different sections for each platform, so users of each platform know EXACTLY what applies to them. As it stands, it is still too vague, and I can't see agreeing to it, or raising my review until I see a Section titled : Kongregate Users.
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I've read the comments, and even if it's been changed, the privacy policy scares me. I won't rate it one star but I won't risk playing it.
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I suggest that additional formation mechanics be added. The way it is now is very limiting. Most of the stuff I got so far are those with normal monsters. Formation should boost the party and not choose which monsters to put in a party. Add formations that are not a monster specific set up but instead maybe based on roles, ex. mage+heal, mage+healer+warrior, healer + beast warrior etc.
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vampire and other healing related skills not activating . possible to get dps of 1+ B but single digit hps after 100+ waves/run ? with mobs attacking first, how to tank when healing related abilities dont activate ? u either hop and 1 hit win or suddenly team death in 3-5 seconds
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pay to win trash the creature storage is super small....to lvl up an skill u need to sacrifice an unit..what a stupid developers...
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Will loot filter/auto sell be available later or is it still under development? Auto sending team to areas should also be a feature.
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So...if I've been reading this updated PP and the comments correctly, a person who wants to be deleted from your data collection on Kongregate has to completely delete their Kongregate account, email your company (providing more information than can be used) and request it, or claim to be under the age of 13. Why even bother with this type of data collection if you're going to be this rigid about it?
That's not accurate; you do not have to delete your Kongregate account. First, data is all anonymously collected automatically via Unity (this is standard analytics reporting that comes along with every game that is made in Unity). If you don't want data to be collected, the first and most basic thing to do is not to play. From there, shoot an email to us and we can identify your anonymous information through Unity. We are following some pretty standard data policies...policies that are in the Kongregate Privacy Policy as well.
If you have concerns, I'd really encourage you to read the Privacy Policy itself and other Privacy Policies that you have previously agreed to to get a sense of how data is collected and used more broadly.
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why the legend does not appear since my purchase from the master on barrack please correct that I see neither the legendary mountain fairy nor the skull.
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Really nice enjoyable game :) Runs smooth, cool features... but the limited bag space (even if maxed) is the biggest issue for me. Any chance for a good expansion? Especially with all these new traits..
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@Pillboxhead ,
who can guarantee that someone unauthorized does not access our personal information and sell / publish? ^^ Its obvious that even if that happens that Iron horse is gonna do something about it, we can´t take it to the court or anything with these "Privacy policies"
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It's a good game, but simply there's no reason to progress. It makes no difference farming lvl 100 or 10, it's almost impossible to lvl up certain traits to max and really there's nothing more to do once I reached 2nd dimension. No way I'm gonna keep farming phoenix just because
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Please change the way the formations work. It's simply just not good game design for players to have to equip a bad formation for 40 HOURS just to get a 4% attack bonus. The entire system needs to be remade, don't just change some values.
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People read the disclaimers and freat out but don't actually read what they state they'll use your information for. "Oh no they're going to know my Mac adress" no they're going to know the model type, that's different. It's just targeted add shit it doesn't even say anything about actually selling the info. It's literally not as bad as every google, windows or apple EULA you all use every day of your life
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Reflect is too hard to defend against. I have been stuck at the level 73 boundary for a week now because magic pierce has NOT dropped. With the only defense to reflect being pierce and pierce being so rare, there is just nothing to do. I fight a few groups -- one monster has reflect and it kills the whole party. Even with teams where every single monster on my team is a healer -- they go dead dead dead dead dead -- game over.
I think a nerf for returned damage is in the works. Magical Piercing definitely shouldn't take a week to drop, so will look at loosening that trait rarity a bit. There's also a magic equivalent of Steely coming soon, which will help (early next week.)
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Not keen on the formations part of the game. Shove a bunch of random rubbish monsters into a party and wait a couple of days... Doesn't seem fun. The rest of the game is quite good.
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Does the slime ability actually work as it says and reduce the attack speed of enemies (plural)? It's a bit hard to see but I have only noticed the front creature get slowed if it's supposed to only affect the enemy you hit then you might want to change the wording.