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Comments for Battle for Darkness

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ricky___

Jan. 24, 2013

Under rating threshold (show) Fun for a little while then turns to a looong boring grindfest

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(1)

wyatttaggart

Jan. 24, 2013

Under rating threshold (show)

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(-7)

Helena_M

Jan. 24, 2013

Under rating threshold (show) Checkpoints /would/ be nice - there /is/ strategy, and a good deal to think of, but the problem is, you do not need to be flexible. Once you discover what you need to do, you just do it over and over again - even if it takes you a bit of thought on how to get there. All that remains in the end is how to get the timing bloody right.

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(3)

hardcorecash4

Jan. 24, 2013

Under rating threshold (show) I like it a lot but it needs a exit in the middle in a game with out losing money.

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(0)

bubbadaboy

Jan. 24, 2013

Under rating threshold (show) make it easyer to get gold though....

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(-1)

bubbadaboy

Jan. 24, 2013

Under rating threshold (show) goodgame super fun

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(0)

DarrenM29

Jan. 24, 2013

Under rating threshold (show) The way land keep hero has special lightning blast technique which would make forces of light more formidable for battle of daerkness as a basic unit mercenary would b e fomidable. placing wayland keep as quest on map to be besieged would be good. the fantasy commander and chroma wars games as turn based games would end quick against style of battle of darkness.then flash chess mercenaries or chess board unitts depoliyed SS BOARD TRAPS COULD BE INTEREASTING.

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(-1)

DarrenM29

Jan. 24, 2013

Under rating threshold (show)

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(-3)

DarrenM29

Jan. 24, 2013

Under rating threshold (show) Other possibilities for Battle of Darkness would be to use the fourbackground character selection back ground protecto r iv.v uses. such as knight, forests dweller, urchin,an merchant. instead the options of Wrere Wolf, mage, Demon,Uner worlf fighter could be desplayed. chossing which of these gives youunits. a base camp could be added and unccommanders with basic units of 23 gold hired .clicking on a potrait shows basc units and skills. then bould hire a battalion that way by hiring the commander. .alredy have four units just hire demon for example for 200 gold then has basic unit of demon costs 23 gold.kilas you kill enemies you recruit more units.could have enmap and quests. could take first five uests in merc ivv easily Ruined Smithy, Setting up camp. flitwind forest, river curse, citidel road, sleeping dragon quest.

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(-2)

warriortnt

Jan. 24, 2013

Under rating threshold (show) The demon's Smash doesn't work half the time.

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(2)

DarrenM29

Jan. 24, 2013

Under rating threshold (show) If the maker of this game could put kamikazee goblin uits into monter's den book of shadows to blow up the engine unit on level two as well as the cultist elite guards that would solve some problems in that turn based game

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(0)

DarrenM29

Jan. 24, 2013

Under rating threshold (show) The bomber units from Epic war and Battle of Darkness wouldfix some problems in merc iv.v with unit removal by blowing up the first three defence soldiers placed .this would enable archers placed after melle units and different units placed. also good as mercenaries to take out entire wave of orcs in merc iv.v. the Forggotten cave quests could use some bombers .battle of allandria is another similiar game withh cursed undead kings.agai bomber units good there.goblin mercnary kamikazee units or could use Islamic Jihad an Osama Bin Laden as undead forces.or a magnetic unit. Magneto perhaps

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(0)

DarrenM29

Jan. 24, 2013

Under rating threshold (show) Like Epic war features goblin bomber unit probaly the maker will combine with epic war and place thee grim tooth chgracter from there as an ally and take the castles in that game by moving out from battle of darkness castle. .combining the card upgrades and but up grades ideas.puttig cards and buy battalions ptions

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(0)

ryan2246

Jan. 24, 2013

Under rating threshold (show) i'm just going to stop playing this its a good game though

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(0)

ryan2246

Jan. 24, 2013

Under rating threshold (show) Wow this takes forever i agree with the super speed option and randomness the creatures really need to attack faster. if you agree like so creator of game can see

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(1)

187izm

Jan. 24, 2013

Under rating threshold (show) i can't see a difference between normal and fast speed!!!

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(-1)

davarian

Jan. 24, 2013

Under rating threshold (show) The apocalypse power sometimes only falls just at the back of the screen completely missing everyone on the screen, even when there are several groups on the screen.

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(0)

Qwickill

Jan. 24, 2013

Under rating threshold (show) takes ages to get anywhere and you dont get upgrades or new troops fast enoff >=(

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(0)

silverdragun8

Jan. 24, 2013

Under rating threshold (show) beat in 35 days, seemed like YEARS

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(3)

8008man2

Jan. 24, 2013

Under rating threshold (show) There is no difference between normal and fast speed.

