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Having to collect gold with the mouse cursor is a VERY bad choice for this type of game. It is extremely difficult to move your mouse toward the money if you're trying to avoid being SHOT AT!
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Liked the game flow. I didn't mind collecting the coins with targeting. It added a little more coordination to the game. Would have liked a better story ending for this chapter. You put this much in to it but kinda dropped the ball on that aspect.
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It is fun and quirky ... however predicting where boss shots will land and the area of damage for explosives (looking at you 2nd boss with missles, gatling, spread, etc) is very hard to do. Given your movement speed, even when fully upgraded) dodging boss shots and explosions is pretty frustrating. Laser guys also give much too little warning before they shoot, especially given their range and weapon speed. Also, enemies flash when they are hit and before they shoot - so it is sometimes hard to tell if one of your stray shots or procs hit an enemy, or if they are about to shoot. Overall not bad, but it needs tweaks rather than just OP weapons. Some people apparently don't get the humor, either.
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Okay, I like this game, but there are some problems.
1) I take damage even after battles end, sometimes causing me to lose the bonuses at the end.
2) Like a lot of people have, having to collect money with the mouse -- when your character moves by the mouse -- stinks.
3) Coins vanish while bosses talk.
4) Item drop seems very inconsistent. Sometimes I'll get nothing. Other times, I won't stop getting things.
Still, it's fun and like the gameplay.
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Enjoying the game, but it's kinda lame that there are still live bullets after the round ends, especially when the rewards are based on how much health remains.
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If this game is partially a bullet hell game, then why is your entire body a hit box? This is also frustrating given it has a bit of an isometric layout, yet your head still gets hit.
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Ok, so I have a few observations. First of all, it's a fun game style that hasn't been done too much in the recent years. The upgrades feel worth their money, and all of the special abilities (unlike most games, where there's just one or two) feel powerful (getting reasonably more powerful as time goes on). The premise is a bit overdone, but it's done well! Also, it's a fun game, that's a bit challenging. My criticisms: The script guy is most likely a joke, but it isn't that funny, and it takes away from the game. If it isn't a joke, you should probably get a new script guy. The toxin launcher men severely outclass the other units, having high health, high damage, a lingering effect on the ground they hit, and the ability to aim at you. Most enemies have 1-2 of those traits, if they're lucky. Two minor gripes are the lack of grammar (which can't really be helped) and the fact that coins have to be picked up manually. All in all, it's a pretty good game.
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I like these type of games but the control scheme is terrible. How about keyboard movement and mouse targeting? or just keyboard movement at least? The coin collection while managing movement to dodge incoming fire presents conflicting needs, that make the game frustrating. To resolve this altering controls and making coin pickup automatic would be ideal.
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The final upgrades need a MAJOR jump in coins required. I sleptwalked through the last 6 levels. Needs balance. Ended up not even using the last 5 weapons.
Fun game thou except for when everything becomes trivial. Also, what the hell with the bosses. The first boss was by far the hardest one in the game. 2nd boss, cake. 3 boss, pretty challenging. Final Boss was pathetically easy even after going back and debuffing myself.
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I think I have to agree with most of the prior statements, collecting coins with the mouse connected to the aiming is to much and takes away from the game play. With the upgrade system and the challenge of the game I would of stayed to finish but the whole collecting thing has forced me away. good luck in the future
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"Hey, lets make them collect coins with the mouse." "But....don't they also move with that? And it is hard enough to dodge already, we should lower the hit box." "Nonsense! Make it challenging and painful to play."
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Welp. The hit boxes for your character in this game are ridiculously stupid.. I just watched a bullet just BARELY graze the tip of my hair and I took damage? lmao. Maybe if you make a sequel, take into account the hit box vs. space to move ratio.
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'Fresh mix of shooter, bullet-hell and defense mechanics.' What is fresh about this? This has been done quite a few times before. Also, where are the defense mechanics? What else except my life am I defending? Anyways, as others said, the game is somewhat decent, but: 1. The grammar is...stunning. And not in a good sense. 2. The hitbox of the player is way too big. Bullet flies over your head and is behind your back? Better wait before it goes completely offscreen, because if you move up to it, it'll still hit. 3. Coin collection per mouse in a 'bullethell' game that moves the character with the mouse? Are you non-sane? Also, manual coin collection is an ancient mechanic that just taints gameplay when used in this day and age. All in all I honestly can't give this more than a 3/5. Oh wait, complaining about your boss and salary in a game! Unprofessional! 2/5
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upgrade system is good, could be even 5 stars ,if you would not fail to understand that coin colection in shooting games is not funny and make them way worse that they would be without it.
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really nice game, but i felt like i finished it after the third boss: i bought the ultimate launcher and after that no ennemies could make it past the half of the map, u should boost the creeps or make new ennemies in the last 5 levels. still 5/5
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I hate collecting coins.... especially in action loaded games. I will look again later hoping, that those coins are gone.
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Are you serious?!?! Collecting coins with mouse... Are game devs living isolated in a desert with no internet or wtf?? When will they get it?? NO MOUSE COLLECTING COINS!!!!!!! damn they are thick!
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I advise you to remove the two RNDx7 and Lord of Lightning Achievments. Most players skip one or both of those launcher. You could replace it with something like "don't take damage for x seconds" and "kill x enemies with one launcher use".
Also, make regen stronger but spawn next wave after X seconds even when there are still enemies on the screen. Right now you can just keep one enemy alive and regen to full.
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after game loads if you click anywhere outside of the game (ie the cinematic mode button) all sound is disabled and you have to refresh the page to get it working again.
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This game, or it's sequel needs more balance. The game starts kind of hard to get 3 stars on some level, but after the "regeneration" perk the difficult dissapear. After you buy the last launcher item(I bought mine after lv 15) the last row of lvs its a breeze.
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"My boss doesn't know English.LOL" "Normal script for such a small salary? Kidding?" and the rest of the mission descriptions are blank.
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Fun quick game. If the targeting were to move independent of loot it would be an upgrade, although at later levels it doesn't matter as after you finish off the third boss you're pretty much OP. I enjoyed the upgrade system, particularly the launcher upgrades, but unfortunately only ended up purchasing four due to game flow.