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if you join a game and it says 30/30 waves and you didn't do anything go over push the please and hit try again then you can play the game
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Uninspired; the send wave early costs you, only the very best towers matter at all, enemies are only different by their not-listed armor and hit points, and typically the player makes VERY, VERY, VERY few decisions that aren't clear from round one it's just a matter of waiting for the money and taking the next best tower spot. Gaaah!
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Very well made, you are full of mechanical talent and it shows. I cannot wait to see the sequel- if you keep the polish from this game and add more game play choices we'll be looking at one of the best TDs out there. Don't hesitate to rip ideas from other games- damage types, stealth units and towers that see them, status effects like slow or damage over time, units that skip part of the path or are invincible for a short time, units that spawn other units... the list goes on. The best part is that you already have great graphics for all of these things- we really don't need 10 versions of the same gun.
Thanks for your hard work!
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the graphics and the fact that the guns reset and faced the enemy before they got there was a plus, some TD games' turrets seem dumbfounded when enemies are approaching and take too long to focus. game got pretty dull pretty quick
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I dont understand why there is a next wave button if you dont even get the money generated when you dont click next wave???
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also, i'd like to be able to upgrade the buildings... the mine produces more $$, more damage or reduced cost for units & towers.
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i think some kind of special effect by combing the different units in the barracks would help make the game more interesting.
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I absolutely love TD games, but even with the great graphics and variety of towers, this game just isn't fun. In fact, it's downright boring.
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TIP for new players check play before building your stuff... it wont tell you until after when you have unlocked better units...
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the has a good look about it but lacks playability over time a few missions and its all the same, points for lvl completion that could be used for unlocking/upgrading ur towers/buildings/units wouldve given better gameplay overall imo
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Just as already said: It becomes boring after mision 3. What about infantry, that is not effected by artillery (because they are too fast maybe)? Or tanks, that are not effected by machine gun towers because of being too heavy armored?
The idea is nice though and I love TD games!!!
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My biggest complaint...you use X for 'Close Window' and 'Mine'. So when you try to close a window you bring up the mine.
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the upgrade system is good but if you had global upgrades that would make it a lot better for me this is a difference of 3 stars to 5 stars
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How the beat this game:
1)Buy factory
2)put it on 2x speed
3)put turrets in key locations that maximize their range they can shoot
4)upgrade their range once then damage/rate of fire
5)Repeat
6)PROFIT
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Hmm I usually like TD but this....there are just too many waves in the beginning levels and too long waiting for money...2 stars
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Ok, I played the campaign... not very rewarding. Some kind of interactive tech tree would be nice. And as many others pointed out there is something like "the best weapon". In later levels I played a mix of disruptors and ion cannons but that was it. Is there some incentive to even build baracks? If I calculated correctly you can place more damage in an important field by filling a bunker up with troops... but turrets worked quite nice for me. So no command center and no baracks build in any of the later missions.
Deprives a very linear game by 50% of its content. 3/5
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Later on, I build elite troopers and disruptors. Disruptors AoE, and troopers mop up the survivors. If you pay attention, troopers have the same stats as machine turrets (but they can be stacked) so they're better.
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One should never buy an air command, 2500 could simply be invested in more turrets. Not to mention each time you use the air command it costs money which could have been invested in turrets. It's a snowballing effect of lose.
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I beat the game with machine turrets. I think they're the most cost effective. The higher tier turrets cost way more and deliver way less.
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Developer made the same mistake so many corporate devs have been making for years. Focus on graphics and slick stuff but forgetting to make the game fun. It could had been a good TD game with excellent graphics, if only the basics of most TD games were included.
Although only trying out normal difficulty, it says a bit about the game play when I can type this comment without bothering to look at the game itself. A tad too easy, as long as money isn't wasted on the unnecessary buildings.
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PRO PRO TIP: YOU DO GET EXTRA MONEY FROM WHEN YOU SKIP WAVES, JUST NOT INSTANTLY, BUT IF YOU LOOK AT IT YOU'LL NOTICE YOU GET MONEY MUCH MORE OFTEN THE SECONDS AFTER. still better to wait for the wave to come if you're low on money and need it fast tho, but overall you lose no money by skipping waves
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Pretty much what the others are saying. You have a slick, polished game that is interesting on the face of it... and then becomes an utter void of interest within moments. You build the res building at the start of every mission, and the factory. You build best tower in the best spot, you upgrade it fully. Then you build another and rinse and repeat. Make different damage types/armor types. Multiple enemy paths, perhaps. Make res building take up tower spots. Make the wave rush benefit you rather than cost you. Give special effects to your towers. None of the things I'm mentioning here are at all revolutionary, but the dearth of them is not to be underestimated. As it stands, you've made a beautiful... idle game. And this could be so much more. 3/5 is the best I can rate.
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I really liked the concept of designing bunkers - this could have a similar impact to the gemcraft series if different combinations of units in the bunker provided different benefits. I would almost say that this would be more fun (and more of a struggle) if you just have soldier units with bunker combinations and forgo the whole turret idea. Still, great graphics and effort - looking forward to more complex gameplay in follow-ups.
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I thought this was going to be a great game!! Until I've found that I could beat any level by just deploying Troopers everywhere