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Percentages of special effects are deceptive. My medic pellets do NOT proc 80% of the time when maxed out - closer to 8% of the time, honestly.
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Having two different difficulty settings is really at odds with good gameplay. It makes the game nearly unplayable after doing an upgrade on the gun. On a level I was getting through it just barely and needed just one more upgrade to make it work. Then suddenly after the upgrade it's really a bitch to get through and turns into a grindfest. 2/5 stars for that.
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I think the game would instantly go up a ranking for me if you added a sell option. I had to restart because I upgraded poorly.
Tips: Healing pellets + firerate + reload + pellets/shot is fantastic. Upgrade damage after upgrading everything else in that combo, then DON'T UPGRADE ANYTHING. Get to 25 waves and then buy stuff to get to full shotgun.
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Anyway, pretty good game, though as many have said, grindy. For me, the balance is off – it was, to the contrary of many, too easy. That's not to say the gun-scaling is BAD, it's just not scaled well. I think a balancing of each upgrade or at least the ability to sell stuff would help.
I focused on gun damage (upgrading firerate first) and Healing Pellets. Gives you good regen, and is easy to boost damage. Melee + health is hard to do, I recommend ignoring melee for the most part until you must use it. Also find a build then DON'T BUY NONVITAL UPGRADES. Get to 25 waves complete then blow your now massive stack-o-cash on fully upgrading your shotgun.
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@Myrakaru: Enemy level=gun level makes sense if you want to avoid people getting to ridiculous strength by grinding easy levels then blowing through the game. It's one way to prevent this, and much easier than trying to force no repeats and balancing each level as close to the average gamer as possible, which, while that avoids imbalance issues by making each person proceed only when good enough, adds frustration from repeated fruitless attempts. It's a design choice, and a fairly common one.
@mudpolish: It's a design choice, which is covered by health and allows focusing on the shotgun, as the game's theme and objective are both centered around it.
@Duplete: Because Melee does AoE damage. It still does more in later levels, and a valid build is health+melee damage.
@thegodlocust: I believe it autosaves.
@Elimis: Should is objective. Many games don't include autofire because the devs just didn't want it. I like no autofire melee, you might not, but it's opinion and unless everyone.
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Screw this I had my gun all upgraded and was working the elementals and my save data was deleted by your last update. I gave this game 4/5 but now i'm pissed. If not fixed then 1/5.
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Damn this is almost a great game, spoiled by the way too steep difficulty curve. Along with everything else, the fact that the zombies drop in from the top of the screen and whack you before you even realise they are there is really annoying.
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Well, I see this is entirely unchanged from the version on ArmorG, so I'm sure I'm wasting my time, but w/e. Again, the response to recognizing that you may as well not even upgrade your gun should be to fix it, not ignore it, especially since atm the one thing you need to win the game is the willpower to not upgrade anything except melee. The reason you need willpower is b/c it's mad boring just meleeing constantly. Eventually you think "God this is boring. It's not too tough, surely a couple more upgrades couldn't hurt...", and next thing you know it's 3 or 4 upgrades later and enemies are suddenly ridiculously tough. So basically our options are mind numbing repetition vs. infuriating difficulty. Oh, and the descriptions for attachments range from very vague to totally incorrect, such as with the healing attachments. I didn't feel bad at all about giving this a 1/5, seeing as the dev just goes on uploading it to sites without fixing so much as a single f***ing problem.
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to those complaining about the gun lvl affecting the zombies lvl i didnt see a problem with it if you knew how to upgrade your gun properly. like starting with reload instead of dmg so you can get more shots off faster thus making the dmg factor null for the most part and then working on melee dmg. i found it an easy game over all
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BUG AS F*** - after upgrading to "more pellets" zombies got few times tougher and game started to be impossible to play
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I want THIS game... but with skill points and skill trees, set waves of zombies, and more information about gun stats and zombie stats.
