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I give up on The killing floor. Thankfully the hard badge only requires 6 bonus missions. Why is he unable to fire after using a medkit? I've lost count of how many times I got killed/lost thanks to that little detail ...
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This game is soooo... stupidly unrealistic, that it hurts sometimes (1. "This is a restricted area, you can't go in." "But Jim sent me." "Oh, OK, in that case you're free to go", 2. "OK, so there was some shooting here, right in the middle of our top secret and completely illegal base. But since we haven't found the shooter in 10 or 20 seconds and the bodies of all the guards he killed have magically disappeared we should just go on as if nothing happened. Yeah, that's surely the right course of action.", 3,4,5...). But it's somehow so much fun nonetheless. Strange... 5/5
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enemy spots you, can't snap his neck, it says "fire pistol and no matter how many times I jam the space bar it does nothing. Fire pistol my ass
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The story about a guy who hacks computers and terminals and stuff by spam-pressing the keypad, due to the inability to crawl under an alarm laser.
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If im holding shift when i start walking against the wall, and im still holding shift after i walk away, WHY THE HELL AM I RUNNING INSTEAD OF WALKING??? 1/5 for bad controls.
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first, controls are kind of bad but acceptable for the age of the game, second I really felt bad for poor Jim, then after I was killed in front of the elevator only to find out when you respawn it's in between Jim and the computer, so kill him, it doesn't do anything but it's fun.
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That stupid isometric view and especially the isometric controls are driving me crazy. By all means, leave the camera as it is if you need to, but let me actually go up when I press up.
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I do not see how Minefield II is possible. I don't think it's possible to get to the computer terminal without being blown up, and I can't sidle along the wall around the camera because of the Warning signs. Ignoring the camera and triggering the alarm makes a guard come out of the exit and kill me. WHAT AM I MISSING?!?!? (BTW: putting mines where the player can't see them because of camera angles AND not making them visible on the minimap is just annoying and artificially raises the difficulty level.)
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I must go downstairs to go to the secure warehouse to see what's in the containers...Oh a snack distributor! SNACKS!!! * - *
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SKIP THE KILLING FLOOR. Complete all other achievements, unlock Test Complex, go to the "Complete Level" door, collect your Hard badge.
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The way I beat killing floor: as Liecenstep said, basically go hide in the box fort to the left, down, and right of spawn, for the entire thing. Before hiding, drop all your c4's close together, go south and grab the second chest and drop all those c4 close together, and on the way grab all the medkits you see. You can shoot a couple of badguys during this part, but try to speed through it and not get shot too much. Then hide behind the boxes, crouch, melee any single badguy who comes to look for you. If there are more than 1, set off a c4 and they'll all run over to it (leaving you alone). If there are a lot of them over there, consider setting off a second to wipe out most of them. Worked for me on my 3rd try, after ~20 attempts at hiding in a corner with the rifle.
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Would be awesome but my game is stuck at mission 7 when i need to run toward wall to attract a guard. All he does is say "huh?" and stuff like this and never goes to check.
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I love how it takes a half a day to raise my gun as well as turn and how they never seem to have to reload. And to those giving their Killing Floor "solutions"... ok, let's see a video from you doing it many times to prove it's not just glitchy luck.
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People are giving advice about the Killing Floor bonus level. Remember also, for the Hard badge, Kongregate requires 6 bonus levels be completed; there are 7 total. I eventually saw that fact and realized after my millionth fail at Killing Floor, "Oh, THAT'S why Kongregate only requires 6 bonus levels be completed instead of all 7... THANK GOD!"