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If the game seems too fast, you can pause it to issue commands (buy/upgrade). In fact, it's highly recommended that you do.
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not a bad attempt to diversify the genre, but there do seem to be the aforementioned balancing issues, as well as the game looking a bit too fast for what it is. overall, the result turns out pretty average, which is still fun. :)
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It's a great game and the graphics are top notch. The idea of buying resource buildings is a terrific innovation. Unfortunately, the design around those buildings is a bit flat. There's little reason, (at least as far as I saw within the first 3 levels), of NOT simply buying them all with your starting cash. You sort of have to, so that ends up removing the choice...(then the actions just feel perfunctory). Also, with no real damage types, the ground weapons all feel the same. One simply buys the most powerful gun in the menu, upgrades it, then buys it again. So now the game is basically reduced to an observational DPS comparison. Kind of boring. So, more variety! More compelling choices!
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Like this game, a good TD, but could do with a few in game achievements and a decent ending when completed.. maybe a level editor would be cool...