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For anyone wondering like I was, the level cap ends at "Hero" with +90 to all stats. I suggest playing normal mode until you cap out, and then move to survival, it will make things a lot less frustrating. I went with arielaquino's suggestion of ninjas x2, robot x1, cat x1. Put two ninjas diagonal from each other and fill in the empty spots with the cat and robot (it makes for a better spread) Spam spacebar nonstop. Put all into Candy stat with the exception of putting 1 into magnet every couple levels (to accommodate for increased need of dodging). Next max out attack>health>speed>special. Using this strategy I got 30k by the end of level 16.
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Would be better if the game was more than 5 minutes. Few tips, Movement is useless passed lvl 2-3. same with attack. Candy is good, but the game is too short for anything passed 4 to effective. I use level 3 candy. Health is the only real option to max.
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I found a bug that affects enemies that shoot(at least the green guys with guns).
If you pause the game and wait a few seconds the bullets will disappear right away when you unpause.
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So these aliens have mastered interplanetary travel, yet they have nothing better to do than steal candy and can be taken down by a bunch of little kids? XD
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I see what the too posters meant about unbalance... like the first team they gave me superhero+knight+ninja+fairy... then died read the top comments went three ninja's one cat and every stage got stupidly easy
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best combo : 3 cats + 1 rabbit.... TOTAL OWNAGE. Actually you gotta take high speed base stats or you won't get very far. But really if you haven't unlocked rabbit yeat go for 3 cats and a fairy for healin'.
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soldier: Sir! there is a treatning alien force coming to our planet! What do we do?
general: What do they want?
soldier: Candy, it seems.
general: Let four cildren in halloween costumes handle it....
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someone already mentioned this, but I have to point this out.
Front: 2 Ninjas, Back: Cat + Witch, Special = RAPID PROJECTILES OF DOOM!
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It would be pretty awsome if you could feed candy to your people and it would increase the amout of projectiles or increase their special
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Wave 18 is indeed brutal... I began suspecting what would be there after reading all the comments saying how bad it is, and all I will say is: indeed, they're in the level :-) You can still get points on wave 18 though, and get 30k+ by the end of wave 17 -- just max candy ASAP. As for my build, it was 2ninja/pirate/cat. I find the pirate's firing pattern is complementary to the ninjas, and the broadside attack is pretty handy as well. And frenzy is an OP support ability if I ever saw one.
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Hard badge:
3 ninjas and 1 knight. The knight's protection spell is invaluable and the ninjas spread!
Make sure you rack up 30,000 points by the end of level 17 (Do this by upgrading 'candy' as early as possible, killing and collecting everything). You will NOT pass wave 18. You'll see what I mean when you get there.