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(0)

Valthonis_c

Jan. 24, 2013

Under rating threshold (show) check points for the love of god. other than that great game.

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(1)

mrdog20

Jan. 24, 2013

Under rating threshold (show) how many waves are there?

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(2)

Ethelmund

Jan. 24, 2013

Under rating threshold (show) Great design, titantic amount of potential, but needs new areas, checkpoints, and a enriched story-line. Great job.

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(1)

UkogSSJ

Jan. 24, 2013

Under rating threshold (show) I feel some empty after ending this...

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(1)

Nafredy

Jan. 24, 2013

Under rating threshold (show) I really want to like this. But it needs some more work. More randomness, less grinding.

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(4)

Shladark

Jan. 24, 2013

Under rating threshold (show)

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(-8)

yaosio

Jan. 24, 2013

Under rating threshold (show) This kind of game would be good on Android or iOS as well as here.

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(1)

lime69

Jan. 24, 2013

Under rating threshold (show) fast speed dose not work

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(4)

stillrryan

Jan. 24, 2013

Under rating threshold (show) I've been sort of setting and forgetting this game. nothing really feels particularly powerful or useful so my train of mobs just grinds over the opposition in the background hoping that one day something more interesting is unlocked.

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(0)

TheLowerLight

Jan. 24, 2013

Under rating threshold (show) Also, game randomly slows down and there is hardly a difference between fast and normal speeds.

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(6)

TheLowerLight

Jan. 24, 2013

Under rating threshold (show) check point every 5 waves please.

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(1)

FredericS

Jan. 24, 2013

Under rating threshold (show) The game has pretty graphics, but the extreme patience (and the love of repetitiveness) needed to complete the game should at least be rewarded with a Kong achievement...

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(5)

Gabis151

Jan. 24, 2013

Under rating threshold (show) This game lagged to hell for me whenever I tried to use the codes. :/

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(2)

dimant35

Jan. 24, 2013

Under rating threshold (show) skench 92 ,it is a boos at the end and it is HARD to kill !

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(0)

mew66

Jan. 24, 2013

Under rating threshold (show) I love this game so much................

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(1)

skench92

Jan. 24, 2013

Under rating threshold (show) Battle For Darkness 2 >>> Different levels would be nice... Also, it'd be nice if there were bosses and such...

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(1)

YesIamJames

Jan. 24, 2013

Under rating threshold (show) As everyone else has said, too much grinding. Checkpoints and items would help a lot. Also minor nitpick. Projectile motion is relative to the screen rather than the background, you can see this when you charge whilst a shaman's projectile is in mid-air.

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(2)

FBK01

Jan. 24, 2013

Under rating threshold (show) You should be able to pick between good and evil!

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(1)

Thariel

Jan. 24, 2013

Under rating threshold (show)

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(-10)

OysterKia

Jan. 24, 2013

Under rating threshold (show) Too much of a grindfest, having to run from beginning is irritating

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(0)

silverdragun8

Jan. 24, 2013

Under rating threshold (show) um...whats agility do?

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(2)

Kostlichen

Jan. 24, 2013

Under rating threshold (show) Fun game, and for those who cry about it being too much grind, just set it on battle and browse reddit ;)

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(2)

Arcane321

Jan. 24, 2013

Under rating threshold (show) I needed something to kill time, this worked great, thanks :)

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(1)

AndyPSV

Jan. 24, 2013

Under rating threshold (show) becomes boring after time; an METER of the progress should appear and there should be another areas and some kind of story to it

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(0)

AndyPSV

Jan. 24, 2013

Under rating threshold (show) this game is really good

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(0)

TheRedFear

Jan. 24, 2013

Under rating threshold (show) A tad grind-heavy but I do like it. Maybe items, or other special bonuses. Perhaps random weather that gives random advantages or penalties. Something to break up the repetition. Even faster money, or a x3/x5 speed option would go a long way toward at least speeding it up a bit.

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(0)

NyghtShaden

Jan. 24, 2013

Under rating threshold (show) Too Grindy for real fun. There is nothing to collect just upgrade your minnions die, start all the way over. Upgrade people, go back in, die, rinse repeat untill you win. No strategy, and its really slow to grind because as soon as you get to the next spot you'll have to atleast do it 2-3 times to get the next tier minion to even surpass the challenge. NOT FUN.

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(0)

nhocnhoc123

Jan. 24, 2013

Under rating threshold (show) well, nice game.. another campaign against several others nations, or another time would be nice... units with choice of upgrade too that way it could be possible to chose between several kind of tactics

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(1)

AAdiir

Jan. 24, 2013

Under rating threshold (show) Too boring but you can add heroes and some manual actions.

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(0)

Raskolnijkov

Jan. 24, 2013

Under rating threshold (show) i like it.

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(0)

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