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Quite fun, but some design choices that I don't agree with (the zombies scaling to your upgrade level rendering upgrading pointless, the overly long rounds, zombies dropping from the sky to be on top of you). I enjoyed the animation.
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I love the basic premise, but the grinding, monotonous levels lead to a pretty flat experience. Nerdook's games are consistently top-notch... I think it's time for him to look at developing a game with deeper gameplay. This was just a bit TOO light.
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gun killed first lvl zombies in one shot after a few upgrades...got the bayonet and now they take 3-4 shots each.....not cool
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can u make like lvls becuase i have to die 5 to 10 times to go to the next wave if u can let us choose what wave we want to do its easyer to get the wave u currectly are.
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There is a slight delay between when the character turns around and when the direction you shoot in changes. Twitcher players may occasionally have the character fire backwards which is pretty annoying.
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It looks like I was wrong in saying that upgrading your gun (and therefore the zombies) means more money per kill. The new higher value zombies come out regardless of your gun level. This IS ridiculous since there is no reason to upgrade your gun. At the very least, if you are going to have this strange concept of upgrade enemies as you upgrade your guns, at least give SOME inventive to do it. If a zombie that yeilds $2 per kill at Zoimbie Level 1, then make it worth $3 at level 2. Maybe $5 at level 3. That way, when you get to the point where the grenade lauching zmbies are killing you at a ridiculous rate of speed, at least you are getting a decent amount of money before you die to be able to upgrade again. No one is going to play this game enough to go through 10 deaths just to be able to purchase one more upgrade. Or maybe, along with the weapon boxes that fall, have the occasional money box fall DURING a level, not just after finishing a level.
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One thing I will say is that since the zombies get tougher when you upgrade, then maybe don't make the waves longer too. Increase difficulty either by making the zombies harder, or making more of them. Not both. 100 seemed to be the sweet spot for the length of a round. When it got up to 180 or so, the rounds just got boring after awhile.
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Why I disagree that the upgrading the zombies with the gun makes upgrading the gun pointless (the more advanced the zombie, the most money you get for each, so it makes future upgrading quicker), this game suffered from the "extreme difficulty jump" syndrome where from one level to the next, it goes from a difficulty of 3 or 4 on a scale of 1-10 all the way up to a 9-10. In this case, it is when the grenade launcher zombies appear. Not only do they take off WAY too much life, and are impossible to avoid, but it seems like every other zombie is a grenade laucnher. So before long, you have like 8 of them surrounding ou. You go from full health bar (full AND fully upgraded) to death in a second. And it becomes a grind to accumulate more money when you only live long enough to get $150 or so before you die.
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Damage, Ammo Capacity, Healing Pellets, and the game becomes a breeze. :) though still challenging, it allows you to make mistakes, as you can heal yourself shooting. Reloading and Number of Pellets will be most likely my next upgrades.
I still think it's sad that you aren't encouraged but punished for experimenting. First try I upgraded everything that i could afford and therefore were underskilled for the stronger enemy. Had to erase the data and start over.
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Please introduce a reload button.
Please make either the bullets of shooting zombies slower, me quicker or introduce a speed upgrade.
Please allow us to see a "gun level" so we can plan ahead which upgrades are important enough to upgrade, regarding the rising difficulty.
Please reduce the firing rate of Gun Zombies.
Please consider unbounding gun-level from Zombie lvl.
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This game needs at least two badges:
1st badge:There are many like it...-buy your first upgrade
2nd badge: ...But this one's mine-buy all upgrades
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Coin Magnet for the end of each level, on the first ones my gun could not breake more then 1 or 2 without a really long reload, so i lose a lot of money, beside that really good game man, Kongretz
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A potentially good game but spoiled by the difficulty being linked to the gun level. It makes the upgrade system pretty pointless and the game just a grind.
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Pretty sweet zombie game! :D The only thing I would change is making the attack controls something that isn't under WASD. Other than that, this game is awesome. :P