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This is a cute theme, but it just does not deliver. Plus, there are so very many amazingly great games in this genre. Pick one of the other hundred to play.
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Nice game, but the physics don't seem to be consistent. That wouldn't be a problem if we could snap bombs anywhere we wanted on a block. But they seem to be locked to one spot. Not too bad though. I give it a 3.5/5 (if i could)
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Easy game, but it has a few bugs. For instance, the physics are not repeatable. So, to get a star you might have to play a level a few times for the objects to land in the proper space. Also, if you press the space bar instead of click boom you will sometimes get different object movement results. Finally, some barrels explode at different times. So you would think the first barrel you hit would explode first, but that is not true in this game.
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Please allow time for the great boulder to roll over the zombies. level 4 times out just as the boulder begins to hit the two standing zombs on the left
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I like it. If it wasn't for the "ragdoll physics" I'd probably love it. The stars, tho, are totally irrelevant in this iteration.
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Hey physics-game developers: NES programmers solved physics randomness decades ago. For each frame you draw, update the physics clock by your target frame rate (1/30 second or whatever). If the graphics or calculations slow down the computer, the whole game slows down, but the simulation runs the same way every time. Using real time for a physics puzzle is sloppy programming.
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This game is relatively bad. This type of game has been done hundreds of times, you get a different outcome with the same bomb placement even with following the instructions provided under "Game News," it doesn't show the different inconsistencies between levels (such as the time between the activation of different bombs), the mute buttons don't work for some sounds, and the way stars are awarded is just horrible. I feel like you rushed this game out before it was really ready. Next time, try to actually work on getting a good, finished product instead of "How fast can I get this game out???", and you might find yourself with a better rating.
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3 out of five due to low instrucions, easiness and that you could do the same thing 100 times and get a different result each time
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A little too easy, but I liked how the game felt and looked, overall I'd give it a 4/5, some of the levels were... repetitive.
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Genre is overdone. The first 20 or 30 of these games I played...ok. Now? Seriously, just stop making these. Move on. We don't need another game like this any more than we need a pong or tic-tac-toe remake.
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What I don't get it is why we only get the "star" after beating the level with only one boom? That is a stupid concept if you ask me. I'll just figure out the sequence by running several booms, memorize it and click "retry" =P
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Waaaaaay too easy. Level has two spots to put dynamite, two loads of dynamite, and a whole lot of boredom. So why do I keep playing? I'm so bored!
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honestly i will not agree with uberpenguin that it isn't your fault. it is there's only such a slim number of options you can do and if you look at the map you kinda geuss what to do with the items you recieve. nonetheless its very funny and i hope to see a harder game but hopefully just as funny! keep up the good work
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Glitch on level 7; the TNT box will explode and send the stone flying, hitting one mummy but skipping over the other.
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You know, when I turn all the sounds off I really don't expect to keep hearing the chains rattling and the 'woosh' of the fire.
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It's a bit strange that you will get all the archivements no matter what when you play the game. No extra challenge there.
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sometimes this is game is unfair: i mostly had times when i failed on lvl and after replay it works perfectly without any replacement
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It's alright but it's a little easy, and to be honest while this isn't your fault, I'm guessing the fact that these sorts of games have been done to death does inadvertently harm people's perception of it. There also seems to be a problem with consistency as others have said. One other thing though; while I realize stars don't matter, the system for rewarding them is still really, really silly. If you aren't going to provide us an easily accessible restart option, suggesting that we aren't supposed to use the one feature that allows us to tweak our level design doesn't make sense, esp. because if someone really cared they'd just re-enter the level as soon as they finished it and simply repeat exactly what they did. Again, not that big a deal though.
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A fun quick solidly put together game. A touch too easy in my opinion, but thats part of its relaxing charm. I also found the "randomness" of the levels to be a little infuriating. Doing the exact same thing several times only for the right outcome to occur is something that could be missed out of any sequels. Good effort on the game though. I like it.
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Sometimes there are problems in the synchronization. In level 7, for example, with the same setting (and the same timing) first I killed only two mummies, then three. In spite of this, that's a good game :)
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Level 7 is sticking, even though I've used the solution multiple times. The projectile ball only injures the last mummy.
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I enjoyed this. It was short, yeah, and it was easy, but I think that was part of its charm. I felt like maybe the instruction on how to use the items could be a little clearer, and there should probably be an easier way to control the order of explosions once they're placed. I had to retract all my items and replace them to get the order right on more than one occasion. This game is begging for more items and levels, along with possibly a level editor, and the short taste makes it feel a little unfinished. Still, I had a good time with it. I'm hoping for a much bigger sequel in the near future.
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How come you have different outcomes with the exact same setting of bombs?
Sometimes the level failed, but when I just tried again without changing anything it succeeded.